Augmented and Virtual Reality Market Size Report, Industry Share, Analysis, Growth, 2032

Augmented and Virtual Reality Market

Augmented and Virtual Reality Market by Device (Head-Mounted Display (HMD), Handheld Device, Head-Up Display (HUD), Projector and Display Wall, Gesture-Tracking Device, and Others), by Offering (Hardware and Software), by Application (Consumer, Commercial, Enterprise, and Others), and by Vertical (Entertainment & Media, Gaming, Healthcare, Aerospace & Defense, Manufacturing, Retail, Education, and Others): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2024–2032.-

Category: Technology & Media Report Format : PDF Pages: 165 Report Code: ZMR-3838 Published Date: Sep-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 12.82 Billion USD 96.92 Billion 25.2% 2023

Augmented and Virtual Reality Market

Augmented and Virtual Reality Market Insights

Zion Market Research has published a report on the global Augmented and Virtual Reality Market, estimating its value at USD 12.82 Billion in 2023, with projections indicating that it will reach USD 96.92 Billion by 2032. The market is expected to expand at a compound annual growth rate (CAGR) of 25.2% over the forecast period 2024-2032. The report explores the factors fueling market growth, the hitches that could hamper this expansion, and the opportunities that may arise in the Augmented and Virtual Reality Market industry. Additionally, it offers a detailed analysis of how these elements will affect market demand dynamics and market performance throughout the forecast period.

Global Augmented and Virtual Reality Market SizeRequest Free Sample

This report offers a comprehensive analysis of the global augmented and virtual reality along with market trends, drivers, and restraints. This report includes a detailed competitive scenario and product portfolio of the key vendors. To understand the competitive landscape in the market, an analysis of Porter’s Five Forces Model for the market has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

Overlaying digital content to a user’s real-time environment by making use of a camera device is termed as augmented reality. For the integration of contextual content with the real world, special 3D programs are implemented for developing augmented reality applications. Virtual reality can be termed as interactive computer-developed experience with the help of auditory, visual, and other sensory feedback.

Augmented reality (AR) and virtual reality (VR) are observed to be in high demand in the medical education sector and are significantly upgrading medical education. VR is used to offer an accurate view and facilitates users with real-time interaction. The gathered virtual information is projected and structured with the help of AR. The demand for AR and VR devices is increasing for various medical applications, such as minimally-invasive surgery among other surgical preparation assessments. The increasing demand for innovative technologies in the healthcare sector for patient care management and medical training is likely to fuel the augmented and virtual reality market in the future. However, the augmented and virtual reality applications are negatively impacted by the limited user interface, which may hinder the augmented reality and virtual reality market over the estimated timeframe. Switching to a cost-effective solution is expected to create various growth opportunities for the augmented reality and virtual reality market over the forecast timeframe. Major market players are targeting developing economies, such as India and China, for cost regulation.

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Augmented and Virtual Reality Market: Segmentation

The global augmented and virtual reality market is segmented based on device, offering, application, vertical, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2024 to 2032.

The device segment includes a head-mounted display (HMD), handheld device, head-up display (HUD), projector, and display wall, gesture-tracking device, and others.

The offering segment is classified into hardware and software.

The hardware segment is further classified into semiconductor offerings, position trackers, displays and projectors, cameras, sensors, and others. The software segment further includes cloud-based software, software development kits, VR content creation, and AR software functions.

By application, the market is classified into consumer, commercial, enterprise, and others.

By vertical, the market includes entertainment and media, gaming, healthcare, aerospace and defense, manufacturing, retail, education, and others.

The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. Each region has been further segmented into major countries, such as the U.S., Canada, Mexico, UK, France, Germany, China, India, Japan, South Korea, Brazil, Argentina, and GCC Countries.

Augmented and Virtual Reality Market: Regional Analysis

Asia Pacific is projected to hold a substantial share of the global augmented and virtual reality market over the estimated timeframe. This can be attributed to the growing demand for augmented and virtual reality technology in the gaming sector.

Some key participants operating in the global augmented and virtual reality market are Sony, HTC, Microsoft, PTC, Google, Samsung Electronics, Zugara, DAQRI, Wikitude, Upskill, Osterhout Design Group, Magic Leap, Blippar, EON Reality, Visteon, Zugara, MAXST, Vuzix, and Continental, among others.

Augmented and Virtual Reality Market: Report Scope

Report Attributes Report Details
Report Name Augmented and Virtual Reality Market
Market Size in 2023 USD 12.82 Billion
Market Forecast in 2032 USD 96.92 Billion
Growth Rate CAGR of 25.2%
Number of Pages 165
Key Companies Covered Sony, HTC, Microsoft, PTC, Google, Samsung Electronics, Zugara, DAQRI, Wikitude, Upskill, Osterhout Design Group, Magic Leap, Blippar, EON Reality, Visteon, Zugara, MAXST, Vuzix, and Continental, among others.
Segments Covered By Product Type, By Application And By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2023
Historical Year 2018 to 2022
Forecast Year 2024 - 2032
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization


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This report segments the global augmented and virtual reality market into:

Augmented and Virtual Reality Market: Device Analysis

  • Head-Mounted Display (HMD)
  • Handheld Device
  • Head-Up Display (HUD)
  • Projector and Display Wall
  • Gesture-Tracking Device
  • Others

Augmented and Virtual Reality Market: Offering Analysis

  • Hardware
    • Semiconductor Components
    • Position Trackers
    • Displays and Projectors
    • Cameras
    • Sensors
    • Others
  • Software
    • Cloud-Based Services
    • Software Development Kits
    • VR Content Creation
    • AR Software Functions

Augmented and Virtual Reality Market: Application Analysis

  • Consumer
  • Commercial
  • Enterprise
  • Others

Augmented and Virtual Reality Market: Vertical Analysis

  • Entertainment and Media
  • Gaming
  • Healthcare
  • Aerospace and Defense
  • Manufacturing
  • Retail
  • Education
  • Others

Augmented and Virtual Reality Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Table Of Content

Methodology

FrequentlyAsked Questions

The Augmented and Virtual Reality Market was valued at USD 12.82 Billion in 2023.

The Augmented and Virtual Reality Market is expected to reach USD 96.92 Billion by 2032, growing at a CAGR of 25.2%% between 2024 to 2032.
 

Global Augmented and Virtual Reality Market players such as Sony, HTC, Microsoft, PTC, Google, Samsung Electronics, Zugara, DAQRI, Wikitude, Upskill, Osterhout Design Group, Magic Leap, Blippar, EON Reality, Visteon, Zugara, MAXST, Vuzix, and Continental, among others.
 

The Regional segment includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

This report offers a comprehensive analysis of the global augmented and virtual reality along with market trends, drivers, and restraints. This report includes a detailed competitive scenario and product portfolio of the key vendors. To understand the competitive landscape in the market, an analysis of Porter’s Five Forces Model for the market has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

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