Digital Games Market Trend, Share, Growth, Size, Analysis and Forecast 2032

Digital Games Market

Digital Games Market - by Devices (Personal Computer, Tablet, Laptop, Smartphones, Notepad, And Others): Global Industry Perspective, Comprehensive Analysis and Forecast, 2024 - 2032-

Category: Technology & Media Report Format : PDF Pages: 110 Report Code: ZMR-208 Published Date: Oct-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 219.18 Billion USD 793.06 Billion 15.36% 2023

Table Of Content

  • Chapter 1.Preface
    • 1.1.Report Description
    • 1.2.Report Scope
  • Chapter 2.Research Methodology
    • 2.1.Research Methodology
    • 2.2.Secondary Research
    • 2.3.Primary Research
    • 2.4.Models
      • 2.4.1.Company Share Analysis Model
      • 2.4.2.Revenue Based Modeling
    • 2.5.Research Limitations
  • Chapter 3.Executive Summary
    • 3.1.Global Digital Games Market, 2016 – 2026 (USD Billion)
    • 3.2.Global Digital Games Market: Snapshot
  • Chapter 4.Digital Games Market – Industry Analysis
    • 4.1.Introduction
    • 4.2.Market Drivers
      • 4.2.1.Driving Factor 1 Analysis
      • 4.2.2.Driving Factor 2 Analysis:
    • 4.3.Market Restraints
      • 4.3.1.Restraining Factor Analysis
    • 4.4.Market Opportunities
      • 4.4.1.Market Opportunity & Use-case Anaysis
      • 4.4.2.Use – Cases for Digital Games
    • 4.5.Porter’s Five Forces Analysis
    • 4.6.COVID 19 Impact Analysis
      • 4.6.1.1.Impact on Product Development and Technology Adoption
      • 4.6.1.2.Gap Analysis
  • Chapter 5.Investment Proposition Analysis
    • 5.1.Global Digital Games Market Attractiveness, By Devices
    • 5.2.Global Digital Games Market Attractiveness, By Region
  • Chapter 6.Competitive Landscape
    • 6.1.Company Market Share Analysis - 2019
      • 6.1.1.Global Digital Games Market: Company Market Share, 2019
    • 6.2.Strategic Developments
    • 7.1.Global Digital Games Market Overview: by Devices
      • 7.1.1.Global Digital Games Market Revenue Share, by Devices, 2019 & 2026
    • 7.2.Global Digital Games Market Analysis/Overview – By Devices
      • 7.2.1.Personal Computer – Overview/Analysis
      • 7.2.2.Tablet – Overview/Analysis
      • 7.2.3.Laptop – Overview/Analysis
      • 7.2.4.Smartphones – Overview/Analysis
      • 7.2.5.Notepad – Overview/Analysis
      • 7.2.6.Others – Overview/Analysis
    • 7.3.Personal Computer
      • 7.3.1.Global Digital Games Market for Personal Computer, Revenue (USD Billion) 2016 - 2026
    • 7.4.Tablet
      • 7.4.1.Global Digital Games Market for Tablet, Revenue (USD Billion) 2016 - 2026
    • 7.5.Laptop
      • 7.5.1.Global Digital Games Market for Laptop, Revenue (USD Billion) 2016 - 2026
    • 7.6.Smartphones
      • 7.6.1.Global Digital Games Market for Smartphones, Revenue (USD Billion) 2016 - 2026
    • 7.7.Notepad
      • 7.7.1.Global Digital Games Market for Notepad, Revenue (USD Billion) 2016 - 2026
    • 7.8.Others
      • 7.8.1.Global Digital Games Market for Others, Revenue (USD Billion) 2016 - 2026
  • Chapter 8.Digital Games Market – Regional Analysis
    • 8.1.Global Digital Games Market: Regional Overview
      • 8.1.1.Global Digital Games Market Revenue Share, by Region, 2019 & 2026
