Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 587.27 Million | USD 20749.38 Million | 48.6% | 2023 |
List of Figures
1. Market Research Process
2. Market Research Methodology
3. Global Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
4. Porter’s Five forces Analysis
5. Global Blockchain in Media & Entertainment Market Attractiveness, by Providers Segment
6. Global Blockchain in Media & Entertainment Market Attractiveness, by Application Segment
7. Global Blockchain in Media & Entertainment Market Attractiveness, by Enterprise Size Segment
8. Global Blockchain in Media & Entertainment Market Share, by Providers Segment, 2019 and 2026
9. Global Blockchain in Media & Entertainment Market by Application, 2016–2026 (USD Million)
10. Global Blockchain in Media & Entertainment Market by Middleware, 2016–2026 (USD Million)
11. Global Blockchain in Media & Entertainment Market by Infrastructure, 2016–2026 (USD Million)
12. Global Blockchain in Media & Entertainment Market Share, by Application Segment, 2019 and 2026
13. Global Blockchain in Media & Entertainment Market by Licensing & Rights Management, 2016–2026 (USD Million)
14. Global Blockchain in Media & Entertainment Market by Digital Advertising, 2016–2026 (USD Million)
15. Global Blockchain in Media & Entertainment Market by Smart Contracts, 2016–2026 (USD Million)
16. Global Blockchain in Media & Entertainment Market by Content Security, 2016–2026 (USD Million)
17. Global Blockchain in Media & Entertainment Market by Payments, 2016–2026 (USD Million)
18. Global Blockchain in Media & Entertainment Market by Online Gaming, 2016–2026 (USD Million)
19. Global Blockchain in Media & Entertainment Market Share, by Enterprise Size Segment, 2019 and 2026
20. Global Blockchain in Media & Entertainment Market by Large Enterprises, 2016–2026 (USD Million)
21. Global Blockchain in Media & Entertainment Market by SMEs, 2016–2026 (USD Million)
22. Global Blockchain in Media & Entertainment Market Share, by Region, 2019 and 2026
23. North America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
24. Europe Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
25. Asia Pacific Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
26. Latin America Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
27. The Middle East and Africa Blockchain in Media & Entertainment Market, 2016–2026 (USD Million)
List of Tables
1. Global Blockchain in Media & Entertainment Market: Snapshot
2. Drivers of The Blockchain in Media & Entertainment Market: Impact Analysis
3. Restraints of The Blockchain in Media & Entertainment Market: Impact Analysis
4. North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
5. North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
6. North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
7. The U.S. Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
8. The U.S. Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
9. The U.S. Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
10. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
11. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
12. Rest of North America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
13. Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
14. Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
15. Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
16. UK Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
17. UK Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
18. UK Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
19. France Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
20. France Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
21. France Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
22. Germany Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
23. Germany Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
24. Germany Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
25. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
26. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
27. Rest of Europe Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
28. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
29. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
30. Asia Pacific Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
31. China Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
32. China Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
33. China Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
34. Japan Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
35. Japan Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
36. Japan Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
37. India Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
38. India Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
39. India Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
40. Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
41. Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
42. Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
43. Brazil Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
44. Brazil Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
45. Brazil Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
46. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
47. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
48. Rest of Latin America Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
49. Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Providers Segment, 2016–2026 (USD Million)
50. Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Application Segment, 2016–2026 (USD Million)
51. Middle East and Africa Blockchain in Media & Entertainment Market Revenue, by Enterprise Size Segment, 2016–2026 (USD Million)
FrequentlyAsked Questions
Decentralised ledger technology (DLT) is employed in the media and entertainment sector to verify and manage transactions, safeguard intellectual property, and enhance transparency and efficiency throughout the content creation, distribution, and consumption processes. This is known as blockchain technology. Blockchain is instrumental in addressing obstacles associated with content ownership, piracy, rights administration, and royalty distribution.
The adoption of solutions that secure intellectual property, prevent piracy, and verify content ownership will be driven by the growing demand. Blockchain technology provides immutable recordings that can safeguard the rights of creators and guarantee equitable royalty distribution.
According to Zion Market Research, the global Blockchain in Media & Entertainment Market was worth USD 587.27 Million in 2023. The market is forecast to reach USD 20749.38 Million by 2032.
According to Zion Market Research, the global Blockchain in Media & Entertainment Market a compound annual growth rate (CAGR) of 48.6% during the forecast period 2024-2032.
The regional segmentation consists the past, present, and forecasted demand for Middle East & Africa, North America, Asia Pacific, Latin America, and Europe. The regional segment is further divided into the U.S., UK, France, Germany, China, Japan, India, and Brazil among others.
IBM Corporation, Bitfury USA Inc., Amazon Web Providers, Microsoft Corporation, Infosys Limited, SAP SE, GuardTime, AS, Oracle Corporation, Accenture PLC, Factom Inc. among others
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