Online Gaming Industry To Exhibit Lucrative Growth With USD 27.31 Bn Earnings By 2028

29-Apr-2022 | Zion Market Research

According to Study of Zion Market Research, Online Gaming Industry gathered ROI of around US$ 10.09 billion in 2021 and is expected to derive income of almost US$ 27.31 billion in 2028. Apparently, Online Gaming Industry is foreseen to register a CAGR of about 10.1% in timeline from 2022 to 2028. Expansion of online gaming industry over forecasting timeline is owing to rise in sale of online games with COVID-19 pandemic outbreak leading to lockdown. Additionally, onset of digital era has further aided surge of online gaming market in recent years. Rise in internet bandwidth & speed and its penetration to remote areas along with use of smartphones along with availability of internet data plans at reasonable rates has embellished growth of online gaming market. With new players entering online gaming business, the market for online gaming is likely to gain traction in forthcoming years. Onset of cross-platform gaming has played a major part in influencing online gaming market surge. Digital revolution and emergence of online gaming models has helped online gaming industry reach new destinations of growth. Technology is entering into a new era and is likely bring revolution in online gaming industry in coming decade.

MMO Gaming Segment To Dominate Gaming Type Segment In 2022-2028

Growth of MMO gaming segment over forecasting years can be attributed to rise in popularity of multiplayer online games including Call of duty, Star Wars, Counter-Strike, The Lord of the Rings, and Halo. Apart from this, rise in online e-sports games activities will prop up scope of segmental growth in next few years.

Mobile Devices Segment To Contribute Significantly Towards Online Gaming Industry Size By 2028

Expansion of segment over forecasting years can be credited to rise in number of children playing online games such as Minecraft, KineMaster, and Free Fire on smartphone during COVID-19 pandemic period & lockdowns. They also use mobile devices for type casting on television screens for playing games with their friends who are at distant places.

Global Online Gaming Industry

Asia Pacific Online Gaming Market To Register Rapid Growth Over Forecasting Timeframe

Expansion of regional market over forecasting timeline can be credited to countries such as India having huge growth potential and ability of generating nearly over USD 1.9 billion in terms of market earnings. Moreover, strategic moves & favorable government initiatives such as digital India, huge FDI investment in gaming, and setting up of AVCC center for excellence & collaboration in collaboration with IIT Mumbai will drive growth of online gaming market in India, thereby pushing up regional market trends. Swift digitalization & transformation in region will attract new players towards gaming sector in sub-continent and this, in turn, will enlarge the size of online gaming market in Asia Pacific. For the record union ministry of education in countries such as India are trying to create new job opportunities for students in online gaming and hence has started Smart India Hackathon for assisting students demonstrate their online gaming skills with a perspective of creating a problem-solving & product innovation mindset among them.

Some of major players have influenced growth of market and continue to do so even in near future. They include GungHo Online Entertainment, Inc., Peak Games, Konami Holdings Corporation, FUN Technologies, Electronics Arts Inc., bwin Interactive Entertainment AG, King Digital Entertainment, Arkadium, Microsoft Corporation, Activision Blizzard, Inc., Playdom, Tencent Holdings Ltd., Riot Games, Inc., NCSoft Corporation, Giant Interactive, Zynga Inc., Wargaming Group Limited, Sony Corp., Sega Corporation, Ubisoft Entertainment SA, and Valve Corporation.

Browse the full Online Gaming Industry- By Device Type (Mobile Devices, Digital Console, and Computer), By Gaming Type (Casual Gaming, MMO Gaming, and Social Gaming), and By Age Group (Below 18 Years, 19-25 Years, 26-35 Years, 36-45 Years, and Over 46 Years): Global Industry Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends And Forecast, 2022 – 2028.” Report at https://www.zionmarketresearch.com/report/online-gaming-industry

The global Online Gaming Industry is segmented as follows:

By Device Type

  • Mobile Devices
  • Digital Console
  • Computer

By Gaming Type

  • Casual Gaming
  • MMO Gaming
  • Social Gaming

By Age Group

  • Below 18 Years
  • 19-25 Years
  •  26-35 Years
  •  36-45 Years
  • Over 46 Years

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

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