      • 8.1.2.Global Digital Games Market Revenue, by Region, 2016 – 2026 (USD Billion)
    • 8.2.North America
      • 8.2.1.North America Digital Games Market Revenue, 2016 - 2026 (USD Billion)
      • 8.2.2.North America Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
      • 8.2.3.North America Digital Games Market Revenue, by Devices, 2016 – 2026
      • 8.2.4. U.S.
      • 8.2.5.Canada
    • 8.3.Europe
      • 8.3.1.Europe Digital Games Market Revenue, 2016 - 2026 (USD Billion)
      • 8.3.2.Europe Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
      • 8.3.3.Europe Digital Games Market Revenue, by Devices, 2016 – 2026
      • 8.3.4.Germany
      • 8.3.5.France
      • 8.3.6. U.K.
      • 8.3.7.Italy
      • 8.3.8.Spain
      • 8.3.9.Rest of Europe
    • 8.4.Asia Pacific
      • 8.4.1.Asia Pacific Digital Games Market Revenue, 2016 - 2026 (USD Billion)
      • 8.4.2.Asia Pacific Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
      • 8.4.3.Asia Pacific Digital Games Market Revenue, by Devices, 2016 – 2026
      • 8.4.4.China
      • 8.4.5.Japan
      • 8.4.6.India
      • 8.4.7.South Korea
      • 8.4.8.South-East Asia
      • 8.4.9.Rest of Asia Pacific
    • 8.5.Latin America
      • 8.5.1.Latin America Digital Games Market Revenue, 2016 - 2026 (USD Billion)
      • 8.5.2.Latin America Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
      • 8.5.3.Latin America Digital Games Market Revenue, by Devices, 2016 – 2026
      • 8.5.4.Brazil
      • 8.5.5.Mexico
      • 8.5.6.Rest of Latin America
    • 8.6.The Middle-East and Africa
      • 8.6.1.The Middle-East and Africa Digital Games Market Revenue, 2016 - 2026 (USD Billion)
      • 8.6.2.The Middle-East and Africa Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
      • 8.6.3.The Middle-East and Africa Digital Games Market Revenue, by Devices, 2016 – 2026
      • 8.6.4.GCC Countries
      • 8.6.5.South Africa
      • 8.6.6.Rest of Middle-East Africa
  • Chapter 9.Company Profiles
    • 9.1.Google Inc.
      • 9.1.1.Company Overview
      • 9.1.2.Financial Overview
      • 9.1.3.Product Portfolio
      • 9.1.4.Business Strategy
      • 9.1.5.Recent Developments
    • 9.2.GREE International Inc.
    • 9.3.Midway
    • 9.4.Treasure Games
    • 9.5.Konami
    • 9.6.Bluepoint Games
    • 9.7.Disney Entertainment
    • 9.8.NetEase Inc.
    • 9.9.Gung Ho Online Entertainment Inc.
    • 9.1.Relic Entertainment
    • 9.11.Nexon Co. Ltd.
    • 9.12.Electronic Arts Inc.
    • 9.13.Plain Villa Games
    • 9.14.SNK Playmore Corporation
    • 9.15.Ubisoft Entertainment S.A.
    • 9.16.Activation Blizzard Inc.
    • 9.17.Westwood Studios
    • 9.18.Supercell Oy
    • 9.19.Apple Inc.
    • 9.2.King Digital Entertainment
    • 9.21.Black Isle Studios
    • 9.22.Origin Systems
    • 9.23.SCE Japan Studio
    • 9.24.Square Unix
    • 9.25.Facebook Inc.
    • 9.26.Telltale Games Inc.
    • 9.27.Popcap GamesTakeTwo Interactive
    • 9.28.Capybara Games, DeNa Co. Ltd.
    • 9.29.Zynga Inc.
    • 9.3.Namco Bandai
    • 9.31.Shanda Games Ltd.
    • 9.32.Sega
    • 9.33.Tencent
    • 9.34.NCSoft
    • 9.35.Sony Corporation
    • 9.36.Nintendo Co. Ltd.
    • 9.37.Failbetter Games
    • 9.38.Microsoft Corporation

