Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 219 Billion | USD 712 Billion | 14.0% | 2023 |
The global video game market size was worth around USD 219 billion in 2023 and is predicted to grow to around USD 712 billion by 2032, with a compound annual growth rate (CAGR) of roughly 14.0% between 2024 and 2032.
An electronic game played by interacting with a user interface or input device—such as a keyboard, joystick, controller, or motion sensor—that produces visual feedback from a display device is known as a "computer game". A computer game might also be referred to as a "video game."
On a computer monitor, television, flat-panel display, touchscreen on handheld devices, or virtual reality helmet, these gadgets are commonly seen in video format. Most modern video games are audiovisual, with audio complements from speakers or headphones and occasionally other sensory input (like haptic technology that offers tactile sensations). Haptic technology, for instance, creates tactile feelings. Many video games also provide webcam and microphone inputs, letting players livestream and communicate inside the game.
Rising mobile gaming across the globe drives market growth
A major element driving the explosive growth of the video game market is the continually rising frequency of the use of smartphones, which, in combination with improvements in mobile internet connectivity, is making gaming available to a wider public. Industry statistics show that ranging from 5.35 billion users in 2024 to 7.9 billion users in 2029, internet usage is predicted to rise by 47% in just five years. This marks a notable rise in the number of users at this present level.
The Global Web Index claims that users' age group determines the time they spend on the internet. Still, people spend an average of 6.5 hours per day utilizing the internet. In terms of perspective, those between the ages of 16 and 24 spend an extra 2.5 hours more time online than those between the ages of 55 and 64.
While just 65% of those aged 25 and above have access to the Internet, 75% of adults between the ages of 15 and 24 have it. Regarding Internet access, there is a rather big difference. The several parts of the planet differ greatly from one another. The United States Census projects that around 322, 563, 519 people will have an Internet connection as of 2024. This explains close to 95% of the United States of America's total global population. Furthermore, this is greatly driving the statistics of the gaming industry forward.
Rising game prices & consumer spending concerns hinder market growth
Both game producers and players are now quite concerned about the rising price of video games. Higher game pricing is caused by several factors that influence consumer behavior and market expansion in general.
AAA games now frequently cost over $100 million to make, owing to their advanced graphics, artificial intelligence, and open-world settings. Wages, hardware parts, and marketing costs have all been affected by inflation. Major publishers have increased the typical game pricing from $60 to $70 (PlayStation, Xbox) to make up for this.
Additionally, businesses sell deluxe, gold, and ultimate editions for between $90 and $120+. DLCs and paid expansions raise the total cost of a full game experience. Therefore, growing game prices & consumer spending concerns are hampering the video game market.
The emergence of the 5G network offers a lucrative opportunity for market growth
The number of gamers worldwide increased even more with the introduction of the 5G network. To obtain a competitive advantage, major market companies have made significant moves in this direction. AT&T and NVIDIA Corp. announced their partnership in January 2022 to provide premium 5G cloud gaming experiences. Users will be able to play about 100 free-to-play games and their games on well-known PC game retailers like the Epic Games Store, Steam, Ubisoft Connect, Origin, GOG, and others, thanks to this effort.
Gamers will be able to experience a virtual world due to the realistic, cutting-edge graphics based on NVIDIA RTX technology and sophisticated AI capabilities. Thus, the emergence of the 5G network offers a lucrative opportunity to the video game industry.
Cybersecurity and cheating issues pose a major challenge to market expansion
Developers, publishers, and players are increasingly worried about cybersecurity concerns and cheating as the video game industry grows. These problems compromise the game's integrity, financial stability, and player enjoyment. Targeting user accounts on services including Xbox Live, PlayStation Network (PSN), and Steam, hackers often use Phishing attacks to fool people into revealing login details, therefore compromising accounts and in-game objects.
Attacks using malware and ransomware endanger personal data and game companies' security. Third-party devices (like Cronus Zen & XIM Apex) also allow console cheating by lowering recoil and improving aim help. The cybersecurity and cheating issues pose a major challenge for the video game market.
