Mobile Entertainment Market Size, Share, Trends and Forecast, 2028

Mobile Entertainment Market

Mobile Entertainment Market By Services (Mobile Games, Mobile Music, Mobile TV And Others): Global Industry Perspective, Comprehensive Analysis, Size, Share, Growth, Segment, Trends And Forecast, 2021 - 2028

Category: Technology & Media Report Format : PDF Pages: 150 Report Code: ZMR-1343 Published Date: Mar-2023 Status : Published
Market Size in 2020 Market Forecast in 2028 CAGR (in %) Base Year
USD 104.9 Billion USD 201 Billion 8.1% 2020

Table Of Content

  • Chapter No. 1: Introduction
    • 1.1. Report Description
      • 1.1.1. Purpose of the Report
      • 1.1.2. USP & Key Offerings
    • 1.2. Key Benefits for Stakehulders
    • 1.3. Target Audience
    • 1.4. Report Scope
  • Chapter No. 2: Executive Summary
    • 2.1. Key Findings
      • 2.1.1. Top Investment Pockets
        • 2.1.1.1. Market Attractiveness Analysis, By Service
        • 2.1.1.2. Market Attractiveness Analysis, By Region
    • 2.2. Market Snapshot
    • 2.3. Global Mobile Entertainment Market , 2016 – 2028 (USD Billion)
    • 2.4. Insights from Primary Respondents
  • Chapter No. 3: COVID 19 Impact Analysis
    • 3.1. Impact Assessment of COVID-19 Pandemic, By Region
      • 3.1.1. North America
      • 3.1.2. Europe
      • 3.1.3. Asia Pacific
      • 3.1.4. Latin America
      • 3.1.5. The Middle-East and Africa
    • 3.2. Quarterly Market Revenue and Forecast by Region 2020 & 2021
    • 3.3. Pre COVID-19 Market Revenue, By Region, 2016-2019 (USD Billion)
    • 3.4. Post COVID-19 Market Revenue, By Region, 2020-2028 (USD Billion)
    • 3.5. Key Strategies Undertaken by Companies to Tackle COVID-19
      • 3.5.1. Company Quarterly Revenue Analysis, 2019 & 2020
    • 3.6. Short Term Dynamics
    • 3.7. Long Term Dynamics
  • Chapter No. 4: Mobile Entertainment Market – Service Segment Analysis
    • 4.1. Overview
      • 4.1.1. Market Revenue Share, By Service, 2020 & 2028
    • 4.2. Mobile Games
      • 4.2.1. Market Size and Forecast, By Region (USD Billion)
      • 4.2.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.2.3. Key Market Trends, Growth Factors, & Opportunities
    • 4.3. Mobile Music
      • 4.3.1. Market Size and Forecast, By Region (USD Billion)
      • 4.3.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.3.3. Key Market Trends, Growth Factors, & Opportunities
    • 4.4. Mobile TV
      • 4.4.1. Market Size and Forecast, By Region (USD Billion)
      • 4.4.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.4.3. Key Market Trends, Growth Factors, & Opportunities
    • 4.5. Others
      • 4.5.1. Market Size and Forecast, By Region (USD Billion)
      • 4.5.2. Comparative Revenue Analysis, By Country, 2020 & 2028
      • 4.5.3. Key Market Trends, Growth Factors, & Opportunities
  • Chapter No. 5: Mobile Entertainment Market – Region Segment Analysis
    • 5.1. Overview
      • 5.1.1. Global Market Revenue Share, By Region, 2020 & 2028
      • 5.1.2. Global Market Revenue, By Region, 2016 – 2028 (USD Billion)
    • 5.2. North America
      • 5.2.1. North America Market Revenue, By Country, 2016 – 2028 (USD Billion)
      • 5.2.2. North America Market Revenue, By Service, 2016 – 2028
      • 5.2.5. U.S.
        • 5.2.5.1. U.S. Market Revenue, By Service, 2016 – 2028
      • 5.2.6. Canada
        • 5.2.6.1. Canada Market Revenue, By Service, 2016 – 2028
      • 5.2.7. Mexico
        • 5.2.7.1. Mexico Market Revenue, By Service, 2016 – 2028
    • 5.3. Europe
      • 5.3.1. Europe Market Revenue, By Country, 2016 – 2028 (USD Billion)
      • 5.3.2. Europe Market Revenue, By Service, 2016 – 2028
      • 5.3.5. Germany
        • 5.3.5.1. Germany Market Revenue, By Service, 2016 – 2028
      • 5.3.6. France
        • 5.3.6.1. France Market Revenue, By Service, 2016 – 2028
      • 5.3.7. U.K.
        • 5.3.7.1. U.K. Market Revenue, By Service, 2016 – 2028
      • 5.3.8. Italy
        • 5.3.8.1. Italy Market Revenue, By Service, 2016 – 2028
      • 5.3.9. Spain
        • 5.3.9.1. Spain Market Revenue, By Service, 2016 – 2028
      • 5.3.10. Rest of Europe
        • 5.3.10.1. Rest of Europe Market Revenue, By Service, 2016 – 2028
    • 5.4. Asia Pacific
