Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 16.6 Billion | USD 47.9 Billion | 12.5% | 2023 |
The global AR and VR Smart Glasses market size was worth around USD 16.6 billion in 2023 and is predicted to grow to around USD 47.9 billion by 2032 with a compound annual growth rate (CAGR) of roughly 12.5% between 2024 and 2032.
Wearable technology, such as AR and VR smart glasses, serves as a conduit between people and computers. Numerous capabilities on smart glasses enable users to examine information pertinent to their environment. The technology for AR and VR smart glasses has advanced dramatically in recent years.
In company supply chains, AR and VR smart glasses have the potential to improve upon and potentially replace current technological solutions. They can also alter the way that the workplace is organized.
Businesses using wearable electronics with augmented reality are showing use cases that boost workplace productivity, efficiency, and compliance—all of which are anticipated to be profitable as technology advances.
Technological advancement drives market growth
The expansion of the global AR and VR smart glasses market is mostly being driven by technological advancements. Both software and hardware advancements have greatly increased these gadgets' capabilities.
In September 2023, for instance, Meta unveiled upgraded Ray-Ban Smart Glasses. Along with professionally tuned speakers, these included a new ultra-wide 12 MP camera that could record 1080p movies for up to 60 seconds.
Furthermore, improvements in tracking and sensor technology have increased the precision and responsiveness of these gadgets, which is boosting sales of AR and VR smart glasses.
By accurately tracking head and eye motions, these sensors make the user experience more engaging and natural. In addition, the market expansion is aided by incorporating more potent and effective CPUs, which allow these devices to run sophisticated programs with ease, lowering latency and boosting performance.
The high cost of AR and VR smart glass hinders market growth
The high price of smart glasses is a major barrier to the global AR and VR smart glasses industry. The technologies used in the production of these smart glasses, such as software and hardware parts, are what drive up their price. Additionally, the cost is increased when programs are customized to meet the needs of certain users.
The costs are further increased by maintenance and upkeep. Many potential customers' access and affordability are restricted by the high-cost barrier, which deters investment in the technology.
Manufacturers and developers must investigate methods to lower manufacturing costs, maximize software efficiency, and lower the cost of the technology without sacrificing quality or functionality to boost adoption rates. Reducing the total cost would improve accessibility and encourage broad use.
Increasing product launches offers a lucrative opportunity for market growth
The increasing product launch is expected to offer a lucrative opportunity for the AR and VR Smart Glasses market growth over the forecast period.
For instance, in January 2023, at CES 2023, TCL, a leader in display technology and reasonably priced, high-end smart experiences, revealed the TCL RayNeo X2 augmented reality (AR) smart glasses. The innovative glasses employ a variety of novel interactive elements and cutting-edge binocular full-color Micro-LED optical waveguide displays to provide consumers with an AR experience that is unmatched.
The first binocular full-color Micro-LED optical waveguide display in AR glasses is the TCL RayNeo X2. TCL RayNeo X2, which tackles the industry challenge of making AR glasses appear like traditional eyeglasses without sacrificing tech specs, keeps a lightweight and understated design for daily use while offering robust all-in-one assistant features, such as smart navigation, auto-translation, photography, and music playback.
Lack of standardization poses a major challenge to market expansion
An important barrier that affects both producers and consumers is the market's lack of standards for AR and VR smart glasses. It is common for many types of AR and VR smart glasses to use proprietary hardware, software, and communication protocols. A gadget made for one brand might not work correctly or at all on another due to this lack of uniformity.
For instance, an application made for Microsoft's HoloLens might not function on Magic Leap's AR glasses, requiring developers to make two versions of the same program, which would increase time and expense.
A fragmented ecosystem is also produced by the absence of universal standards, with every device having its own operating system, development platform, and user interface. Thus, the lack of standardization might pose a major challenge to expanding the AR and VR smart glasses market.
The global AR and VR smart glasses industry is segmented based on type, end-use, and region.
Based on the type, the global AR and VR Smart Glasses market is segmented into optical see-through and video see-through. The optical see-through segment is expected to dominate the market. Their cutting-edge technology and useful applications are responsible for the segment's expansion.
