Market Size in 2022 | Market Forecast in 2030 | CAGR (in %) | Base Year |
---|---|---|---|
USD 25.5 Billion | USD 35.1 Billion | 9.1% | 2022 |
The global computer graphics market size was evaluated at $25.5 Billion in 2022 and is slated to hit $35.1 Billion by the end of 2030 with a CAGR of nearly 9.1% between 2023 and 2030.
The computer graphics market report is an indispensable guide on growth factors, challenges, restraints, and opportunities in the global marketplace. The computer graphics industry report covers the geographical market along with a comprehensive competitive landscape analysis. Additionally, the report explores the investor and stakeholder space to help companies make data-driven decisions.
Computer graphics produces images and art pictures with the help of computers. Today, computer graphics has proved to be a main technology in video games, online photography, digital art, and computer displays. A large number of specialized software and hardware are developed for computers with displays of the latter aided by the computer graphics hardware. Moreover, computer graphics include implicit surface visualization with ray tracing, 3D modeling, vector graphics, user interface design, GPU design, computer vision, sprite graphics, shaders, and others. The methodology of computer graphics is based on geometry, physics, and optics. Reportedly, computer graphics can display pictures in a very effective as well as meaningful manner in a concise way to the users. Furthermore, it takes data from the physical world for processing images. Computer graphics has brought a paradigm shift in graphic design, movies, animation, video games, and advertising.
Escalating demand for 3D animation effects in movies and media & entertainment sector to steer the global market trends
Surging application of computer graphics in the media & entertainment sector for 3D animation as well as image processing will boost the global computer graphics market trends. The rise in the use of smartphones, tablets, iPhones, and MacBooks will spearhead the expansion of the market across the globe. The growing trend of using computer graphics in the construction, civil engineering, healthcare, automotive, manufacturing, and apparel sectors will expand the scope of growth of the market globally. Changing customer behavior towards the use of new software with different presets will embellish the growth of the global computer graphics market.
Furthermore, the convenience of flexible & seamless support for producing characters as well as objects in high-definition view can boost the expansion of the computer graphics market across the globe. The increase in the uploading of games on smartphones and the rising trend of esports has contributed majorly towards the growth of the computer graphics market across the globe.
Necessity of consistently updating 3D computer graphics can inhibit industry growth globally
The need for constantly upgrading 3D computer graphics will require hardware charges and this will restrict the scope of growth for the computer graphics industry across the globe. Moreover, the key purview of designing requires knowledge of graphical software and hence the use of computer graphics is not user-friendly. This, in turn, can impede the expansion of the global industry.
Availability of computer graphics at reasonable costs can open new growth avenues for the global market
The thriving gaming and film industry will open new growth avenues for the global computer graphics market in the forthcoming years. The cost-effectiveness of computer graphics is likely to open new vistas of growth for the market across the globe.
Rise in the costs of enhancing visual effects can prove a challenging task for the global industry surge
An increase in the charges for improving the visual effects of videos along with the inability of computer graphics to understand or simulate real-world issues can pose a huge challenge to the growth of the global industry.
The global computer graphics market is sectored into software, service, end-user, vertical, and region.
In terms of software, the global computer graphics market is divided into the simulation, CAD/CAM, imaging, digital video, and animation segments. Furthermore, the animation segment, which contributed a major share of the global market in 2022, is projected to register the highest CAGR of 6.9% over the forecast timeline. The growth of the segment over the forecast period can be due to the massive use of computer graphics in animation effects that finds humongous application in the media & entertainment industry. Moreover, technological breakthroughs in computer graphics have brought an improvement in 3D animation effects used in the media & entertainment industry, thereby driving the segmental surge.
Based on the end-user, the global computer graphics industry is sectored into small & medium businesses and large enterprises segments. Furthermore, the large enterprises segment, which contributed more than one-third of the global industry share in 2022, is slated to contribute majorly towards the global industry share over the projected timeframe. Additionally, the growth of the segment over 2023-2030 can be due to the massive use of computer graphics in large enterprises.
