VR Fitness Game Market Size, Share, Trends, Growth and Forecast 2030

VR Fitness Game Market

VR Fitness Game Market By Type (Music Rhythm Games, Boxing & Fighting Games, and Others), By Application (Single-Player Fitness and Multiplayer Fitness), and By Region - Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2023 – 2030

Category: Technology & Media Report Format : PDF Pages: 212 Report Code: ZMR-7406 Published Date: Aug-2023 Status : Published
Market Size in 2022 Market Forecast in 2030 CAGR (in %) Base Year
USD 11.1 Billion USD 16.2 Billion 4.7% 2022

VR Fitness Game Industry Prospective:

The global VR fitness game market size was evaluated at $11.1 billion in 2022 and is slated to hit $16.2 billion by the end of 2030 with a CAGR of nearly 4.7% between 2023 and 2030.

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The market report is an indispensable guide on growth factors, challenges, restraints, and opportunities in the global market space. The VR fitness game industry report covers the geographical market along with a comprehensive competitive landscape analysis. It also includes cash flow analysis, profit ratio analysis, market basket analysis, market attractiveness analysis, PESTEL analysis, SWOT analysis, Porter’s five force analysis, and value chain analysis. Additionally, the VR fitness game market report explores the investor and stakeholder space to help companies make data-driven decisions.

VR Fitness Game Market: Overview

VR fitness gaming makes use of VR technology to help users immerse in a virtual workout environment. Moreover, VR fitness games help users in developing proper technique along with reducing the rate of accidents while performing physical exercises. VR fitness gaming makes use of a 3D environment and makes end-users feel a physical presence while performing fitness exercises as if they are present in a gym or fitness center. Reportedly, the number of equipment related to VR technology used in VR fitness gaming includes VR headsets, VR rooms fitted with wearable computers, and wrapped display screens. All this equipment helps users interact, see, and move around fitness instruments in the game settings.  

Key Insights

  • As per the analysis shared by our research analyst, the global VR fitness game market is projected to expand annually at the annual growth rate of around 4.7% over the forecast timespan (2023-2030)
  • In terms of revenue, the global VR fitness game market size was evaluated at nearly $11.1 billion in 2022 and is expected to reach $16.2 billion by 2030.
  • The global VR fitness game market is anticipated to record massive growth over the forecast period owing to innovations in graphics, animations, and sensory effects.
  • In terms of type, the music rhythm games segment is slated to register the fastest CAGR over the analysis period.
  • Based on the application, the multiplayer fitness segment is predicted to dominate the segmental growth over the forecast period.
  • Region-wise, the Asia-Pacific VR fitness market is projected to register the highest CAGR during the assessment timeline.

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VR Fitness Game Market: Growth Factors

Breakthroughs in animation technology and graphical user interface will drive global market trends

Innovations in graphics, animations, and sensory effects will boost the global VR fitness market trends. Additionally, the VR fitness gaming environment provides effective interaction and communication to users, thereby embellishing the growth of the global market. With the rise in investment in VR technologies and online gaming, the market for VR fitness games is projected to expand exponentially in the years ahead.

Furthermore, an increase in the popularity of gaming apps such as PlayStation VR and HTC Vive is projected to provide impetus to the expansion of the global market. Moreover, a large number of new players are entering the VR gaming domain, thereby helping to expand the VR fitness game market space. As per NewGenApps, the global consumer base for AR & VR gaming is likely to increase by nearly 200 million users by 2025.

Apart from this, new product launches will further contribute to the global market size. For instance, in January 2022, RendeverFit™, a new virtual fitness application integrating physical & cognitive fitness tools, provides three activities for an aging population that helps in enhancing their overall health experience along with enhancing socialization in them. Such moves will accentuate the growth of the market globally.  

VR Fitness Game Market: Restraints

A growing trend among people to remain fit by performing physical exercises in gyms can hinder the global industry surge

The rise in focus on physical fitness has increased the number of individuals enrolling in gyms having physical trainers and this can retard the growth of the VR fitness game industry. Apart from this, the rise in the costs of VR fitness gaming devices can further put brakes on the growth of the global industry.  

VR Fitness Game Market: Opportunities

An increase in the use of mobiles & introduction of the 5G network will generate new growth opportunities for the global market 

The rise in the use of iPhones and smartphones will help the global market explore new horizons of growth in the upcoming years. The onset of 5G technologies and the growing trend of mobile VR gaming have boosted the demand for VR fitness games in recent years. Additionally, the humungous use of VR headsets for smartphones will create huge scope for the global VR fitness game market in the upcoming years.  

VR Fitness Game Market: Challenges

Stringent legislation regulating the application of AR & VR tools in various end-use industries can pose a massive challenge to the global industry

Strict government laws governing the use of AR & VR technologies can prove to be a big challenge in the growth of the global VR fitness game industry. In addition to this, ethical issues arising due to the use of AR & VR technologies and their susceptibility to hacking and breaches as well as violations can create big hurdles in the growth of the global industry

VR Fitness Game Market: Segmentation

The global VR fitness game market is sectored into type, application, and region. 

