Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 1,216.79 Million | USD 1,986.96 Million | 5.60% | 2023 |
The global virtual reality market size was worth around USD 1,216.79 million in 2023 and is predicted to grow to around USD 1,986.96 million by 2032 with a compound annual growth rate (CAGR) of roughly 5.60% between 2024 and 2032.
Virtual reality (VR) offers a simulation-based experience. It leverages next-generation technologies including pose tracking and 3-dimensional near-eye displays to provide the user with an immersive experience of a digital world. Virtual reality since its inception has undergone several advancements and end-user applications. Primarily consumer-oriented virtual reality systems were developed for the gaming industry as video game developers first launched VR systems for gamers. However, since then 3D technology has been adopted in other sectors including aerospace, defense, and healthcare. Virtual reality is a part of the reality-virtuality continuum and hence offers significantly different features from other such technologies such as augmented reality and augmented virtuality. A user experiencing virtual reality can move in the digital world just like in the real world. They can also interact with the objects and other entities in the virtual reality. This is achieved with the help of a VR headset that consists of a small display screen in front of the eyes and motion-detecting gears. Advanced virtual reality tools may offer additional features such as haptic technology. VR is essentially categorized into 5 categories including fully immersive, semi-immersive, non-immersive, collaborative VR, and mixed reality. Virtual reality is sometimes used in collaboration with augmented reality for improved experience.
Rising demand for VR in the gaming sector continues to drive the market expansion rate
The global virtual reality market is expected to grow due to the growing demand for VR solutions in the video gaming industry. The VR technology was first launched by video game companies to deliver innovative gaming solutions to the players. Steadily, the technology has become more commercial. The increased adoption of VR-equipped games is also facilitated by heightened consumer awareness and curiosity. The addition of new players offering a wide range of VR games has also helped the prices to relatively decline thus becoming more affordable as compared to their prices a decade ago. Companies offering VR games are increasingly experimenting with new simulated environments to cater to the needs and preferences of a wide audience group. Moreover, the escalating technological development of virtual reality games also works in the favor of the market players. For instance, in March 2024, AEXLAB, a gaming company, launched its flagship game VAIL VR after 7 years of development. The game is available on the Meta Quest store. AEXLAB offers state-of-the-art software leveraging VR for an unmatched combat game. Similarly, as per market reports, Maze Theory, a London-based XR firm that has developed some of the most popular and award-winning games, will be launching its much-awaited Infinite Inside mixed reality game in July 2024. While the number of VR games continues to grow in the industry, devices facilitating the games are also witnessing a rising trend of technological growth. Meta Quest 3, a VR headset owned by Reality Labs, a segment of the Meta company, is equipped with 5 sensors that include 2 tracking sensors and 3 front sensors. It also offers an extensive gaming catalog housing around 500 VR games and applications.
Growing investments in furthering VR technology will generate comprehensive growth opportunities
The global virtual reality industry has several potential applications that require more research and exploration. The surging investments in extended applications of VR across industries an evidence of the market’s growth potential. For instance, AutoVRse, a virtual reality startup, secured funding of USD 2 million. The financing was led by Lumikai. The company will direct the fund toward upgrading its enterprise product VRseBuilder along with expanding into new regions and strengthening the human resource team.
Higher expenses associated with technology implementation will limit the industry’s growth rate
The global industry for virtual reality is projected to be restricted due to the high expense associated with developing and implementing virtual reality. Advanced VR-based technologies are created using sophisticated engineering solutions. For instance, premium VR gaming headsets can cost between USD 800 to USD 1000 depending on the brand and the features offered. The average development cost of a VR application ranges between USD 50000 to USD 100000 and the actual price may depend on several external factors. Furthermore, ensuring compatibility between legacy systems and VR technology can pose additional threats to the market players.
Growing use of VR in healthcare can generate massive expansion possibilities
The global virtual reality market has tremendous growth potential in the healthcare industry. VR is regarded as an innovative tool in the medical care industry that can be used for treating patients and delivering optimal medical care. The interactive attribute of VR can be leveraged to create user-friendly solutions that can help patients get a better understanding of their bodies and medical conditions. It can be used for treating several medical problems and conducting surgeries. VR is essentially used for generating a simulated medical environment and training medical professionals before they practically implement the solution on a live patient. Healthcare facilities are also experimenting with using VR to treat patients with addiction issues. Several studies indicate that VR has been effective in generating cravings in people with behavioral addiction and substance use disorder. The emerging segment of telemedicine may benefit from the VR industry. In April 2024, the US Food & Drugs Administration (FDA) authority launched Home as a Health Care Hub, a novel initiative. It focuses on using VR and AR to enhance healthcare. This is achieved by reimagining home environments in the healthcare system.
