Virtual Reality Headset Market Size, Share, Growth and Forecast 2032

Virtual Reality Headset Market

Virtual Reality Headset Market By Type (Mobile-Based VR Headset, PC-Based VR Headset, and Gaming Console-Based VR Headset), By Technology (Non-Immersive, Semi-Immersive, and Fully Immersive), By Application (Gaming & Entertainment, Automotive, Medical, and Defense) And By Region- Global Industry Perspective, Comprehensive Analysis, and Forecast, 2024-2032

Category: Technology & Media Report Format : PDF Pages: 120 Report Code: ZMR-6410 Published Date: Nov-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 14.18 Billion USD 104.28 Billion 24.82% 2023

Table Of Content

  • Chapter 1. Preface
    • 1.1. Report Description and Scope
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Type
      • 1.3.2. Market Research Methodology
  • Chapter 2. Executive Summary
    • 2.1. Virtual Reality Headset Market, 2016–2026(USD Billion)
    • 2.2. Virtual Reality Headset Market: Snapshot
  • Chapter 3. Global Virtual Reality Headset Market– Industry Analysis
    • 3.1. Virtual Reality Headset Market: Market Dynamics
    • 3.2. Market Drivers
      • 3.2.1. With machine learning and AI becoming the catchphrase of the current decade, virtual reality headset market is anticipated to gain traction over the assessment period.
      • 3.2.2. Large-scale use of VR in defense, education, and automotive industries is likely to boost virtual reality headset industry trends.
    • 3.3. Porter’s Five Forces Analysis
    • 3.4. Market Attractiveness Analysis
      • 3.4.1. Market attractiveness analysis By Application
      • 3.4.2. Market attractiveness analysis By Type
      • 3.4.3. Market attractiveness analysis By Technology
  • Chapter 4. Global Virtual Reality Headset Market– Competitive Landscape
    • 4.1. Company market share analysis
      • 4.1.1. Global Virtual Reality Headset Market: company market share, 2019
    • 4.2. Strategic development
      • 4.2.1. Acquisitions & mergers
      • 4.2.2. New Product launches
      • 4.2.3. Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4. Research and development and Regional expansion
    • 4.3. Price trend analysis
  • Chapter 5. Global Virtual Reality Headset Market– Type Analysis
    • 5.1. Global Virtual Reality Headset Market overview: By Type
      • 5.1.1. Global Virtual Reality Headset Market share, By Type , 2019 and 2026
    • 5.2. Mobile-Based VR Headset
      • 5.2.1. Global Virtual Reality Headset Market by Mobile-Based VR Headset, 2016–2026(USD Billion)
    • 5.3. PC-Based VR Headset
      • 5.3.1. Global Virtual Reality Headset Market by PC-Based VR Headset, 2016–2026(USD Billion)
    • 5.4. Gaming Consule-Based VR Headset
      • 5.4.1. Global Virtual Reality Headset Market by Gaming Consule-Based VR Headset, 2016–2026(USD Billion)
  • Chapter 6. Global Virtual Reality Headset Market– Technology Analysis
    • 6.1. Global Virtual Reality Headset Market overview: By Technology
      • 6.1.1. Global Virtual Reality Headset Market share, By Technology, 2019 and 2026
    • 6.2. Non-Immersive
      • 6.2.1. Global Virtual Reality Headset Market by Non-Immersive, 2016–2026(USD Billion)
    • 6.3. Semi-Immersive
      • 6.3.1. Global Virtual Reality Headset Market by Semi-Immersive, 2016–2026(USD Billion)
    • 6.4. Fully Immersive
      • 6.4.1. Global Virtual Reality Headset Market by Fully Immersive, 2016–2026(USD Billion)
  • Chapter 7. Global Virtual Reality Headset Market– Application Analysis
    • 7.1. Global Virtual Reality Headset Market overview: By Application
      • 7.1.1. Global Virtual Reality Headset Market share, By Application , 2019 and 2026
    • 7.2. Gaming & Entertainment
      • 7.2.1. Global Virtual Reality Headset Market by Gaming & Entertainment, 2016–2026(USD Billion)
    • 7.3. Medical
      • 7.3.1. Global Virtual Reality Headset Market by Medical, 2016–2026(USD Billion)
    • 7.4. Defense
      • 7.4.1. Global Virtual Reality Headset Market by Defense, 2016–2026(USD Billion)
    • 7.5. Automotive
      • 7.5.1. Global Virtual Reality Headset Market by Automotive, 2016–2026(USD Billion)
  • Chapter 8. Company Profiles
    • 8.1. Carl Zeiss AG
      • 8.1.1. Financials
      • 8.1.2. Product Portfolio
      • 8.1.3. Business Strategy
      • 8.1.4. Recent Developments
    • 8.2. Google LLC
      • 8.2.1. Overview
      • 8.2.2. Overview
      • 8.2.3. Financials
      • 8.2.4. Product Portfolio
      • 8.2.5. Business Strategy
      • 8.2.6. Recent Developments
    • 8.3. LG Electronics
      • 8.3.1. Overview
      • 8.3.2. Financials
      • 8.3.3. Product Portfolio
      • 8.3.4. Business Strategy
      • 8.3.5. Recent Developments
    • 8.4. Sony Corporation
      • 8.4.1. Overview
      • 8.4.2. Financials
      • 8.4.3. Product Portfolio
      • 8.4.4. Business Strategy
      • 8.4.5. Recent Development
    • 8.5. Razer Incorporation
      • 8.5.1. Overview
      • 8.5.2. Financials
      • 8.5.3. Product Portfolio
      • 8.5.4. Business Strategy
      • 8.5.5. Recent Development
    • 8.6. HTC Corporation
      • 8.6.1. Overview
      • 8.6.2. Financials
      • 8.6.3. Product Portfolio
      • 8.6.4. Business Strategy
      • 8.6.5. Recent Development
    • 8.7. Facebook
      • 8.7.1. Overview
      • 8.7.2. Financials
      • 8.7.3. Product Portfolio
      • 8.7.4. Business Strategy
      • 8.7.5. Recent Development

