Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 276.99 Billion | USD 911.66 Billion | 12.7% | 2023 |
List of Figures
1. Market research process
2. Market research methodology
3. Global Gaming Market, 2015–2025 (USD Billion)
4. Porter’s Five Forces Analysis
5. Global Gaming Market attractiveness, By Product
6. Global Gaming Market Share by Product ,2018 and 2025 (USD Billion)
7. Global Gaming Market by Tablet ,2015–2025 (USD Billion)
8. Global Gaming Market by Console ,2015–2025 (USD Billion)
9. Global Gaming Market by Downloaded/Box PC,2015–2025 (USD Billion)
10. Global Gaming Market by Smartphone,2015–2025 (USD Billion)
11. Global Gaming Market by Browser PC,2015–2025 (USD Billion)
12. Global Gaming Market share, by Region, 2018 and 2025
13. North America Gaming Market, 2015–2025 (USD Billion)
14. Europe Gaming Market, 2015–2025 (USD Billion)
15. Asia Pacific Gaming Market, 2015–2025 (USD Billion)
16. Latin America Gaming Market, 2015–2025 (USD Billion)
17. The Middle East and Africa Gaming Market, 2015–2025 (USD Billion)
List of Tables
1. Global Gaming Market: snapshot
2. Drivers of the Gaming Market: impact analysis
3. North America Gaming Market revenue, By Product , 2015–2025 (USD Billion)
4. The U.S. Gaming Market revenue, By Product , 2015–2025 (USD Billion)
5. Rest of North America Gaming Market revenue, By Product , 2015–2025 (USD Billion)
6. Europe Gaming Market revenue, By Product , 2015–2025 (USD Billion)
7. UK Gaming Market revenue, By Product , 2015–2025 (USD Billion)
8. France Gaming Market revenue, By Product , 2015–2025 (USD Billion)
9. Germany Gaming Market revenue, By Product , 2015–2025 (USD Billion)
10. Rest of Europe Gaming Market revenue, By Product , 2015–2025 (USD Billion)
11. Asia Pacific Gaming Market revenue, By Product , 2015–2025 (USD Billion)
12. China Gaming Market revenue, By Product , 2015–2025 (USD Billion)
13. Japan Gaming Market revenue, By Product , 2015–2025 (USD Billion)
14. India Gaming Market revenue, By Product , 2015–2025 (USD Billion)
15. Rest of Asia Pacific Gaming Market revenue, By Product , 2015–2025 (USD Billion)
16. Latin America Gaming Market revenue, By Product , 2015–2025 (USD Billion)
17. Brazil Gaming Market revenue, By Product , 2015–2025 (USD Billion)
18. Rest of Latin America Gaming Market revenue, By Product , 2015–2025 (USD Billion)
19. The Middle East and Africa Gaming Market revenue, By Product , 2015–2025 (USD Billion)
20. Saudi Arabia Gaming Market revenue, By Product , 2015–2025 (USD Billion)
21. South Africa Gaming Market revenue, By Product , 2015–2025 (USD Billion)
22. Rest of the Middle East & Africa Gaming Market revenue, By Product , 2015–2025 (USD Billion)
FrequentlyAsked Questions
Usually on a computer, console, mobile phone, or dedicated gaming system, gaming is the act of playing electronic or digital games. From casual smartphone games to more intense and fierce online multiplayer games, it covers a broad spectrum of interests and experiences.
Rising cloud gaming services—like Google Stadia and Xbox Cloud Gaming—allows players to stream games without requiring premium gear. This opens the game audience and reduces the entrance obstacle.
According to a report from Zion Market Research, the global Global Gaming Market was valued at USD 276.99 Billion in 2023 and is projected to hit USD 911.66 Billion by 2032.
According to a report from Zion Market Research, the global Global Gaming Market a compound annual growth rate (CAGR) of 12.7% during the forecast period 2024-2032.
The expansion of the market in Asia Pacific over the forecast timeline is credited to the launching of next-gen game consoles along with the surging acceptance of gaming instruments in the Asia Pacific zone.
Key players profiled in the study include GungHo Online Entertainment Inc., Electronic Arts Inc., The Walt Disney Co., Bandai Namco Entertainment Inc., Sony Corp., Activision Blizzard Inc., CyberAgent Inc., Microsoft Corp., NetEase Inc., and Tencent Holdings Ltd.
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