Concerns over the negative impact of VR may challenge the market expansion trends
The global virtual reality industry is projected to be challenged by the growing concerns over the harmful impact of excessive use of VR. Continuous use of virtual reality systems can induce health problems as concluded by several studies. It can lead to medical issues such as headaches, eye strain, tiredness, and shoulder & neck pain. Additionally, VR poses the threat of causing another form of addiction that is used irresponsibly. Users of VR may suffer from desensitization to violence and emotionally triggering real-life experiences.
The global virtual reality market is segmented based on application, component, device, technology, and region.
Based on the application, the global market segments are enterprise, consumer, healthcare, aerospace & defense, commercial, and others. In 2023, the highest growth was witnessed in the commercial segment. It held control over 55% of the total market share. The increasing use of VR technologies across commercial sectors including gaming, real estate, entertainment centers, and vehicle showrooms is driving the segmental demand. The healthcare industry is expected to emerge as a significant revenue generator during the projection period, especially driven by the use of VR for training and surgical simulation purposes.
Based on components, the global virtual reality industry is divided into software and hardware.
Based on the device, the global market divisions are projectors & display walls (PDW), gesture-tracking devices (GTD), and head-mounted displays (HMD). In 2023, the highest revenue was generated in the head-mounted display segment. It recorded a revenue share of around 62% in 2023. The growing number of options in terms of HMD solutions fitted with advanced features is the primary segmental driver. Additionally, HMDs have extensive applications across industries including healthcare and aerospace & defense.
Based on technology, the global market segments are non-immersive and semi-fully immersive.
Report Attributes | Report Details |
---|---|
Report Name | Virtual Reality Market |
Market Size in 2023 | USD 1,216.79 Million |
Market Forecast in 2032 | USD 1,986.96 Million |
Growth Rate | CAGR of 5.60% |
Number of Pages | 219 |
Key Companies Covered | Nvidia Corporation, Sony Interactive Entertainment, Meta Platforms Inc. (formerly Facebook), Qualcomm Incorporated, Oculus (Meta Platforms, Inc.), Varjo Technologies, Unity Technologies, Microsoft Corporation, Pico Interactive, HTC Corporation, Google LLC, Magic Leap Inc., Samsung Electronics Co. Ltd, Epic Games Inc., Valve Corporation., and others. |
Segments Covered | By Application, By Component, By Device, By Technology, and By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2023 |
Historical Year | 2018 to 2022 |
Forecast Year | 2024 - 2032 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
Asia-Pacific to develop the highest growth rate during the projection period
The global virtual reality market is expected to witness high growth in Asia-Pacific. The region dominated nearly 39.1% of the global market share in 2023. China is the world’s leading producer and consumer of virtual reality. The presence of a robust manufacturing sector is an essential competitive advantage that China has over other countries. The region is known to mass-produce and export electronic items including VR accessories. In addition to this, the end-use applications of VR across Chinese industries have been growing at a rapid rate. Research indicates that consumers in China are avid enthusiasts of novel technologies and they show early adoption of advanced engineering marvels such as VR. Moreover, virtual reality in Asia-Pacific has made a mark in the real-estate business along with the monumental gaming sector. Countries such as Japan, China, and India are witnessing a sharp rise in urban video gamers inclining toward VR systems.
North America is projected to register significant growth in the US. The ongoing efforts to introduce VR in the regional healthcare sector will fuel higher revenue in the US. Market research suggests that over 75% of healthcare facilities in the US have implemented VR for training medical professionals. Virtual reality technology developed by Meta was being implemented by hospital surgeons for conducting surgeries in a simulated environment as of 2023.
The global virtual reality market is led by players like:
By Application
By Component
By Device
By Technology
FrequentlyAsked Questions
Virtual reality (VR) offers a simulation-based experience. It leverages next-generation technologies including pose tracking and 3-dimensional near-eye displays to provide the user with an immersive experience of a digital world.
The global virtual reality market is expected to grow due to the growing demand for VR solutions in the video gaming industry.
According to study, the global virtual reality market size was worth around USD 1,216.79 million in 2023 and is predicted to grow to around USD 1,986.96 million by 2032.
The CAGR value of virtual reality market is expected to be around 5.60% during 2024-2032.
The global virtual reality market is expected to witness high growth in Asia-Pacific.
The global virtual reality market is led by players like Nvidia Corporation, Sony Interactive Entertainment, Meta Platforms, Inc. (formerly Facebook), Qualcomm Incorporated, Oculus (Meta Platforms, Inc.), Varjo Technologies, Unity Technologies, Microsoft Corporation, Pico Interactive, HTC Corporation, Google LLC, Magic Leap, Inc., Samsung Electronics Co., Ltd, Epic Games, Inc. and Valve Corporation.
The report explores crucial aspects of the virtual reality market including detailed discussion of existing growth factors and restraints while also browsing future growth opportunities and challenges that impact the market.
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