Table Of Figures

List of Figures 

FIG. 1 Research Methodology
FIG. 2 Research Methodology – Basic Overview
FIG. 3 Research Methodology – Detailed View
FIG. 4 Global Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 5 Porter’s Five Forces Analysis for Global Digital Games Market
FIG. 6 Global Digital Games Market Attractiveness, By Devices
FIG. 7 Global Digital Games Market Attractiveness, By End-User
FIG. 8 Company Share Analysis, 2019
FIG. 9 Global Digital Games Market Revenue Share, by Devices, 2019 & 2026
FIG. 10 Global Digital Games Market for Personal Computer, Revenue (USD Billion) 2016 - 2026
FIG. 11 Global Digital Games Market for Tablet, Revenue (USD Billion) 2016 - 2026
FIG. 12 Global Digital Games Market for Laptop, Revenue (USD Billion) 2016 - 2026
FIG. 13 Global Digital Games Market for Smartphones, Revenue (USD Billion) 2016 - 2026
FIG. 14 Global Digital Games Market for Notepad, Revenue (USD Billion) 2016 - 2026
FIG. 15 Global Digital Games Market for Others, Revenue (USD Billion) 2016 - 2026
FIG. 16 Global Digital Games Market Revenue Share, by Region, 2019 & 2026
FIG. 17 North America Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 18 Europe Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 19 Asia Pacific Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 20 Latin America Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 21 The Middle-East and Africa Digital Games Market Revenue, 2016 - 2026 (USD Billion)
FIG. 22 Google Inc. Business Segment Revenue Share, 2018 (%)
FIG. 23 Google Inc. Geographical Segment Revenue Share, 2018 (%)


Table Of Tables

List of Tables

TABLE 1 Global Digital Games Market: Snapshot
TABLE 2 Drivers of the Digital Games Market: Impact Analysis
TABLE 3 Restraints for the Digital Games Market: Impact Analysis
TABLE 4 Global Digital Games Market Revenue, by Region, 2016 – 2026 (USD Billion)
TABLE 5 North America Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 6 North America Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 7 Europe Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 8 Europe Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 9 Asia Pacific Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 10 Asia Pacific Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 11 Latin America Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 12 Latin America Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)
TABLE 13 The Middle-East and Africa Digital Games Market Revenue, by Country, 2016 – 2026 (USD Billion)
TABLE 14 The Middle-East and Africa Digital Games Market Revenue, by Devices, 2016 – 2026 (USD Billion)


 

Methodology

FrequentlyAsked Questions

Factors including increasing use of devices such as smartphones, laptops, and tablets for gaming purpose are expected to boost the global digital games market growth in the near future. In addition, growing interest and attraction towards games among young generation are also impact the growth of the market in a positive way. Other factors such as paymium and freemium subscription models are further anticipated to boost the global market growth in future.

According to Zion Market Research, the global Digital Games Market was worth USD 219.18 Billion in 2023. The market is forecast to reach USD 793.06 Billion by 2032, growing at a compound annual growth rate (CAGR) of 15.36% during the forecast period 2024-2032. 

Asia Pacific is witnessing the highest growth in the global digital games market. China is the leading market player in the region. In addition, developing countries such as India and Japan are anticipated to witness considerable market growth in the global digital games market.

Some main participants of the Digital Games market are Google Inc., GREE International Inc., Midway, Treasure Games, Konami, Bluepoint Games, Disney Entertainment, NetEase Inc., Gung Ho Online Entertainment Inc., Relic Entertainment, Nexon Co. Ltd., Electronic Arts Inc., Plain Villa Games, SNK Playmore Corporation, Ubisoft Entertainment S.A., and Activation Blizzard Inc. Other key players influencing the global market include Westwood Studios, Supercell Oy, Apple Inc., King Digital Entertainment, Black Isle Studios, Origin Systems, SCE Japan Studio, Square Unix, Facebook Inc., Telltale Games Inc., Popcap GamesTakeTwo Interactive, Capybara Games, DeNa Co. Ltd., Zynga Inc., Namco Bandai, Shanda Games Ltd., Sega, Tencent, NCSoft, Sony Corporation, Nintendo Co. Ltd., Failbetter Games, and Microsoft Corporation.

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