Interactive Projector Market Size, Share, Trends, Growth Report, and Forecast 2030

Interactive Projector Market

Interactive Projector Market Size, Share & Growth Analysis 2032

Category: Technology & Media Report Format : PDF Pages: 145 Report Code: ZMR-1169 Published Date: Jul-2021 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 2.62 Billion USD 21.80 Billion 23.6% 2023

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Methodology

Free Analysis

The interactive projector is an interactive display in the form of a white board. It can use touch screen computer independently to perform specific task and operations in education, corporate and government sectors. It eliminates the need for any type of special screen; rather it can display images on the projector screen, white board, or on the wall directly.

Increasing adoption of the interactive projector in education and corporate sectors for use in classroom, and conference room is fuelling the market growth of interactive projectors. Additionally, government spending on e-learning and virtual learning are impelling the demand of this market. The interactive projector has various advantages such as efficient user interaction, real-time learning needs, easy integration of materials, multi-user standards, multi-touch collaboration, and PC-free interactivity. However, high installation cost and low awareness of customer in developing countries are restraining the growth interactive projector market. Nonetheless, increasing application of ultra-short throw in the different sector will escalate interactive projector market growth over the forecast period.

Global-Interactive-Projector-Market

Short throw, ultra short throw, and standard throw are different types of the interactive projector. Short throw projector has lenses that create a larger picture from a shorter distance. Ultra-short throw projectors can create an image of up to 100 inches from a mere 15 inch away and mostly used in commercial and enterprise applications. Ultra short throw projectors are currently dominating the market as it eliminates various problems associated with interactive systems such as eye glare and intrusive footprint. On the basis of application, the market is bifurcated into education, corporate, and government. Education sector dominates interactive projector market across the globe owing to increasing adoption of advanced technology into the education sector. Further, growing government spending is boosting the growth of interactive projector market. Corporate sector for interactive projector market is anticipated to exhibit highest growth rate during the forecast period. Market Players are trying to focus on developing a specific solution for the corporate sector. North America and Europe have the largest share of interactive projector market on account of high technological adoption rate in several countries such as UK and U.S.

Key players in global interactive projector market are Epson ProVision Technologies, America, Inc., Texas Instruments Incorporated, Mitsubishi Electric Visual and Imaging Systems, SMART Technologies, InFocus Corporation, BenQ Corporation, Hitachi, Ltd., Touchjet, Inc., Sony Electronics Inc., and CASIO AMERICA INC. among others.

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