Market Size in 2022 | Market Forecast in 2026 | CAGR (in %) | Base Year |
---|---|---|---|
USD 3.5 Billion | USD 22.2 Billion | 26% | 2022 |
FrequentlyAsked Questions
A broad range of entertainment locations, including movie theaters, casinos, water parks, swimming pools, bowling alleys, massive arcades, theme parks, and many more, are referred to as location-based entertainment (LBE). LBE is comparable to getting individuals together in person to exchange experiences. LBE has gained prominence and is regarded as the direction of virtual reality.
The market for location-based entertainment is expanding quickly on a worldwide scale. The growth of the global market is mainly driven by important factors like the expanding use of VR and the rise in demand for video games and other forms of entertainment. Video gaming is expanding quickly and entering the masses. It is dominating the entertainment industry and has surpassed both music and cinema theatres in size.
According to the report, the global market size was worth around USD 3.5 billion in 2022 and is predicted to grow to around USD 22.2 billion by 2030.
The global Location-based Entertainment market is expected to grow at a CAGR of 26% during the forecast period.
The global location-based entertainment market growth is expected to be driven by North America. It is currently the world’s highest revenue-generating market owing to the growing popularity of LBE among the millennials, the presence of advanced technologies, and the heavy investment of the key players in location-based virtual reality.
The global location-based entertainment market is dominated by players like KidZania Operations S.A.R.L., Huawei Technologies Co., Ltd., Microsoft Corporation, Niantic Inc., Magic Leap Inc., Regal Entertainment Group, Samsung Electronics Co., Ltd., Overseas Chinese Town Enterprise Co. (OCT) Parks, Six Flag Entertainment Corporation, 4Experience, HTC Corporation, HQ Software, Google LLC, E-Learning Studios, Cinepolis, Disney Parks, Experience, and Products (The Walt Disney Company), AEON Fantasy Co, Barron Games International, Bob’s Space Racers and CamOnApp among others.
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