      • 5.4.1. Asia Pacific Market Revenue, By Country, 2016 – 2028 (USD Billion)
      • 5.4.2. Asia Pacific Market Revenue, By Service, 2016 – 2028
      • 5.4.5. China
        • 5.4.5.1. China Market Revenue, By Service, 2016 – 2028
      • 5.4.6. Japan
        • 5.4.6.1. Japan Market Revenue, By Service, 2016 – 2028
      • 5.4.7. India
        • 5.4.7.1. India Market Revenue, By Service, 2016 – 2028
      • 5.4.8. South Korea
        • 5.4.8.1. South Korea Market Revenue, By Service, 2016 – 2028
      • 5.4.9. South-East Asia
        • 5.4.9.1. South-East Asia Market Revenue, By Service, 2016 – 2028
      • 5.4.10. Rest of Asia Pacific
        • 5.4.10.1. Rest of Asia Pacific Market Revenue, By Service, 2016 – 2028
    • 5.5. Latin America
      • 5.5.1. Latin America Market Revenue, By Country, 2016 – 2028 (USD Billion)
      • 5.5.2. Latin America Market Revenue, By Service, 2016 – 2028
      • 5.5.5. Brazil
        • 5.5.5.1. Brazil Market Revenue, By Service, 2016 – 2028
      • 5.5.6. Argentina
        • 5.5.6.1. Argentina Market Revenue, By Service, 2016 – 2028
      • 5.5.7. Rest of Latin America
        • 5.5.7.2. Rest of Latin America Market Revenue, By Service, 2016 – 20285
    • 5.6. The Middle-East and Africa
      • 5.6.1. The Middle-East and Africa Market Revenue, By Country, 2016 – 2028 (USD Billion)
      • 5.6.2. The Middle-East and Africa Market Revenue, By Service, 2016 – 2028
      • 5.6.5. GCC Countries
        • 5.6.5.1. GCC Countries Market Revenue, By Service, 2016 – 2028
      • 5.6.6. South Africa
        • 5.6.6.1. South Africa Market Revenue, By Service, 2016 – 2028
      • 5.6.7. Rest of Middle-East Africa
        • 5.6.7.1. Rest of Middle-East Africa Market Revenue, By Service, 2016 – 2028
  • Chapter No. 6: Mobile Entertainment Market – Industry Analysis
    • 6.1. Introduction
    • 6.2. Market Drivers
      • 6.2.1. Driving Factor 1 Analysis
      • 6.2.2. Driving Factor 2 Analysis
    • 6.3. Market Restraints
      • 6.3.1. Restraining Factor Analysis
    • 6.4. Market Opportunities
      • 6.4.1. Market Opportunity Analysis
    • 6.5. Porter’s Five Forces Analysis
    • 6.6. PEST Analysis
    • 6.7. Regulatory Landscape
    • 6.8. Technology Landscape
    • 6.9. Regional Market Trends
      • 6.9.1. North America
      • 6.9.2. Europe
      • 6.9.3. Asia Pacific
      • 6.9.4. Latin America
      • 6.9.5. The Middle-East and Africa
    • 6.10. Pricing Analysis
    • 6.11. Value Chain Analysis
    • 6.12. Downstream Buyers
    • 6.13. Distributors/Traders List
  • Chapter No. 7: Competitive Landscape
    • 7.1. Company Market Share Analysis – 2019
      • 7.1.1. Global Mobile Entertainment Market : Company Market Share, 2019
      • 7.1.2. Global Mobile Entertainment Market , Company Market Revenue, 2016 – 2019 (USD Billion)
      • 7.1.3. Global Mobile Entertainment Market , Company Y-o-Y Growth, 2017 – 2028 (%)
      • 7.1.4. Global Mobile Entertainment Market : Radar Determinant Chart, 2019
    • 7.2. Strategic Developments
      • 7.2.1. Acquisitions & Mergers
      • 7.2.2. New Product Launch
      • 7.2.3. Regional Expansion
    • 7.3. Company Strategic Developments – Heat Map Analysis
  • Chapter No. 8: Company Profiles
    • 8.1. Apple
      • 8.1.1. Company Overview
      • 8.1.2. Key Executives
      • 8.1.3. Product Portfolio
      • 8.1.4. Financial Overview
      • 8.1.5. Operating Business Segments
      • 8.1.6. Business Performance
      • 8.1.7. Recent Developments
    • 8.2. Activision Blizzard
    • 8.3. Electronic Arts
    • 8.4. QuickPlay Media
    • 8.5. Google
    • 8.6. Spotify
    • 8.7. Rovio
    • 8.8. Kiloo
    • 8.9. OnMobile
    • 8.10 Others
  • Chapter No. 9: Marketing Strategy Analysis
    • 9.1. Marketing Channel
    • 9.2. Direct Marketing
    • 9.3. Indirect Marketing
    • 9.4. Marketing Channel Development Trends
    • 9.5. Economic/Pulitical Environmental Change
  • Chapter No. 10: Research Methodology
    • 10.1. Research Methodology
    • 10.2. Phase I - Secondary Research
    • 10.3. Phase II - Data Modeling
      • 10.3.1. Company Share Analysis Model
      • 10.3.2. Revenue Based Modeling
    • 10.4. Phase III - Primary Research
    • 10.5. Research Limitations
      • 10.5.1. Assumptions