These glasses let users see both the real and virtual worlds at the same time by superimposing digital data onto the real world using transparent displays. Because of this capability, they are especially useful in a variety of professional contexts, including manufacturing and healthcare, where real-time data visualization improves accuracy and productivity.
Additionally, as they offer a smooth transition between the digital and real worlds, optical see-through glasses are widely used in consumer applications such as social media interactions, shopping, and navigation.
Based on the end-use, the global AR and VR Smart Glasses industry is bifurcated into the gaming industry, healthcare, education, military & defense, and others.
The gaming industry is expected to capture the largest market share over the projected period. The rich and interactive experiences these devices offer are the reason for the segment’s expansion. AR and VR smart glasses provide the realistic and captivating experiences that gamers are looking for.
With the help of these glasses, gamers can enter virtual worlds, engage with items and characters realistically, and have a completely new gaming experience.
Additionally, game developers and IT companies have made large investments in AR and VR technology due to the growing demand for immersive gaming experiences.
In addition, a consistent and expanding market for these gadgets is guaranteed by the gaming community's excitement for novel experiences and technologies.
Report Attributes | Report Details |
---|---|
Report Name | AR and VR Smart Glasses Market |
Market Size in 2023 | USD 16.6 Billion |
Market Forecast in 2032 | USD 47.9 Billion |
Growth Rate | CAGR of 12.5% |
Number of Pages | 227 |
Key Companies Covered | Unity Technologies, HTC, Samsung Electronics, Oculus VR, Marxent Labs, NextVR, WorldViz, Virtuix, PTC, Vuzix, Merge Labs, Leap Motion, EON Reality Inc., NVIDIA, Jaunt VR, Magic Leap, Atheer, and others. |
Segments Covered | By Type, By End Use, and By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2023 |
Historical Year | 2018 to 2022 |
Forecast Year | 2024 - 2032 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
North America dominates the market over the projected period
North America is expected to lead the global AR and VR Smart Glasses market growth. The market's robust technological infrastructure, high rates of consumer acceptance, and substantial research investments are all factors contributing to its regional expansion.
Furthermore, the area is home to numerous cutting-edge startups and established IT firms that are pioneering AR and VR. A strong ecosystem for the creation and marketing of cutting-edge smart glasses is fostered by this concentration of resources and skills. The desire for the newest AR and VR gadgets is also fueled by North American customers' early adoption of new technologies.
Additionally, the existence of significant industries that are important end consumers of AR and VR smart glasses, like gaming, healthcare, and manufacturing, is propelling the market's expansion.
The global AR and VR Smart Glasses market is dominated by players like:
By Type
By End Use
FrequentlyAsked Questions
Wearable technology, such as AR and VR smart glasses, serves as a conduit between people and computers. Numerous capabilities on smart glasses enable users to examine information pertinent to their environment. The technology for AR and VR smart glasses has advanced dramatically in recent years.
The AR and VR Smart Glass market is driven by the increasing gaming industry, growing product launches, increasing collaboration, and others.
According to the report, the global AR and VR smart glasses market size was worth around USD 16.6 billion in 2023 and is predicted to grow to around USD 47.9 billion by 2032.
The global AR and VR Smart Glasses market is expected to grow at a CAGR of 12.5% during the forecast period.
The global AR and VR smart glasses market growth is expected to be driven by North America. It is currently the world’s highest revenue-generating market due to rising technological advancements.
The global AR and VR Smart Glasses market is dominated by players like Unity Technologies, HTC, Samsung Electronics, Oculus VR, Marxent Labs, NextVR, WorldViz, Virtuix, PTC, Vuzix, Merge Labs, Leap Motion, EON Reality Inc., NVIDIA, Jaunt VR, Magic Leap and Atheer among others.
The AR and VR smart glasses market report covers the geographical market along with a comprehensive competitive landscape analysis. It also includes cash flow analysis, profit ratio analysis, market basket analysis, market attractiveness analysis, sentiment analysis, PESTLE analysis, trend analysis, SWOT analysis, trade area analysis, demand & supply analysis, Porter’s five forces analysis, and value chain analysis.
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