Blockchain in Media & Entertainment Market Size, Share, Trends, Growth 2032

Blockchain in Media & Entertainment Market

Blockchain in Media & Entertainment Market By Providers (Application, Middleware, Infrastructure), By Application (Licensing & Rights Management, Digital Advertising, Smart Contracts, Content Security, Payments, Online Gaming), By Enterprise Size (Large Enterprises, SMEs), and by Region: Global Industry Perspective, Comprehensive Analysis and Forecast, 2024 - 2032-

Category: Technology & Media Report Format : PDF Pages: 172 Report Code: ZMR-5379 Published Date: Oct-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 587.27 Million USD 20749.38 Million 48.6% 2023

Blockchain in Media & Entertainment Market

Table Of Content

  • Chapter 1. Preface
    • 1.1. Report Description and Scope
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Process
      • 1.3.2. Market Research Methodology
  • Chapter 2. Executive Summary
    • 2.1. Global Blockchain in Media & Entertainment Market, 2016 – 2026 (USD Million)
    • 2.2. Global Blockchain in Media & Entertainment Market: Snapshot
  • Chapter 3. Global Blockchain in Media & Entertainment Market– Industry Analysis
    • 3.1. Introduction
    • 3.2. Industry ecosystem analysis
    • 3.3. Deployment landscape
    • 3.4. Blockchain in Media & Entertainment Market: Market Dynamics
    • 3.5. Market Drivers
      • 3.5.1. Growing Need for Secure and Faster Transactions
      • 3.5.2. Rising Demand for Eliminating Intermediaries Between Content Creators and End-Users
    • 3.6. Restraints
      • 3.6.1. Lack of Standardization
    • 3.7. Opportunity
      • 3.7.1. Increasing Adoption of the Blockchain Technology in Various Application Areas
    • 3.8. Porter’s Five forces Analysis
    • 3.9. Market Attractiveness Analysis
      • 3.9.1. Market Attractiveness Analysis by Providers Segment
      • 3.9.2. Market Attractiveness Analysis by Application Segment
      • 3.9.3. Market Attractiveness Analysis by Enterprise Size Segment
      • 3.9.4. Market Attractiveness Analysis by Region
  • Chapter 4. Global Blockchain in Media & Entertainment Market–Competitive Landscape
    • 4.1. Company Market Share Analysis
      • 4.1.1. Global Blockchain in Media & Entertainment Market: Company Market Share, 2019
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions & Mergers
      • 4.2.2. New Providers Segment Launches
      • 4.2.3. Agreements, Partnerships, Cullaborations and Joint Ventures
      • 4.2.4. Research and Development and Regional Expansion
    • 4.3. Price Trend Analysis
  • Chapter 5. Global Blockchain in Media & Entertainment Market–Providers Segment Analysis
    • 5.1. Global Blockchain in Media & Entertainment Market Overview: by Providers Segment
      • 5.1.1. Global Blockchain in Media & Entertainment Market Share, by Providers Segment, 2019 and 2026
    • 5.2. Application
      • 5.2.1. Global Blockchain in Media & Entertainment Market by Application, 2016–2026 (USD Million)
    • 5.3. Middleware
      • 5.3.1. Global Blockchain in Media & Entertainment Market by Middleware, 2016–2026 (USD Million)
    • 5.4. Infrastructure
      • 5.4.1. Global Blockchain in Media & Entertainment Market by Infrastructure, 2016–2026 (USD Million)
  • Chapter 6. Global Blockchain in Media & Entertainment Market–Application Segment Analysis
    • 6.1. Global Blockchain in Media & Entertainment Market Overview: by Application Segment
      • 6.1.1. Global Blockchain in Media & Entertainment Market Share, by Application Segment, 2019 and 2026
    • 6.2. Licensing & Rights Management
      • 6.2.1. Global Blockchain in Media & Entertainment Market by Licensing & Rights Management, 2016–2026 (USD Million)
    • 6.3. Digital Advertising
      • 6.3.1. Global Blockchain in Media & Entertainment Market by Digital Advertising, 2016–2026 (USD Million)
    • 6.4. Smart Contracts
      • 6.4.1. Global Blockchain in Media & Entertainment Market by Smart Contracts, 2016–2026 (USD Million)
    • 6.5. Content Security
      • 6.5.1. Global Blockchain in Media & Entertainment Market by Content Security, 2016–2026 (USD Million)
    • 6.6. Payments
      • 6.6.1. Global Blockchain in Media & Entertainment Market by Payments, 2016–2026 (USD Million)
    • 6.7. Online Gaming
      • 6.7.1. Global Blockchain in Media & Entertainment Market by Online Gaming, 2016–2026 (USD Million)
  • Chapter 7. Global Blockchain in Media & Entertainment Market–Enterprise Size Segment Analysis
    • 7.1. Global Blockchain in Media & Entertainment Market Overview: by Enterprise Size Segment
      • 7.1.1. Global Blockchain in Media & Entertainment Market Share, by Enterprise Size Segment, 2019 and 2026
    • 7.2. Large Enterprises
      • 7.2.1. Global Blockchain in Media & Entertainment Market by Large Enterprises, 2016–2026 (USD Million)
    • 7.3. SMEs
      • 7.3.1. Global Blockchain in Media & Entertainment Market by SMEs, 2016–2026 (USD Million)
  • Chapter 8. Global Blockchain in Media & Entertainment Market–Regional Segment Analysis
    • 8.1. Global Blockchain in Media & Entertainment Market Overview: by Region
      • 8.1.1. Global Blockchain in Media & Entertainment Market share, by Region, 2019 and 2026
    • 8.2. North America
      • 8.2.1. North America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.2.2. North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.2.3. North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.2.4. North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.2.5. The U.S.