Table Of Figures

List of Figures 

FIG NO. 1. Market Attractiveness Analysis,  By Service
FIG NO. 2. Market Attractiveness Analysis, By Region
FIG NO. 3. Global Mobile Entertainment Market  Revenue, 2016 – 2028 (USD Billion)
FIG NO. 4. Impact of COVID-19 Pandemic in North America Countries
FIG NO. 5. Market Revenue Share,  By Service, 2020 & 2028
FIG NO. 6. Global Mobile Entertainment Market  for Mobile Games, Revenue (USD Billion) 2016 – 2028
FIG NO. 7. Comparative Revenue Analysis of Mobile Entertainment Market  for Mobile Games, By Country, 2020 & 2028
FIG NO. 8. Global Mobile Entertainment Market  for Mobile Music, Revenue (USD Billion) 2016 – 2028
FIG NO. 9. Comparative Revenue Analysis of Mobile Entertainment Market  for Mobile Music, By Country, 2020 & 2028
FIG NO. 10. Global Mobile Entertainment Market  for Mobile TV, Revenue (USD Billion) 2016 – 2028
FIG NO. 11. Comparative Revenue Analysis of Mobile Entertainment Market  for Mobile TV, By Country, 2020 & 2028
FIG NO. 12. Global Mobile Entertainment Market  for Others, Revenue (USD Billion) 2016 – 2028
FIG NO. 13. Comparative Revenue Analysis of Mobile Entertainment Market  for Others, By Country, 2020 & 2028
FIG NO. 14. Global Mobile Entertainment Market  Revenue Share, By Region, 2020 & 2028
FIG NO. 15. North America Mobile Entertainment Market  Revenue, 2016 - 2028 (USD Billion)
FIG NO. 16. Porter’s Five Forces Analysis for Global Mobile Entertainment Market 
FIG NO. 17. PEST Analysis for Global Mobile Entertainment Market 
FIG NO. 18. Pricing Analysis for Global Mobile Entertainment Market 
FIG NO. 19. Value Chain Analysis for Global Mobile Entertainment Market 
FIG NO. 20. Company Share Analysis, 2019
FIG NO. 21. Radar Determinant Chart, 2019
FIG NO. 22. Company Strategic Developments – Heat Map Analysis
FIG NO. 23. Business Segment Revenue Share, 2020 (%)
FIG NO. 24. Geographical Segment Revenue Share, 2020 (%)
FIG NO. 25. Market Channels
FIG NO. 26. Marketing Channel Development Trend
FIG NO. 27. Growth in World Gross Product, 2008-2018
FIG NO. 28. Research Methodology – Detailed View
FIG NO. 29. Research Methodology


