Market Size in 2022 | Market Forecast in 2030 | Growth Rate (in %) | Base Year |
---|---|---|---|
USD 41.01 billion | USD 142.04 billion | CAGR at 16.52% | 2022 |
According to the report published by Zion Market Research, the global Extended Reality [XR] market size was valued at USD 41.01 billion in 2022 and is predicted to reach USD 142.04 billion by the end of 2030. The market is expected to grow with a CAGR of 16.52% during the forecast period. The report analyzes the global Extended Reality [XR] market’s growth drivers, restraints, and impact on demand during the forecast period. It will also help navigate and explore the arising opportunities in the Extended Reality [XR] industry.
Extended reality is an umbrella term for all the latest immersive technologies like augmented reality (AR), mixed reality (MR), and virtual reality (VR). These immersive technologies deliver a reality experience by either mixing physical and virtual worlds or by generating an immersive experience. AR and VR have emerged as a savior for the media & entertainment and retail industries for promotional campaigns and motion pictures. Moreover, people can virtually try clothes, shoes, makeup, and other wearables. The extended reality is expected to reshape many sectors in the future by streamlining their workflow efficiently.
One of the major factors fueling the global extended reality [XR] market is the increasing penetration of smart devices and mobile gaming coupled with ongoing advancements in computer technology. Video gaming is the major application of extended reality. In recent years, the number of gamers has gained a significant spike and the demand for advanced gaming is still continuing. The growing number of tech startups is another factor that is fueling the growth of the global extended reality [XR] market. The augment and virtual reality are known to be the pillars of extended reality technology. These technologies are developing at a very fast pace which is likely to mature the extended reality technology and boost the adoption rates among users.
The growing need for the stimulated digital environment is anticipated to open a plethora of lucrative growth opportunities in the global extended reality [XR] market. There is vigorous growth in digital and sound graphics and thus it boosts the popularity of extended reality technologies. The availability of smartphones and other connectivity devices at affordable rates is bolstering the market growth globally. The exponential popularity of Instagram and Snapchat is indicating the ongoing trend of extended reality in the global world. VR, AR, and mixed reality develop more new and intuitive ways to interact effectively with computers and systems. However, the extended reality is at its nascent stage but with growing investment and research activities, it is expected to experience huge growth during the forecast period.
The global extended reality [XR] market can be segmented into end-users, organization size, application, type, component, and region.
By end-users, the market can be segmented into media & entertainment, consumer goods & retail, manufacturing, government & public sector, telecommunications & IT, healthcare & life sciences, BFSI, and others.
By organization size, the market can be segmented into large enterprises and small & medium-sized enterprises.
By application, the market can be segmented into mixed reality, augmented reality, and virtual reality.
By type, the market can be segmented into business engagement and consumer engagement.
By component, the market can be segmented into services, software, and hardware. The hardware segment holds the largest share in the global market.
Report Attributes | Report Details |
---|---|
Report Name | Extended Reality [XR] Market Research Report |
Market Size in 2022 | USD 41.01 billion |
Market Forecast in 2030 | USD 142.04 billion |
Growth Rate | CAGR of 16.52% |
Number of Pages | 198 |
Key Companies Covered | Vuzix Corporation, VirZOOM, Inc., Varjo Technologies Oy, Sony Interactive Entertainment LLC, Semcon, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Oculus VR LLC, Nokia Corp., Microsoft Corp., Manus Machinae B.V., Magic Leap, Inc., HTC Corp., Honeywell International, Inc., Google, Inc., EON Reality, Inc., Dell Technologies Inc., Blippar.com Ltd., Atheer, Inc., VertexPlus Softwares Pvt. Ltd, SphereGen Technologies, Softweb Solutions Inc, SoftServe Inc, Qualcomm Technologies Inc, Northern Digital Inc, Microsoft Corporation, HTC Corporation, VRee, SphereGen, Talespin, Mirari LLC, AugRay, Softserve, Tata Elxsi, Agile Lens, Dassault Systemes SolidWorks Corporation, Accenture, Gofind Inc., HP Reveal, and Qualcomm Incorporated. |
Segments Covered | BY End-users, By Organization size, By Application, BY Type, BY Component And By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2022 |
Historical Year | 2017 to 2021 |
Forecast Year | 2023 - 2030 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
North America accounts for the largest share in the global extended reality [XR] market due to the growing number of technology startups in the region. Moreover, on-going technological advancements in the region are also fuelling the growth of the regional market.
Asia Pacific is anticipated to witness huge growth with high CAGR owing to the increasing investments by the prominent players in the regional market. Moreover, on-going research activities also boost the regional market growth.
Some of the prominent players in the global extended reality [XR] market like:
BY End-users
By Organization size
By Application
BY Type
BY Component
FrequentlyAsked Questions
One of the major factors fueling the global extended reality [XR] market is the increasing penetration of smart devices and mobile gaming coupled with ongoing advancements in computer technology. Video gaming is the major application of extended reality. In recent years, the number of gamers has gained a significant spike and the demand for advanced gaming is still continuing. The growing number of tech startups is another factor that is fueling the growth of the global extended reality [XR] market.
Some of the prominent players in the global extended reality [XR] market like Vuzix Corporation, VirZOOM, Inc., Varjo Technologies Oy, Sony Interactive Entertainment LLC, Semcon, Samsung Electronics Co., Ltd., Qualcomm Incorporated, Oculus VR LLC, Nokia Corp., Microsoft Corp., Manus Machinae B.V., Magic Leap, Inc., HTC Corp., Honeywell International, Inc., Google, Inc., EON Reality, Inc., and Dell Technologies Inc.
North America accounts for the largest share in the global extended reality [XR] market due to the growing number of technology startups in the region. Moreover, on-going technological advancements in the region are also fuelling the growth of the regional market.
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