Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 219.18 Billion | USD 793.06 Billion | 15.36% | 2023 |
List of Figures
FIG. 1 Research Methodology
FIG. 2 Research Methodology – Basic Overview
FIG. 3 Research Methodology – Detailed View
FIG. 4 Global Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 5 Porter’s Five Forces Analysis for Global Digital Games Market
FIG. 6 Global Digital Games Market Attractiveness, By Devices
FIG. 7 Global Digital Games Market Attractiveness, By End-User
FIG. 8 Company Share Analysis, 2019
FIG. 9 Global Digital Games Market Revenue Share, by Devices, 2019 & 2026
FIG. 10 Global Digital Games Market for Personal Computer, Revenue (USD Billion) 2016 - 2026
FIG. 11 Global Digital Games Market for Tablet, Revenue (USD Billion) 2016 - 2026
FIG. 12 Global Digital Games Market for Laptop, Revenue (USD Billion) 2016 - 2026
FIG. 13 Global Digital Games Market for Smartphones, Revenue (USD Billion) 2016 - 2026
FIG. 14 Global Digital Games Market for Notepad, Revenue (USD Billion) 2016 - 2026
FIG. 15 Global Digital Games Market for Others, Revenue (USD Billion) 2016 - 2026
FIG. 16 Global Digital Games Market Revenue Share, by Region, 2019 & 2026
FIG. 17 North America Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 18 Europe Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 19 Asia Pacific Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 20 Latin America Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 21 The Middle-East and Africa Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 22 Google Inc. Business Segment Revenue Share, 2018 (%)
FIG. 23 Google Inc. Geographical Segment Revenue Share, 2018 (%)
List of Tables
TABLE 1 Global Digital Games Market: Snapshot
TABLE 2 Drivers of the Digital Games Market: Impact Analysis
TABLE 3 Restraints for the Digital Games Market: Impact Analysis
TABLE 4 Global Digital Games Market Revenue, by Region, 2016 – 2026 (USD Billion)
TABLE 5 North America Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 6 North America Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 7 Europe Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 8 Europe Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 9 Asia Pacific Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 10 Asia Pacific Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 11 Latin America Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 12 Latin America Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 13 The Middle-East and Africa Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 14 The Middle-East and Africa Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
FrequentlyAsked Questions
Factors including increasing use of devices such as smartphones, laptops, and tablets for gaming purpose are expected to boost the global digital games market growth in the near future. In addition, growing interest and attraction towards games among young generation are also impact the growth of the market in a positive way. Other factors such as paymium and freemium subscription models are further anticipated to boost the global market growth in future.
According to Zion Market Research, the global Digital Games Market was worth USD 219.18 Billion in 2023. The market is forecast to reach USD 793.06 Billion by 2032, growing at a compound annual growth rate (CAGR) of 15.36% during the forecast period 2024-2032.
Asia Pacific is witnessing the highest growth in the global digital games market. China is the leading market player in the region. In addition, developing countries such as India and Japan are anticipated to witness considerable market growth in the global digital games market.
Some main participants of the Digital Games market are Google Inc., GREE International Inc., Midway, Treasure Games, Konami, Bluepoint Games, Disney Entertainment, NetEase Inc., Gung Ho Online Entertainment Inc., Relic Entertainment, Nexon Co. Ltd., Electronic Arts Inc., Plain Villa Games, SNK Playmore Corporation, Ubisoft Entertainment S.A., and Activation Blizzard Inc. Other key players influencing the global market include Westwood Studios, Supercell Oy, Apple Inc., King Digital Entertainment, Black Isle Studios, Origin Systems, SCE Japan Studio, Square Unix, Facebook Inc., Telltale Games Inc., Popcap GamesTakeTwo Interactive, Capybara Games, DeNa Co. Ltd., Zynga Inc., Namco Bandai, Shanda Games Ltd., Sega, Tencent, NCSoft, Sony Corporation, Nintendo Co. Ltd., Failbetter Games, and Microsoft Corporation.
HappyClients
Zion Market Research
Tel: +1 (302) 444-0166
USA/Canada Toll Free No.+1 (855) 465-4651
3rd Floor,
Mrunal Paradise, Opp Maharaja Hotel,
Pimple Gurav, Pune 411061,
Maharashtra, India
Phone No +91 7768 006 007, +91 7768 006 008
US OFFICE NO +1 (302) 444-0166
US/CAN TOLL FREE +1 (855) 465-4651
Email: sales@zionmarketresearch.com
We have secured system to process your transaction.
Our support available to help you 24 hours a day, five days a week.
Monday - Friday: 9AM - 6PM
Saturday - Sunday: Closed