Sports Technology Market Size, Share, Trends, Growth 2032

Sports Technology Market

Sports Technology Market By Sports (Baseball, Soccer, Ice Hockey, Basketball, Tennis, Rugby/American Football, Esports, Golf, Cricket, And Others), By Technology (Smart Stadium, Device, Sports Analytics, And Esports), And By Region - Global Industry Perspective, Comprehensive Analysis, And Forecast, 2024 – 2032

Category: Technology & Media Report Format : PDF Pages: 110 Report Code: ZMR-4180 Published Date: Oct-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 24.68 Million USD 78.01 Million 13.64% 2023

Sports Technology Market Insights

According to a report from Zion Market Research, the global Sports Technology Market was valued at USD 24.68 Million in 2023 and is projected to hit USD 78.01 Million by 2032, with a compound annual growth rate (CAGR) of 13.64% during the forecast period 2024-2032.

This report explores market strengths, weakness, opportunities, and threats. It also provides valuable insights into the market's growth drivers, challenges, and the future prospects that may emerge in the Sports Technology industry over the next decade.

Global Sports Technology Market SizeRequest Free Sample

Sports Technology Market: Overview

Sports technology has gained humongous popularity in outdoor activities including football, rugby, cricket, and soccer. Apart from this, indoor sports activities are contributing notably towards the sports technology industry growth. The use of sports technology in swimming, badminton, and chess is likely to offer new growth avenues for the market over the estimated timespan.  

Sports Technology Market: Growth Drivers

A prominent surge in the acceptance of wearable equipment by athletes across the globe is set to steer the expansion of sports technology industry over the forecast timeline. The adoption of connected things in the sports activities is anticipated to play a major role in influencing the expansion of sports technology market in the years ahead. Sports technology assists in knowing the injury status of the players and helps the coaches as well as physiotherapists in lessening the pain.

Moreover, the use of artificial intelligence in sports has brought automated ticket sales, raising athlete performance in sports events, enhancing athlete training, and assessing the performance of sportspersons. This, in turn, will steer the expansion of sports technology industry over the assessment timeline. With the onset of augmented reality and virtual reality in sports sector, the market for sports technology is anticipated to gain traction over the period from 2024 to 2032.

Sports Technology Market: Report Scope

Report Attributes Report Details
Report Name Sports Technology Market
Market Size in 2023 USD 24.68 Million
Market Forecast in 2032 USD 78.01 Million
Growth Rate CAGR of 13.64%
Number of Pages 110
Key Companies Covered Tent, GSoccerin, Cisco, SAP, Modern Times Group, Apple, Sharp, Oracle, Activision Blizzard, IBM, Sony, Fujitsu, Panasonic, Ericsson, CJ Corporation, Fitbit, Samsung, LG, and NEC.
Segments Covered By Technology, By Sports And By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2023
Historical Year 2018 to 2022
Forecast Year 2024 - 2032
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Asia Pacific To Register Highest Growth Rate Over 2024-2032

The expansion of sports technology industry in Asia Pacific over the estimated timeline is due to surge in the funding of sports technology in countries like India and China. Additionally, humongous rise in e-sports activities in the region will add notably towards the regional market size over the forecast timeframe. Onset of HD and 3D TV as well as high bandwidth are likely to prompt the market growth trends in the region.

Sports Technology Market: Competitive Analysis

The global sports technology market is dominated by players like:

  • Tent
  • GSoccerin
  • Cisco
  • SAP
  • Modern Times Group
  • Apple
  • Sharp
  • Oracle
  • Activision Blizzard
  • IBM
  • Sony
  • Fujitsu
  • Panasonic
  • Ericsson
  • CJ Corporation
  • Fitbit
  • Samsung
  • LG
  • NEC

Global sports technology market segmentation

By Technology

  • Smart Stadium
  • Device
  • Sports Analytics
  • Esports

By Sports

  • Baseball
  • Soccer
  • Ice Hockey
  • Basketball
  • Tennis
  • Rugby/American Football
  • Esports
  • Golf
  • Cricket
  • Others (Cycling, Swimming)

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

Methodology

FrequentlyAsked Questions

The application of technology and innovations to improve athletic performance, training methods, and the overall experience of athletes, coaches, and spectators is referred to as sports technology. This discipline is comprised of a diverse array of technologies, tools, and systems that are intended to facilitate a variety of sports-related activities, such as training, performance analysis, injury prevention, equipment design, and fan engagement.
The utilization of wearable technology, such as smartwatches, fitness bands, and biometric sensors, to optimize training, measure health metrics, and monitor athletic performance.
According to a report from Zion Market Research, the global Sports Technology Market was valued at USD 24.68 Million in 2023 and is projected to hit USD 78.01 Million by 2032.
According to a report from Zion Market Research, the global Sports Technology Market a compound annual growth rate (CAGR) of 13.64% during the forecast period 2024-2032.

The expansion of sports technology industry in Asia Pacific over the estimated timeline is due to surge in the funding of sports technology in countries like India and China. Additionally, humongous rise in e-sports activities in the region will add notably towards the regional market size over the forecast timeframe. Onset of HD and 3D TV as well as high bandwidth are likely to prompt the market growth trends in the region.

Key participants profiled in the report include Tent, GSoccerin, Cisco, SAP, Modern Times Group, Apple, Sharp, Oracle, Activision Blizzard, IBM, Sony, Fujitsu, Panasonic, Ericsson, CJ Corporation, Fitbit, Samsung, LG, and NEC.

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