Trading Card Game Market Size, Share, Growth, Forecast 2030

Trading Card Game Market

Trading Card Game Market By Age-Type (Adult and Teenagers), By Card Type (Character Card, Autograph Card, and Image Card), and By Application (Sports Game and Non-Sports Game), and By Region - Global And Regional Industry Overview, Comprehensive Analysis, Historical Data, And Forecasts 2023 – 2030

Category: Consumer Goods Report Format : PDF Pages: 217 Report Code: ZMR-7454 Published Date: Aug-2023 Status : Published
Market Size in 2022 Market Forecast in 2030 CAGR (in %) Base Year
USD 6.39 Billion USD 11.57 Billion 7.69% 2022

Trading Card Game Industry Perspective:    

The global trading card game market size was evaluated at $6.39 billion in 2022 and is slated to hit $11.57 billion by the end of 2030 with a CAGR of nearly 7.69% between 2023 and 2030.

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Trading Card Game Market: Overview

A trading card game is also referred to as a collectible card. It is a small card that is made up of thick paper as well as a paper-board comprising a picture of an individual, the location of the individual, the item code, and other data statistics. Reportedly, trading card games are associated with various sports. For the record, trading card game also deals with other games including Pokémon which is different from other sports trading card games. For the record, the trading card game ranks at the top of all the card games. Moreover, baseball is the most common sports trading card game.  

Key Insights

  • As per the analysis shared by our research analyst, the global trading card game market is projected to expand annually at the annual growth rate of around 7.69% over the forecast timespan (2023-2030)
  • In terms of revenue, the global trading card game market size was evaluated at nearly $6.39 million in 2022 and is expected to reach $11.57 billion by 2030.
  • The global market is anticipated to record massive growth over the forecast period owing to massive demand by the millennial population for distinct products and the growing popularity of unique trading card games.
  • In terms of age type, the teenager segment is slated to register the fastest CAGR over the analysis period.
  • On the basis of card type, the autograph card segment is predicted to dominate the segmental surge over the forecast period.
  • Based on the application, the sports game segment is predicted to lead the segmental surge over the forecast timeline.
  • Region-wise, the European trading card game market is projected to register the highest CAGR during the assessment timeline.

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Trading Card Game Market: Growth Factors

Rise in urbanization to boost the growth of the global market over 2023-2030

Breakthroughs in trading cards are set to drive the global trading game card market expansion. Rise in the urbanization across the globe will boost global market growth. Massive demand by the millennial population for distinct products and the growing popularity of unique trading card games will steer the global market demand. With trading card games enhancing critical thinking skills, the market for trading card games is likely to expand by leaps and bounds in the upcoming years. Trading card games are used as learning tools and can even entertain players. In addition to this, the need for social-emotional learning to enhance the emotional quotient in individuals & students as well as a need for improving the educational outcomes for students will proliferate the size of the global market. The release of new versions of the game will play a key role in influencing the expansion of the market in the upcoming years. For instance, in May 2023, the new Pokémon trading card game live replaced the Pokémon trading card game online. Such initiatives will provide impetus to the expansion of the global market.

Trading Card Game Market: Restraints

Growing addiction to games can restrict global industry expansion over the forecast period

A rise in game addiction that can transform into a habit of gambling can hinder the global trading card game industry. Apart from this, playing trading card games can be time-consuming and this can hamper the popularity of the trading card games. Apart from this, playing trading card games can be mind-numbing and can divert students from their studies. All these aforementioned factors will inhibit global industry growth. 

Trading Card Game Market: Opportunities

An increase in the investments in collective card games sector can open new growth opportunities for the global market 

A rise in the allocation of funds for collectible card games will offer new growth opportunities for the trading card game market across the globe. For instance, collectible card games are a good investment opportunity for individuals who love art. Few of the most popular collectible card games cost very little and hence are popular among both young and adult populations.

Trading Card Game Market: Challenges

A rise in the stress levels occurring due to playing trading card games can prove to be a big challenge for the global industry expansion

Growing stress resulting from playing trading card games and violence stemming from such stress can prove to be a huge challenge in the growth path of the global trading card game industry. Strict laws regulating the playing of online as well as offline games as well as bans on these games in some countries can pose a threat to the expansion of the industry across the globe.    

Trading Card Game Market: Segmentation

The global trading card game market is sectored into age type, card type, application, and region.    

In age-type terms, the global trading card game market is segregated into adult and teenager segments. In addition to this, the teenager segment, which garnered nearly 65% of the global market share in 2022, is predicted to record the highest gains in the ensuing years. The growth of the segment in the ensuing years can be due to a rise in the purchase of trading cards by teenagers for playing their favorite sports. Apart from this, attraction for cartoons and sports persons will further boost the segmental growth in the years ahead.  

Based on card type, the global trading card game industry is bifurcated into character card, autograph card, and image card segments. In addition to this, the autograph card segment, which accounted notably for the global industry share in 2022, is set to establish dominance in the global industry in the years to come. The segmental expansion over the assessment timeframe can be due to the signing of autographs by the reputed sports personalities on the trading card games such as on-card and stickers.  

