Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 371.21 Billion | USD 580.82 Billion | 5.1% | 2023 |
The global animation market size was worth around USD 371.21 billion in 2023 and is predicted to grow to around USD 580.82 billion by 2032 with a compound annual growth rate (CAGR) of roughly 5.1% between 2024 and 2032.
Animation is a filmmaking method that manipulates static pictures to produce moving visuals. Traditional animation involves hand-drawing or painting pictures on transparent celluloid sheets (cels), which are then shot and presented on film. Animation is acknowledged as a creative form, particularly in the entertainment business. Many animations use computer-generated images. Stop motion animation, particularly claymation, has endured alongside these other mediums.
Animation is compared with live-action movies, however, the two do not exist independently. Many filmmakers have created films that are a combination of both. As CGI approaches photographic images, directors may easily include 3D animations in their films instead of relying on practical effects for flashy visual effects (VFX).
Increased use of visual effects in movies drives market growth
Visual effects technology is vital in movies since it enhances the storyline and characters. It helps a filmmaker complete the challenging and expensive section of the picture. Furthermore, it has become an important part of the cinema industry since animation helps both filmmakers and spectators. For instance, the 2014 picture Interstellar contains 850 visual effects shots with a 5600x4000 line resolution. 150 pictures were taken on camera using digital projectors, with another 700 added in post-production. The current international cinema business has likewise embraced devoting a higher budget for animation than for actors.
A movie's budget might range from USD 20 to 50% for animation, or USD 40 to more than USD 100 million. Furthermore, it has been reported that a single animation sequence might cost anywhere between USD 10,000 and USD 60,000. The increased demand for animation in the media and entertainment sectors, as well as the use of VFX methods to reduce financial experts' earnings, are important drivers of market growth. The animation market is rising as a result of the evolving norm of incorporating more visual effects in films.
The presence of free and open-source animation impeding market growth
Free and open-source visual effects tools are expected to limit industry growth. Currently, there are various free 3D animation applications available, including Hitfilm Express, Fusion 8, and Blender. According to a study conducted by the Academy Software Foundation (ASWF) in the United States, about 84% of the animation and VFX industries, notably animation and visual effects, use open-source software. As a result, publicly available software poses a substantial danger to the global animation sector's development, as well as significant competition for premium services.
Growing adoption of cloud for animation offers a lucrative opportunity for market growth
The expanding use of cloud computing in 3D animation technologies is fueling the expansion of the animation industry. Cloud-based solutions provide scalable resources, allowing animation companies to scale up and down according to project needs. This flexibility avoids the need for large initial expenditures in hardware and infrastructure. Furthermore, cloud-based technologies make it easier for teams to collaborate from all over the world. Animators, artists, and other experts may collaborate on the same project, increasing efficiency and innovation.
Furthermore, cloud-based solutions reduce the need for significant capital investments in pricey hardware and software licensing. Animation companies might employ subscription models to pay for the most cost-effective requirements. As a result, all of these factors will drive the market expansion for animation technology throughout the forecast period.
Cost and time intensiveness pose a major challenge to market expansion
Creating high-quality animation can be costly and time-consuming, especially for feature films and complicated projects. Managing production costs while retaining creative integrity and fulfilling tight schedules is a major problem for animation companies. Thus, the cost and time intensiveness pose a major challenge for the animation market.
The global Animation industry is segmented based on Offering, Deployment, Type, Industry Vertical and region.
Based on the offering, the global Animation market is bifurcated into Software and Services.
Based on the deployment, the global animation industry is segmented into On-premise and On-demand. The On-demand segment is expected to grow at the highest CAGR during the forecast period. On-demand streaming services provide a variety of revenue models for animated content, including subscription-based, ad-supported, and transactional video-on-demand (TVOD). These platforms allow content producers to monetise their work through licensing agreements, revenue-sharing arrangements, or direct distribution partnerships.
Based on the type, the global Animation market is bifurcated into 2D Animation, Motion Graphics, 3D Animation, Stop Motion and Others. The 3D animation segment is expected to hold a significant market share over the forecast period owing to the growing product launch. For instance, in September 2022, Autodesk Inc. introduced Maya Creative for flexible and economical artist workflows, lowering the entrance barrier for artists working in smaller facilities and increasing content development accessibility. It provides powerful modeling, animation, rigging, and rendering capabilities for the production of films, television shows, and video games.