        • 8.2.5.1. The U.S. Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.2.5.2. The U.S. Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.2.5.3. The U.S. Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.2.6. Rest of North America
        • 8.2.6.1. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.2.6.2. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.2.6.3. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.3. Europe
      • 8.3.1. Europe Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.3.2. Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.3.3. Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.3.4. Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.5. UK
        • 8.3.5.1. UK Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.5.2. UK Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.5.3. UK Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.6. France
        • 8.3.6.1. France Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.6.2. France Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.6.3. France Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.7. Germany
        • 8.3.7.1. Germany Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.7.2. Germany Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.7.3. Germany Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.3.8. Rest of Europe
        • 8.3.8.1. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.3.8.2. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.3.8.3. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.4.2. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.4.3. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.4.4. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.5. China
        • 8.4.5.1. China Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.5.2. China Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.5.3. China Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.6. Japan
        • 8.4.6.1. Japan Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.4.6.2. Japan Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.6.3. Japan Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.6.4. Japan Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.7. India
        • 8.4.7.1. India Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.4.7.2. India Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.7.3. India Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.7.4. India Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.4.8. Rest of Asia Pacific
        • 8.4.8.1. Rest of Asia Pacific Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.4.8.2. Rest of Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.4.8.3. Rest of Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.4.8.4. Rest of Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.5. Latin America
      • 8.5.1. Latin America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.5.2. Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.5.3. Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.5.4. Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.5.5. Brazil
        • 8.5.5.1. Brazil Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.5.5.2. Brazil Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.5.5.3. Brazil Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
        • 8.5.5.4. Brazil Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
      • 8.5.6. Rest of Latin America
        • 8.5.3.1. Rest of Latin America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
        • 8.5.3.2. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
        • 8.5.3.3. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
          • 8.5.3.4. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
      • 8.6.2. The Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
      • 8.6.3. The Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
      • 8.6.4. The Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
  • Chapter 9. Company Profiles
    • 9.1. IBM Corporation
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Providers Portfolio
      • 9.1.4. Business Strategy
      • 9.1.5. Recent Developments
    • 9.2. Bitfury USA Inc.
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Providers Portfolio
      • 9.2.4. Business Strategy
      • 9.2.5. Recent Developments
    • 9.3. Amazon Web Services
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Providers Portfolio
      • 9.3.4. Business Strategy
      • 9.3.5. Recent Developments
    • 9.4. Microsoft Corporation
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Providers Portfolio
      • 9.4.4. Business Strategy
      • 9.4.5. Recent Developments
    • 9.5. Infosys Limited
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Providers Portfolio
      • 9.5.4. Business Strategy
      • 9.5.5. Recent Development
    • 9.6. SAP SE
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Providers Portfolio
      • 9.6.4. Business Strategy
      • 9.6.5. Recent Development
    • 9.7. GuardTime, AS
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Providers Portfolio
      • 9.7.4. Business Strategy
      • 9.7.5. Recent Developments
    • 9.8. Oracle Corporation
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Providers Portfolio
      • 9.8.4. Business Strategy
      • 9.8.5. Recent Developments
    • 9.9. Accenture PLC
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Providers Portfolio
      • 9.9.4. Business Strategy
      • 9.9.5. Recent Developments