Table Of Figures

List of Figures

1. Market research Type
2. Market research methodology
3. Global Virtual Reality Headset   Market, 2016–2026(USD Billion)
4. Porter’s Five Forces Analysis
5. Global Virtual Reality Headset   Market attractiveness, By Application
6. Global Virtual Reality Headset   Market attractiveness, By Technology
7. Global Virtual Reality Headset   Market attractiveness, By Type
8. Global Virtual Reality Headset   Market share by Application ,2019 and 2026 (USD Billion)
9. Global Virtual Reality Headset   Marketby Gaming & Entertainment, 2016–2026(USD Billion)
10. Global Virtual Reality Headset   Marketby Automotive, 2016–2026(USD Billion)
11. Global Virtual Reality Headset   Marketby Medical, 2016–2026(USD Billion)
12. Global Virtual Reality Headset   Marketby , Defense, 2016–2026(USD Billion)
13. Global Virtual Reality Headset   Market share by Type ,2019 and 2026 (USD Billion)
14. Global Virtual Reality Headset   Market by Mobile-Based VR Headset, 2016–2026(USD Billion)
15. Global Virtual Reality Headset   Marketby PC-Based VR Headset,  2016–2026(USD Billion)
16. Global Virtual Reality Headset   Marketby Gaming Console-Based VR Headset, 2016–2026(USD Billion)
17. Global Virtual Reality Headset   Market share by Technology ,2019 and 2026 (USD Billion)
18. Global Virtual Reality Headset   Market by Non-Immersive, 2016–2026(USD Billion)
19. Global Virtual Reality Headset   Marketby Semi-Immersive,  2016–2026(USD Billion)
20. Global Virtual Reality Headset   Marketby Fully Immersive, 2016–2026(USD Billion)
21. Global Virtual Reality Headset   Marketshare, by Region, 2019 and 2026
22. North America Virtual Reality Headset   Market, 2016–2026(USD Billion)
23. Europe Virtual Reality Headset   Market, 2016–2026(USD Billion)
24. Asia Pacific Virtual Reality Headset   Market, 2016–2026(USD Billion)
25. Latin America Virtual Reality Headset   Market, 2016–2026(USD Billion)
26. The Middle East and Africa Virtual Reality Headset   Market, 2016–2026(USD Billion)