Report Attributes | Report Details |
---|---|
Report Name | Video Game Market |
Market Size in 2023 | USD 219 Billion |
Market Forecast in 2032 | USD 712 Billion |
Growth Rate | CAGR of 14.0% |
Number of Pages | 221 |
Key Companies Covered | Tencent Holdings Ltd., Activision Blizzard, Apple Inc., Disney, Electronic Arts Inc., Microsoft Corp., Rovio Entertainment Corporation, Lucid Games, Nintendo, Sony Interactive Entertainment Inc., and others. |
Segments Covered | By Device, By Type, and By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2023 |
Historical Year | 2018 to 2022 |
Forecast Year | 2024 - 2032 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
The global video game industry is segmented based on device, type, and region.
Based on the device, the global video game market is bifurcated into console, mobile, and computer. The mobile segment is expected to hold the largest market share over the forecast period. Growing internet penetration worldwide and the increasing number of cell phones are generating great potential for mobile gaming.
Technological advancements in terms of smartphone gaming hardware, in addition to their convenience, accessibility, and availability of low-cost alternatives, have helped mobile games become more and more popular worldwide, motivating gamers to change from consoles and pre-installed PC games to smartphone gaming.
Furthermore, the popularity of mobile gaming among young people is likely to present profitable prospects for the mobile device market. For instance, the Techpenny 2023 statistics show that the average age of mobile gamers is 36.3 years. Moreover, 86% of Generation Z—born between 1997 and 2012—play video games on their mobile devices.
Based on the type, the global video game industry is bifurcated into online and offline. The online segment is expected to dominate the market expansion over the projected period. Increased internet penetration, the expansion of the online casual gaming market, and the growing appeal of Free2Play (F2P) and massively multiplayer online (MMO) games are the main drivers of this segment's growth.
The industry is expanding as a result of technological developments, including mixed reality (MR), virtual reality (VR), and augmented reality (AR). Additionally, the expansion of the online gaming market is aided by the popularity of multiplayer games and esports competitions.
North America dominates the market over the projected period
North America is expected to dominate the global video game market during the projected timeline. The Entertainment Software Association estimates that more than 65% of Americans play video games, with over 212.6 million players every week. This counts 25% of gamers over 45 and 26% of players under the age of eighteen. Video games are extremely popular in the region, so the market is expanding.
A strong concentration of big video game producers and corporate behemoths like Amazon Web Services, Inc., Apple Inc., Google LLC, Microsoft Corp., and NVIDIA Corp. helps its growth even more. These companies focus on corporate development initiatives like product introductions, strategic alliances, and increasing their presence. Thus driving the video games market growth in the region.
The global video game market is dominated by players like:
The global video game market is segmented as follows:
By Device
By Type
By Region
FrequentlyAsked Questions
An electronic game played by interacting with a user interface or input device—such as a keyboard, joystick, controller, or motion sensor—that produces visual feedback from a display device is known as a "computer game". A computer game might also be referred to as a "video game."
The video game market is expanding due to several factors, such as the rise of mobile gaming, the growth of cloud gaming & game streaming, expanding gaming demographics, and many others.
According to the report, the global video game market size was worth around USD 219 billion in 2023 and is predicted to grow to around USD 712 billion by 2032.
The global video game market is expected to grow at a CAGR of 14.0% during the forecast period.
The global video game market growth is expected to be driven by North America. It is currently the world’s highest revenue-generating market due to the presence of major players and technological innovation.
The global video game market is dominated by players like Tencent Holdings Ltd., Activision Blizzard, Apple Inc., Disney, Electronic Arts Inc., Microsoft Corp., Rovio Entertainment Corporation, Lucid Games, Nintendo, and Sony Interactive Entertainment Inc., among others.
The video game market report covers the geographical market along with a comprehensive competitive landscape analysis. It also includes cash flow analysis, profit ratio analysis, market basket analysis, market attractiveness analysis, sentiment analysis, PESTLE analysis, trend analysis, SWOT analysis, trade area analysis, demand & supply analysis, Porter’s five forces analysis, and value chain analysis.
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