Table Of Tables

List of Tables 

TABLE NO. 1. Global Mobile Entertainment Market : Snapshot
TABLE NO. 2. Quarterly Mobile Entertainment Market  Revenue by Region, 2020
TABLE NO. 3. Quarterly Mobile Entertainment Market  Revenue Forecast by Region, 2021
TABLE NO. 4. Pre COVID-19 Market Revenue, By Region, 2016-2019 (USD Billion) 
TABLE NO. 5. Post COVID-19 Market Revenue, By Region, 2020-2028 (USD Billion)
TABLE NO. 6. Global Mobile Entertainment Market  for Mapping & surviving, by Region, 2016 – 2028 (USD Billion)
TABLE NO. 7. Global Mobile Entertainment Market  for Mobile Music, by Region, 2016 – 2028 (USD Billion)
TABLE NO. 8. Global Mobile Entertainment Market  for Mobile TV, by Region, 2016 – 2028 (USD Billion)
TABLE NO. 9. Global Mobile Entertainment Market  for Others, by Region, 2016 – 2028 (USD Billion)
TABLE NO. 10. Global Mobile Entertainment Market  Revenue, By Region, 2016 – 2028 (USD Billion)
TABLE NO. 11. North America Mobile Entertainment Market  Revenue, By Country, 2016 – 2028 (USD Billion)
TABLE NO. 12. North America Mobile Entertainment Market  Revenue,  By Service, 2016 – 2028 (USD Billion)
TABLE NO. 13. U.S. Mobile Entertainment Market  Revenue,  By Service, 2016 – 2028 (USD Billion)
TABLE NO. 14. Canada Mobile Entertainment Market  Revenue,  By Service, 2016 – 2028 (USD Billion)
TABLE NO. 15. Mexico Mobile Entertainment Market  Revenue,  By Service, 2016 – 2028 (USD Billion)
TABLE NO. 16. Drivers for the Mobile Entertainment Market : Impact Analysis
TABLE NO. 17. Restraints for the Mobile Entertainment Market : Impact Analysis
TABLE NO. 18. Major Buyers of Mobile Entertainment
TABLE NO. 19. Distributors/Traders List 
TABLE NO. 20. Global Mobile Entertainment Market , Company Market Revenue, 2016 – 2019 (USD Billion)
TABLE NO. 21. Global Mobile Entertainment Market , Company Y-o-Y Growth, 2017 – 2028 (USD Billion)

Methodology

FrequentlyAsked Questions

The global Mobile Entertainment Market size was USD 104.9 Billion in 2020.

The global Mobile Entertainment Market size is expected to reach USD 201 Billion by 2028, growing at a CAGR of 8.1% between 2021 to 2028.

Some of the key factors driving the global Mobile Entertainment Market growth are rapid urbanization,  consequent increment in mobile applications on account of the technological advancement, the mobile entertainment market is developing endlessly.

APAC region held a substantial share of the Mobile Entertainment Market in 2020.

The key companies operating in the Mobile Entertainment market include Apple, Activision Blizzard, Company Profile, Electronic Arts, QuickPlay Media, Google, Spotify, and Rovio International are some of the major players of the mobile entertainment market.

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