On the basis of application, the trading card game market across the globe is divided into sports game and non-sports game segments. Furthermore, the sports segment, which garnered about two-fifths of the global market share in 2022, is predicted to promote global market trends. The segmental surge can be attributed to growing consumer preference for sports games in recent years. Apart from this, an increase in international sports activities such as NBA and National Football League leading to a rise in sports sponsors will drive the segmental expansion.  

Trading Card Game Market: Report Scope

Report Attributes Report Details
Report Name Trading Card Game Market Report
Market Size in 2022 USD 6.39 Billion
Market Forecast in 2030 USD 11.57 Billion
Growth Rate CAGR of 7.69%
Number of Pages 217
Key Companies Covered Z-Man Games, TCGplayer, Konami Holdings Corporation, Steam Card Exchange, The Upper Deck Company, GameStop, Hasbro Rio Grande Games, Asmodee MyTradingCards.com, Stonemaier Games, Bushiroad, Czech Games Edition, Fantasy Flight Games, Digimon Card Game, The Pokemon Company, Kyy Games, The Game Crafter LLC, Riot Games, Blizzard, Shuffled Ink, The Ace Card Company, Delano Games, Bandai, Bushiroad, Fantasy Flight Games, Cartamundi, Legend Story Studio, Grand Prix International, and Hartgraph Limited.
Segments Covered By Age-Type, By Card Type, By Application, and By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2022
Historical Year 2017 to 2021
Forecast Year 2023 - 2030
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Trading Card Game Market: Regional Insights

North America is likely to establish a dominant position in the global market over 2023-2030

North America, which accounted for half of the global trading card game market share in 2022, will be the leading region during the forecast period. Moreover, the growth of the market in the sub-continent can be due to the rise in the popularity of trading card games in countries such as Canada and the U.S. Moreover, a rise in the number of sports enthusiasts in countries such as the U.S. and online gaming will proliferate in the regional market size. Additionally, the presence of key players in the region will boost the market trends in North America. Furthermore, an increase in basketball events, athletic events, and tennis events as well as golf and horse racing will drive the expansion of the market in the sub-continent.

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The European trading card game industry is set to register the highest CAGR owing to the growing preference of people for purchasing cards and board games from retail shops as well as supermarket stores in countries such as the UK, Germany, Italy, France, and Sweden. A surge in the gaming café culture for recreation purposes will further boost the regional industry revenue growth.

Trading Card Game Market: Competitive Space

The global trading card game market profiles key players such as:

  • Z-Man Games
  • TCGplayer
  • Konami Holdings Corporation
  • Steam Card Exchange
  • The Upper Deck Company
  • GameStop
  • Hasbro Rio Grande Games
  • Asmodee MyTradingCards.com
  • Stonemaier Games
  • Bushiroad
  • Czech Games Edition
  • Fantasy Flight Games
  • Digimon Card Game
  • The Pokemon Company
  • Kyy Games
  • The Game Crafter LLC
  • Riot Games
  • Blizzard
  • Shuffled Ink
  • The Ace Card Company
  • Delano Games
  • Bandai
  • Bushiroad
  • Fantasy Flight Games
  • Cartamundi
  • Legend Story Studio
  • Grand Prix International
  • Hartgraph Limited

The global trading card game market is segmented as follows:

By Age-Type     

  • Adult
  • Teenagers

By Card Type

  • Character Card
  • Autograph Card
  • Image Card

By Application

  • Sports Game
  • Non-Sports Game

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France 
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

Methodology

FrequentlyAsked Questions

A trading card game is also referred to as a collectible card. It is a small card that is made up of thick paper as well as a paper-board comprising a picture of an individual, the location of the individual, the item code, and other data statistics.                              

The global trading card game market growth is owing to breakthroughs in trading cards and the need for social-emotional learning to enhance the emotional quotient in individuals & students.

According to a study, the global trading card game industry size was $6.39 billion in 2022 and is projected to reach $11.57 billion by the end of 2030.

The global trading card game market is anticipated to record a CAGR of nearly 7.69% from 2023 to 2030.

The European trading card game industry is set to register the highest CAGR over the forecasting timeline owing to the growing preference of people for purchasing cards and board games from retail shops as well as supermarket stores in countries such as the UK, Germany, Italy, France, and Sweden. A surge in the gaming café culture for recreation purposes will further boost the regional industry revenue growth.   

The global trading card game market is led by players such as Z-Man Games, TCGplayer, Konami Holdings Corporation, Steam Card Exchange, The Upper Deck Company, GameStop, Hasbro Rio Grande Games, Asmodee MyTradingCards.com, Stonemaier Games, Bushiroad, Czech Games Edition, Fantasy Flight Games, Digimon Card Game, The Pokemon Company, Kyy Games, The Game Crafter, LLC, Riot Games, Blizzard, Shuffled Ink, The Ace Card Company, Delano Games, Bandai, Bushiroad, Fantasy Flight Games, Cartamundi, Legend Story Studio, Grand Prix International, and Hartgraph Limited.

The trading card game market report covers the geographical market along with a comprehensive competitive landscape analysis. It also includes cash flow analysis, profit ratio analysis, market basket analysis, market attractiveness analysis, sentiment analysis, PESTEL analysis, trend analysis, SWOT analysis, trade area analysis, demand & supply analysis, Porter’s five force analysis, and value chain analysis.

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