Based on the Industry Vertical, the global Animation industry is divided into Education & Academics, Media & Entertainment, Government & Defense, Healthcare & Life Sciences, Architecture & Construction, Manufacturing and Others. The Media & Entertainment segment is expected to dominate the market over the forecast period. Moviegoers want high-quality movies with interesting visual effects, realistic animation, and companies that use more animation and VFX film shoots. In addition, people are consuming increasingly immersive content across several channels, including ultra-high-definition TVs, tablets, smartphones, and head-mounted devices. Animation, visual effects, and gaming material are being completed for OTT streaming platforms such as Netflix, Amazon Prime, YouTube, Twitter, and Facebook. Thereby, driving the segment growth.
Report Attributes | Report Details |
---|---|
Report Name | Animation Market |
Market Size in 2023 | USD 371.21 Billion |
Market Forecast in 2032 | USD 580.82 Billion |
Growth Rate | CAGR of 5.1% |
Number of Pages | 222 |
Key Companies Covered | Sony Pictures Digital Productions Inc., Warner Bros. Discovery Inc., DREAMWORKS ANIMATION, TOEI ANIMATION CO. LTD., Disney, Paramount, NETFLIX, AARDMAN ANIMATIONS LTD, OLM Inc., Madman Entertainment Pty. Ltd., Kyoto Animation Co. Ltd., Pierrot Co. Ltd., BluBlu Studios, NIPPON ANIMATION CO. LTD., SUNRISE, Pixeldust Framestore, Illumination Mac Guff and LAIKA LLC, MPC Film, and others. |
Segments Covered | By Offering, By Deployment, By Type, By Industry Vertical, and By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2023 |
Historical Year | 2018 to 2022 |
Forecast Year | 2024 - 2032 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
The Asia Pacific is expected to dominate the market over the projected period
The Asia Pacific is expected to dominate the market over the projected period. Formalizing professional services in VFX and animation is a top priority in the Asia-Pacific area to serve the rapidly expanding media and entertainment sector. Singapore and New Zealand became major centres for VFX artists. These nations have an ecosystem of VFX and animation institutions that provide advanced training in a range of fields.
The need for animation and visual effects (VFX) will also be driven by the rise in the consumption of more immersive content across a variety of platforms, including head-mounted devices, tablets, smartphones, and ultra-high-definition TVs. This trend will be particularly strong in China during the forecast period. On the other hand, North America hold a significant market share during the forecast period owing to the growing demand from the media and entertainment industry.
The global Animation market is dominated by players like:
By Offering
By Deployment
By Type
By Industry Vertical
FrequentlyAsked Questions
Animation is a filmmaking method that manipulates static pictures to produce moving visuals. Traditional animation involves hand-drawing or painting pictures on transparent celluloid sheets (cels), which are then shot and presented on film.
The animation market is driven by several factors including growing product launches, rising investment, growing cloud adoption, rising demand from the entertainment industry and others.
According to the report, the global market size was worth around USD 371.21 billion in 2023 and is predicted to grow to around USD 580.82 billion by 2032.
The global Animation market is expected to grow at a CAGR of 5.1% during the forecast period.
The global Animation market growth is expected to be driven by the Asia Pacific. It is currently the world’s highest revenue-generating market due to the growing media and entertainment industry.
The global Animation market is dominated by players like Sony Pictures Digital Productions Inc., Warner Bros. Discovery, Inc., DREAMWORKS ANIMATION, TOEI ANIMATION CO., LTD., Disney, Paramount, NETFLIX, AARDMAN ANIMATIONS LTD, OLM, Inc., Madman Entertainment Pty. Ltd., Kyoto Animation Co., Ltd., Pierrot Co., Ltd., BluBlu Studios, NIPPON ANIMATION CO., LTD., SUNRISE, Pixeldust Framestore, Illumination Mac Guff and LAIKA, LLC, MPC Film among others.
The Animation Market report covers the geographical market along with a comprehensive competitive landscape analysis. It also includes cash flow analysis, profit ratio analysis, market basket analysis, market attractiveness analysis, sentiment analysis, PESTLE analysis, trend analysis, SWOT analysis, trade area analysis, demand & supply analysis, Porter’s five forces analysis, and value chain analysis.
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