Table Of Figures

List of Figures

1. Market Research Process
2. Market Research Methodology
3. Global Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
4. Porter’s Five forces Analysis
5. Global Blockchain in Media & Entertainment Market Attractiveness, by Providers Segment
6. Global Blockchain in Media & Entertainment Market Attractiveness, by Application Segment
7. Global Blockchain in Media & Entertainment Market Attractiveness, by Enterprise Size Segment
8. Global Blockchain in Media & Entertainment Market Share, by Providers Segment, 2019 and 2026
9. Global Blockchain in Media & Entertainment Market by Application, 2016–2026 (USD Million)
10. Global Blockchain in Media & Entertainment Market by Middleware, 2016–2026 (USD Million)
11. Global Blockchain in Media & Entertainment Market by Infrastructure, 2016–2026 (USD Million)
12. Global Blockchain in Media & Entertainment Market Share, by Application Segment, 2019 and 2026
13. Global Blockchain in Media & Entertainment Market by Licensing & Rights Management, 2016–2026 (USD Million)
14. Global Blockchain in Media & Entertainment Market by Digital Advertising, 2016–2026 (USD Million)
15. Global Blockchain in Media & Entertainment Market by Smart Contracts, 2016–2026 (USD Million)
16. Global Blockchain in Media & Entertainment Market by Content Security, 2016–2026 (USD Million)
17. Global Blockchain in Media & Entertainment Market by Payments, 2016–2026 (USD Million)
18. Global Blockchain in Media & Entertainment Market by Online Gaming, 2016–2026 (USD Million)
19. Global Blockchain in Media & Entertainment Market Share, by Enterprise Size Segment, 2019 and 2026
20. Global Blockchain in Media & Entertainment Market by Large Enterprises, 2016–2026 (USD Million)
21. Global Blockchain in Media & Entertainment Market by SMEs, 2016–2026 (USD Million)
22. Global Blockchain in Media & Entertainment Market Share, by Region, 2019 and 2026
23. North America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
24. Europe Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
25. Asia Pacific Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
26. Latin America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
27. The Middle East and Africa Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)


Table Of Tables

List of Tables

1. Global Blockchain in Media & Entertainment Market: Snapshot
2. Drivers of The Blockchain in Media & Entertainment Market: Impact Analysis
3. Restraints of The Blockchain in Media & Entertainment Market: Impact Analysis
4. North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
5. North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
6. North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
7. The U.S. Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
8. The U.S. Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
9. The U.S. Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
10. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
11. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
12. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
13. Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
14. Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
15. Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
16. UK Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
17. UK Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
18. UK Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
19. France Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
20. France Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
21. France Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
22. Germany Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
23. Germany Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
24. Germany Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
25. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
26. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
27. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
28. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
29. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
30. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
31. China Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
32. China Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
33. China Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
34. Japan Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
35. Japan Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
36. Japan Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
37. India Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
38. India Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
39. India Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
40. Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
41. Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
42. Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
43. Brazil Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
44. Brazil Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
45. Brazil Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
46. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
47. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
48. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
49. Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
50. Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
51. Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
 

Methodology

FrequentlyAsked Questions

Decentralised ledger technology (DLT) is employed in the media and entertainment sector to verify and manage transactions, safeguard intellectual property, and enhance transparency and efficiency throughout the content creation, distribution, and consumption processes. This is known as blockchain technology. Blockchain is instrumental in addressing obstacles associated with content ownership, piracy, rights administration, and royalty distribution.

The adoption of solutions that secure intellectual property, prevent piracy, and verify content ownership will be driven by the growing demand. Blockchain technology provides immutable recordings that can safeguard the rights of creators and guarantee equitable royalty distribution.

According to Zion Market Research, the global Blockchain in Media & Entertainment Market was worth USD 587.27 Million in 2023. The market is forecast to reach USD 20749.38 Million by 2032.

According to Zion Market Research, the global Blockchain in Media & Entertainment Market a compound annual growth rate (CAGR) of 48.6% during the forecast period 2024-2032.

The regional segmentation consists the past, present, and forecasted demand for Middle East & Africa, North America, Asia Pacific, Latin America, and Europe. The regional segment is further divided into the U.S., UK, France, Germany, China, Japan, India, and Brazil among others.

IBM Corporation, Bitfury USA Inc., Amazon Web Providers, Microsoft Corporation, Infosys Limited, SAP SE, GuardTime, AS, Oracle Corporation, Accenture PLC, Factom Inc. among others

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