On basis of the vertical, the global computer graphics market is divided into aerospace & defense, architecture, healthcare, academia & education, automotive, entertainment & advertising, manufacturing, and building & construction segments. The entertainment & advertising segment, which accounted for more than 37% of the global market share in 2022, is predicted to account majorly for the global market size even in the next eight years. The growth of the segment during the forecasting timeline can be owing to the growing demand for computer graphics in the entertainment & advertising sector for enhancing the 3D animation effects in the videos.
Based on the services, the computer graphics industry across the globe is segmented into training & support, consulting, and integration segments.
Report Attributes | Report Details |
---|---|
Report Name | Computer Graphics Market Research Report |
Market Size in 2022 | USD 25.5 Billion |
Market Forecast in 2030 | USD 35.1 Billion |
Growth Rate | CAGR of 9.1% |
Number of Pages | 215 |
Key Companies Covered | Walt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics, Inc., Oracle PLM, Advanced Micro Devices (AMD), Inc., Warner Bros Animation, Siemens PLM Software, Sony Corporation, Imagination Technologies Limited, Intel Corporation, Industrial Light & Magic, Adobe Systems Ltd., ARM Ltd., Nvidia Corporation, Dassault Systèmes SA, Microsoft Corporation, SAP PLM, DreamWorks Animation, and 3D PLM. |
Segments Covered | By Software, By Services, By End-User, By Vertical, And By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2022 |
Historical Year | 2017 to 2021 |
Forecast Year | 2023 - 2030 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
Asia-Pacific Computer Graphics market to contribute majorly towards global market share in 2023-2030
The Asia-Pacific, which accounted for 75% of the global market share in 2022, is anticipated to dominate the global computer graphics market in the forecasting years. The regional market expansion can be subject to the thriving media & entertainment industry in the countries such as China, Indonesia, Japan, and India. A rise in the per capita income of the consumers will drive the growth of the market in the region. For the record, the media & entertainment industry in the Asia-Pacific is set to reach $50 billion by 2030.
On the other hand, the computer graphics industry in North America is predicted to witness a notable surge over the years ahead. The growth of the industry in North America can be as a result of the easy availability of hardware components at reduced costs in the countries such as the U.S. and Canada. In addition to this, the presence of many visual effects firms in the sub-continent will prompt the regional market surge.
The computer graphics market profiles key players such as:
By Software
By Services
By End-User
By Vertical
By Region
FrequentlyAsked Questions
Computer graphics produces images and art pictures with the help of computers. Today, computer graphics has proved to be a main technology in video games, online photography, digital art, and computer displays. A large number of specialized software and hardware are developed for computers with displays of the latter aided by computer graphics hardware. Moreover, computer graphics include implicit surface visualization with ray tracing, 3D modeling, vector graphics, user interface design, GPU design, computer vision, sprite graphics, shaders, and others.
The global computer graphics market is projected to expand over 2023-2030 due to the growing trend of using computer graphics in the construction, civil engineering, healthcare, automotive, manufacturing, and apparel sectors.
According to study, the global computer graphics market size was $25.5 billion in 2022 and is projected to reach $35.1 billion by the end of 2030.
The global computer graphics market is anticipated to record a CAGR of nearly 9.1% from 2023 to 2030.
The Asia-Pacific computer graphics industry is set to lead the global industry over the forecasting period subject to the thriving media & entertainment industry in the countries such as China, Indonesia, Japan, and India. A rise in the per capita income of the consumers will drive the growth of the market in the region. For the record, the media & entertainment industry in the Asia-Pacific is set to reach $50 billion by 2030.
The global computer graphics market is led by industry players such as Walt Disney Animation Studios, Matrox, Autodesk Inc., Mentor Graphics, Inc., Oracle PLM, Advanced Micro Devices (AMD), Inc., Warner Bros Animation, Siemens PLM Software, Sony Corporation, Imagination Technologies Limited, Intel Corporation, Industrial Light & Magic, Adobe Systems Ltd., ARM Ltd., Nvidia Corporation, Dassault Systèmes SA, Microsoft Corporation, SAP PLM, DreamWorks Animation, and 3D PLM.
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