Market Size in 2022 | Market Forecast in 2030 | CAGR (in %) | Base Year |
---|---|---|---|
USD 9 Billion | USD 32.73 Billion | 18.41% | 2022 |
The global serious games market size was worth around USD 9 Billion in 2022 and is predicted to grow to around USD 32.73 Billion by 2030 with a compound annual growth rate (CAGR) of roughly 18.41% between 2023 and 2030. The report analyzes the global serious games market drivers, restraints/challenges, and the effect they have on the demands during the projection period. In addition, the report explores emerging opportunities in the serious games industry.
The serious games industry is a segment of the larger video gaming sector but deals with animated games that are designed for purposes other than pure entertainment. The main intention of serious games is to impart education, knowledge, training, problem-solving, and simulation. These games are more than often used in the military, healthcare, education, and the most recent applications are in enterprise or corporate training. The various forms of serious games include virtual reality (VR) environments, simulations, and dynamic story-telling experiences. The main difference between casual video games and serious games is that the latter tends to have engagement and is highly effective in practicing or learning new skills that are absent in traditional video games or other learning methods like in-class lectures or reading books. The industry has immense potential for growth if the players can manage certain challenges along the way.
Growing demand for interactive learning sessions and experiences to promote higher revenue
The global serious games market is expected to grow owing to the increasing competitiveness amongst the learner group as the demand for the higher interactive learning experience is registering significant growth. Serious games have gained massive following and dedicated consumer groups in various educational institutes. They have even managed corporate training events since they offer excellent learning experiences while being more interactive and dynamic as compared to other training measures. In conventional or old-school methods, the participants tend to lose interest after some time thus reducing the overall impact of the sessions. On the other hand, more engaging training methods like serious games are known to produce a higher retention rate and increase motivation amongst students or learners. As the demand for such measures grows with time, the industry players can benefit from it.
Limited understanding and awareness of serious games to restrict the market growth
The concept of serious games is fairly new, especially in emerging economies that are currently using traditional methods of creating a learning environment. This is applicable mostly to educational institutes in less-aware economies. Many organizations are still unaware of the true potential of serious games when employed in a controlled environment. The serious games industry players need to amplify their marketing or advertisement activities to reach a broader section of the consumer group.
Growing use of the cloud-based system to provide excellent growth opportunities
With the increasing pace of digitization, more companies or end-user verticals are inclining toward cloud-based tools and systems. In addition to this, the smart device market has shown tremendous growth in the last decade due to several factors. Both of these reasons when combined can assist in generating excellent growth opportunities working in the favor of the global serious games market since it will not only impact the awareness rate but also assist the consumers to get comfortable with the use of advanced technologies like serious games.
Lack of tools to measure outcome effectively poses a critical challenge for industry players
There is a significant lack of tools or ways in which the effectiveness of the outcome from the employment of serious games can be measured. This is applicable to understanding if the investment in using such games provided the intended results in terms of job performance or learning outcomes. These two factors are highly sensitive to other external factors like the learner’s intention, learning capabilities, and emotional & intellectual quotient to name a few. Hence, users may find serious games highly subjective when it comes to delivering the outcome.
The global serious games market is segmented based on application, gaming platform, end-user, and region.
Based on application, the global market segments are research & planning, simulation & training, human resources, advertising & marketing, and others.
Based on gaming platform, the serious games industry divisions are console PC, smartphones, and others.
Based on end-user, the global market is divided into aerospace & defense, retail, education, media & entertainment, government, and others.
Report Attributes | Report Details |
---|---|
Report Name | Serious Games Market Research Report |
Market Size in 2022 | USD 9 Billion |
Market Forecast in 2030 | USD 32.73 Billion |
Growth Rate | CAGR of 18.41% |
Number of Pages | 220 |
Key Companies Covered | IBM Technologies, Triseum, Unity Technologies, DiSTI Corporation, Serious Labs Inc., Virtual Heroes, Designing Digitally, Inc., BreakAway Games, Learning Games Network, Games for Change, Epic Games, Filament Games, SimX, Cogbooks, EON Reality, Mursion, PluralSight, ImpactGames, and many more. |
Segments Covered | By Application, By Gaming Platform, By End-User, And By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2022 |
Historical Year | 2017 to 2021 |
Forecast Year | 2023 - 2030 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
North America to emerge as the dominant contributor
The global serious games market is anticipated to witness the highest growth in North America. This is due to the increasing demand for serious games and simulations across educational, healthcare, and military or defense sectors of the US which is home to one of the largest military groups worldwide and dedicated a significant percentage of resources for further development and training of its military personnel. Additionally, the country’s education sector has set benchmarks in terms of quality and technology adoption for many countries and continues to divert resources to ensure that the students have access to new and advanced systems which improve their learning abilities and skills. Several key players including Serious Labs Inc., IBM Corporation, and some others are housed in the US which works in the favor of regional growth.
The global serious games market is led by players like:
By Application
By Gaming Platform
By End-User
By Region
FrequentlyAsked Questions
The industry is a segment of the larger video gaming sector but deals with animated games that are designed for purposes other than pure entertainment.
The global serious games market is expected to grow owing to the increasing competitiveness amongst the learner group as the demand for the higher interactive learning experience is registering significant growth.
According to study, the global serious games market size was worth around USD 9 billion in 2022 and is predicted to grow to around USD 32.73 billion by 2030.
The CAGR value of the serious games market is expected to be around 18.41% during 2023-2030.
The global serious games market is anticipated to witness the highest growth in North America.
The global serious games market is led by players like IBM Technologies, Triseum, Unity Technologies, DiSTI Corporation, Serious Labs Inc., Virtual Heroes, Designing Digitally, Inc., BreakAway Games, Learning Games Network, Games for Change, Epic Games, Filament Games, SimX, Cogbooks, EON Reality, Mursion, PluralSight, ImpactGames, and many more.
RelatedNews
HappyClients
Zion Market Research
Tel: +1 (302) 444-0166
USA/Canada Toll Free No.+1 (855) 465-4651
3rd Floor,
Mrunal Paradise, Opp Maharaja Hotel,
Pimple Gurav, Pune 411061,
Maharashtra, India
Phone No +91 7768 006 007, +91 7768 006 008
US OFFICE NO +1 (302) 444-0166
US/CAN TOLL FREE +1 (855) 465-4651
Email: sales@zionmarketresearch.com
We have secured system to process your transaction.
Our support available to help you 24 hours a day, five days a week.
Monday - Friday: 9AM - 6PM
Saturday - Sunday: Closed