Table Of Tables

List of Tables

1. Global Virtual Reality Headset   Market: snapshot
2. Drivers of the Virtual Reality Headset   Market: impact analysis
3. North America Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
4. North America Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
5. North America Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
6. The U.S. Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
7. The U.S. Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
8. The U.S. Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
9. Rest of North America Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
10. Rest of North America Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
11. Rest of North America Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
12. Europe Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
13. Europe Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
14. Europe Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
15. UK Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
16. UK Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
17. UK Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
18. France Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
19. France Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
20. France Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
21. Germany Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
22. Germany Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
23. Germany Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
24. Rest of Europe Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
25. Rest of Europe Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
26. Rest of Europe Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
27. Asia Pacific Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
28. Asia Pacific Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
29. Asia Pacific Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
30. China Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
31. China Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
32. China Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
33. Japan Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
34. Japan Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
35. Japan Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
36. India Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
37. India Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
38. India Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
39. Rest of Asia Pacific Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
40. Rest of Asia Pacific Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
41. Rest of Asia Pacific Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
42. Latin America Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
43. Latin America Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
44. Latin America Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
45. Brazil Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
46. Brazil Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
47. Brazil Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
48. Rest of Latin America Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
49. Rest of Latin America Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
50. Rest of Latin America Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
51. The Middle East and Africa Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
52. The Middle East and Africa Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
53. The Middle East and Africa Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
54. Saudi Arabia Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
55. Saudi Arabia Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
56. Saudi Arabia Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
57. South Africa Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
58. South Africa Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
59. South Africa Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)
60. Rest of the Middle East & Africa Virtual Reality Headset   Market revenue, By Application  ,2016–2026(USD Billion)
61. Rest of the Middle East & Africa Virtual Reality Headset   Market revenue, By Type  ,2016–2026(USD Billion)
62. Rest of the Middle East & Africa Virtual Reality Headset   Market revenue, By Technology  ,2016–2026(USD Billion)

 
 

Methodology

FrequentlyAsked Questions

Escalating wave of technological revolution has resulted into onset of new technologies such as AR and VR. Moreover, this paradigm shift in the technology domain has led to production of VR headsets assisting the end-users & gamers to gain seamless experience. This, in turn, has enlarged the scope of virtual reality headset industry across the globe. Apart from this, massive use of VR in defense and automotive industries is likely to boost virtual reality headset market trends. Apparently, humungous popularity of gaming consoles along with a slew of applications of VR technology in healthcare training activities, education, and industrial prototyping has provided a boost to virtual reality headset industry growth.

According to Zion Market Research, the global Virtual Reality Headset Market was worth USD 14.18 Billion in 2023. The market is forecast to reach USD 104.28 Billion by 2032, growing at a compound annual growth rate (CAGR) of 24.82% during the forecast period 2024-2032.

Asia Pacific will contribute lucratively towards the global market size over the estimated timeline. The regional market surge is due to surge in digitization in the countries such as India and China. Apart from this, thriving entertainment and gaming industries in these countries will proliferate virtual reality handset industry size over the projected timespan. Favorable government laws supporting virtual reality handset utilization in the countries such as Japan and China will drive regional market trends. Apart from this, many firms in the sub-continent are making use of virtual reality technology for purpose of training their staff along with assessing their performance based on their problem-solving ability and work productivity. This, in turn, will promulgate expansion of virtual reality handset industry in Asia Pacific over the upcoming years.

The key market participants include Carl Zeiss AG, Google LLC, LG Electronics, Sony Corporation, Razer Incorporation, HTC Corporation, and Facebook.

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