Market Size in 2022 | Market Forecast in 2030 | CAGR (in %) | Base Year |
---|---|---|---|
USD 1,469.32 Million | USD 6,802.17 Million | 21.11% | 2022 |
The global esports market size was worth around USD 1,469.32 million in 2022 and is predicted to grow to around USD 6,802.17 million by 2030 with a compound annual growth rate (CAGR) of roughly 21.11% between 2023 and 2030.
Esports commonly refer to as electronic games. It is an online sport played with the help of a human–computer interface. These are competitive multiplayer tournaments and have professional gaming experience. The global esports market is very lucrative, not only for players but also for brands. The league attracts a large number of audiences.
The spike in user engagements and audience reach had boosted the global esports market. The rising interest in live-streaming games has induced the developer to come up with more exciting games. The developing infrastructure for league tournaments is dominating the market. With the increasing popularity of league tournaments, people are investing in developing the infrastructure that supports advanced esports to give users a thrilling experience. The investment opportunity in the sector attracts professional investors to lock the profits in the future.
In many developed countries, there is significant growth in the advancement of gaming technology. With easy access to technology and smartphone penetration, entertainment preferences are gradually shifting. This Covid-19 outbreak had fueled the global esports market and shifted the preference of masses to the live streaming games in times of house arrest. It is the time when the industry had seen a significant spike in stats.
The global esports market is divided based on revenue source and region.
Based on revenue resources, the market is bifurcated into sponsorship, ticketing & merchandising, advertising, publisher fees, and media rights. The sponsorship segment is striving hard for market share in global esports markets. Sponsorship is coming up with the opportunity for brands to reach the audience with offline and online modes through the global esports market. Many known brands have collaborated with and sponsored esports teams and leagues. These sponsorships proved to be the right investments as they can capture more market share and enhance brand awareness among the audience. Sponsorship has opened the door to a whole new dimension of investments in the esports industry.
Media rights have a tight hold on the market share and are forecasted to expand at a high CAGR. With the latest communication technology, fans can access live-stream esports activities across the globe. Media organizations invest large amounts to get exclusive rights to broadcast esports live-stream games.
Ticketing and merchandising also contribute to a small percentage in the global esports market. Due to the live streaming facility, the ticketing sector is not flourishing much as compared to other segments in the esports industry.
Report Attributes | Report Details |
---|---|
Report Name | Esports Market Research Report |
Market Size in 2022 | USD 1,469.32 Million |
Market Forecast in 2030 | USD 6,802.17 Million |
Growth Rate | CAGR of 21.11% |
Number of Pages | 188 |
Forecast Units | Value (USD Billion), and Volume (Units) |
Key Companies Covered | Valve corporations, Electronic Arts Inc., Gameloft SE, NVIDIA Corporations, Activision Blizzard, Inc., Tencent Holding Limited, and Nintendo of America Inc., among others. |
Segments Covered | By Revenue Resource, And By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East and Africa (MEA) |
Countries Covered | North America: U.S and Canada Europe: Germany, Italy, Russia, U.K, Spain, France, Rest of Europe APAC: China, Australia, Japan, India, South Korea, South East Asia, Rest of Asia Pacific Latin America: Brazil, Argentina, Chile The Middle East And Africa: South Africa, GCC, Rest of MEA |
Base Year | 2022 |
Historical Year | 2017 to 2021 |
Forecast Year | 2022 - 2030 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
North America holds a larger market share, with the US dominating the market share. Various franchised leagues established in the US for the esports industry development. The market is forecasted to grow expediently in the coming years.
The penetrating gaming industry in the Asia Pacific region is forecasted to dominate the global esports market shortly. China declared esports games as the official sport. It had shifted the masses toward the esports industry. Many companies in China are hiring professionals to develop esports in the country. South Korea is known for esports games providing the best infrastructure for developers for developing the esports industry. South Korea collaborated with many esports companies to propel the esports industry in their region. SK Telecom Co. Ltd collaborated with Comcast corporations to develop the esports company.
Many key market players have excellent credentials in creating intellectual esports games like World of Warcraft, FIFA, Starcraft, and Candy Crush Saga. The global esports market is very competitive, with several M&A activities over the years. Tencent holding limited had been benchmarked in the esports industry and invested in many companies like Epic Games, Inc.; Kakao Corp; and Overwatch League.
Major players in the global esports market include Valve Corporation, Electronic Arts Inc., Gameloft SE, NVIDIA Corporation, Activision Blizzard, Inc., Tencent Holding Limited, and Nintendo of America Inc., among others.
The global esports market is led by players like:
By Revenue Resource
Global Esports Market: Regional Segment Analysis
What Reports Provide
FrequentlyAsked Questions
Esports is a rapidly growing industry that involves organised and highly competitive video gaming. Professional players and teams engage in thrilling battles across a wide range of video games, showcasing their skills and strategies to captivated audiences. The professional gaming industry has witnessed a surge in popularity, with millions of viewers tuning in to watch large-scale tournaments, leagues, and teams.
The global esports market is projected to witness high growth owing to the increasing demand for gaming technology.
According to a study, the global esports market size was worth around USD 1,469.32 Million in 2022 and is predicted to grow to around USD 6,802.17 Million by 2030
The CAGR value of the esports market is expected to be around 21.11% during 2023-2030.
North America holds a larger market share, with the US dominating the market share.
Major players in the global esports market include Valve corporations, Electronic Arts Inc., Gameloft SE, NVIDIA Corporations, Activision Blizzard, Inc., Tencent Holding Limited, and Nintendo of America Inc., among others.
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