In product terms, the global VR fitness game market is segregated into music rhythm games, boxing & fighting games, and other segments. In addition to this, the music rhythm game segment, which accumulated nearly 37% of the global market share in 2022, is anticipated to record the fastest CAGR in the forecast timeframe. The growth of the segment in the upcoming years can be attributed to a rise in the demand for music rhythm games among adults, the millennial population, and children.

Based on the application, the global VR fitness game industry is bifurcated into single-player fitness and multiplayer fitness segments. In addition to this, the multiplayer fitness segment, which contributed majorly towards the global industry share in 2022, is projected to dominate the application segment in the years ahead. The segmental surge over the assessment timeline can be owing to the humungous demand for VR fitness gaming equipment by the multiplayer fitness segment.

VR Fitness Game Market: Report Scope

Report Attributes Report Details
Report Name VR Fitness Game Market Report
Market Size in 2022 USD 11.1 Billion
Market Forecast in 2030 USD 16.2 Billion
Growth Rate CAGR of 4.7%
Number of Pages 212
Key Companies Covered Black Box VR, Survios Inc., Five Mind Creations UG, Fit Reality, VRWorkout, BEAT GAMES, FITXR, Meta Platforms Inc., Sealost Interactive LLC, SUPERNATURAL, and Crytek GmbH & Beijing Paramecium Technology Co. Ltd.
Segments Covered By Type, By Application, and By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2022
Historical Year 2017 to 2021
Forecast Year 2023 - 2030
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

VR Fitness Game Market: Regional Insights

North America to account for a major share of the global market over the anticipated timespan

North America, which accounted for more than 51% of the global VR fitness game market share in 2022, is anticipated to record lucrative growth over the assessment period. The market expansion in the region over the assessment timespan can be owing to the presence of major players in countries such as the U.S.  and Canada. Additionally, the rise in VR fitness gaming activities witnessed in the various states of the U.S. will proliferate the regional market size. Apart from this, breakthroughs in the VR & AR technologies witnessed in the region will spur the growth of the market in the region.   

Furthermore, the VR fitness game industry in the Asia-Pacific region is predicted to record the highest CAGR in the assessment timeline. The key growth drivers of the industry in the region include a rise in the acceptance of VR devices in the various end-use sectors such as entertainment and hospitality sectors in countries such as China and India. Moreover, China launched a 6G satellite into space in 2020 and this has paved the way for the launch of the 6G network. Such moves will boost the expansion of VR technology in the region, thereby contributing majorly towards the growth of the VR fitness game sector in the Asia-Pacific zone.

VR Fitness Game Market: Competitive Space

The global VR fitness game market profiles key players such as:

  • Black Box VR
  • Survios Inc.
  • Five Mind Creations UG
  • Fit Reality
  • VRWorkout
  • BEAT GAMES
  • FITXR
  • Meta Platforms Inc.
  • Sealost Interactive LLC
  • SUPERNATURAL
  • Crytek GmbH & Beijing Paramecium Technology Co. Ltd.

The global VR fitness game market is segmented as follows:

By Type

  • Music Rhythm Games
  • Boxing & Fighting Games
  • Others

By Application

  • Single-Player Fitness
  •  Multiplayer Fitness

By Region

  • North America
    • The U.S.
    • Canada
  • Europe
    • France 
    • The UK
    • Spain
    • Germany
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

Table Of Content

Methodology

FrequentlyAsked Questions

VR fitness gaming Market Size makes use of VR technology to help users immerse in a virtual workout environment. Moreover, VR fitness games help users in developing proper technique along with reducing the rate of accidents while performing physical exercises. VR fitness gaming makes use of a 3D environment and makes end-users feel a physical presence while performing fitness exercises as if they are present in a gym or fitness center. Reportedly, the number of equipment related to VR technology used in VR fitness gaming includes VR headsets, VR rooms fitted with wearable computers, and wrapped display screens.        

The global VR fitness game Market Size growth is owing to an increase in the popularity of gaming apps such as PlayStation VR and HTC Vive.

According to a study, the global VR fitness game industry size was $11.1 billion in 2022 and is projected to reach $16.2 billion by the end of 2030.

The global VR fitness game Market Size is anticipated to record a CAGR of nearly 4.7% from 2023 to 2030.

The Asia-Pacific VR fitness game industry is set to register the highest CAGR over the forecasting timeline owing to a rise in the acceptance of VR devices in the various end-use sectors such as entertainment and hospitality sectors in countries such as China and India. Moreover, China launched a 6G satellite into space in 2020 and this has paved the way for the launch of the 6G network. Such moves will boost the expansion of VR technology in the region, thereby contributing majorly towards the growth of the VR fitness game sector in the Asia-Pacific zone.         

The global VR fitness game Market Size is led by players such as Black Box VR, Survios, Inc., Five Mind Creations UG, Fit Reality, VRWorkout, BEAT GAMES, FITXR, Meta Platforms, Inc., Sealost Interactive LLC, SUPERNATURAL, and Crytek GmbH & Beijing Paramecium Technology Co., Ltd.

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