Augmented and Virtual Reality Market Size Report, Industry Share, Analysis, Growth, 2032

Augmented and Virtual Reality Market

Augmented and Virtual Reality Market by Device (Head-Mounted Display (HMD), Handheld Device, Head-Up Display (HUD), Projector and Display Wall, Gesture-Tracking Device, and Others), by Offering (Hardware and Software), by Application (Consumer, Commercial, Enterprise, and Others), and by Vertical (Entertainment & Media, Gaming, Healthcare, Aerospace & Defense, Manufacturing, Retail, Education, and Others): Global Industry Perspective, Comprehensive Analysis, and Forecast, 2024-2032.

Category: Technology & Media Report Format : PDF Pages: 165 Report Code: ZMR-3838 Published Date: Sep-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 12.82 Billion USD 96.92 Billion 25.2% 2023

Augmented and Virtual Reality Market

Table Of Content

  • Chapter 1. Preface
    • 1.1. Report Description
      • 1.1.1. Objective
      • 1.1.2. Target Audience
      • 1.1.3. Unique Selling Proposition (USP) & Offerings
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Process
      • 1.3.2. Market Research Methodology
      • 1.3.3. Level 1: Primary Research
      • 1.3.4. Level 2: Secondary Research
      • 1.3.5. Level 3: Data Application and Expert Panel Assessment Report Description and Scope
  •  
  • Chapter 2. Executive Summary
    • 2.1. Global Augmented and Virtual Reality Market, 2016-2025 (USD Billion)
    • 2.2. Augmented and Virtual Reality Market: Market Snapshot
  •  
  • Chapter 3. Global Augmented and Virtual Reality Market - Industry Analysis
    • 3.1. Introduction
    • 3.2. Industry Ecosystem Analysis
    • 3.3. Technology Landscape
    • 3.4. Market Drivers
      • 3.4.1. North America
        • 3.4.1.1. A strong presence of the leading AR and VR market players
      • 3.4.2. Europe
        • 3.4.2.1. Early technological adoption
      • 3.4.3. Asia Pacific
        • 3.4.3.1. Rising market demand in the gaming industry
      • 3.4.4. Latin America
      • 3.4.5. MEA
    • 3.5. Restraints
      • 3.5.1. High investment expenditure
      • 3.5.2. The requirement of a highly skilled workforce
    • 3.6. Opportunities
      • 3.6.1. Booming demand in the flourishing smart manufacturing industry
      • 3.6.2. Adoption of low-cost services
    • 3.7. Innovation & Sustainability
    • 3.8. Regulatory Landscape
    • 3.9. Porter's Five Forces Analysis
    • 3.10. PESTLE Analysis
    • 3.11. Augmented and Virtual Reality Market: Market Attractiveness Analysis
      • 3.11.1. Market Attractiveness Analysis by Device
      • 3.11.2. Market Attractiveness Analysis by Offering
      • 3.11.3. Market Attractiveness Analysis by Application
      • 3.11.4. Market Attractiveness Analysis by Vertical
      • 3.11.5. Market Attractiveness Analysis by Region
  •  
  • Chapter 4. Global Augmented and Virtual Reality Market - Competitive Landscape
    • 4.1. Company Market Share Analysis, 2018
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions and Mergers
      • 4.2.2. New Device Launch
      • 4.2.3. Agreements, Partnerships, Collaborations, and Joint Ventures
      • 4.2.4. Research and Development and Regional Expansion
  •  
  • Chapter 5. Augmented and Virtual Reality Market - Device Analysis
    • 5.1. Global Augmented and Virtual Reality Market Revenue Share, by Device, 2018 & 2025
      • 5.1.1. Global Augmented and Virtual Reality Market by Head-Mounted Display (HMD), 2016-2025 (USD Billion)
      • 5.1.2. Global Augmented and Virtual Reality Market by Handheld Device, 2016-2025 (USD Billion)
      • 5.1.3. Global Augmented and Virtual Reality Market by Head-Up Display (HUD), 2016-2025 (USD Billion)
      • 5.1.4. Global Augmented and Virtual Reality Market by Projector and Display Wall, 2016-2025 (USD Billion)
      • 5.1.5. Global Augmented and Virtual Reality Market by Gesture-Tracking Device, 2016-2025 (USD Billion)
      • 5.1.6. Global Augmented and Virtual Reality Market by Others, 2016-2025 (USD Billion)
  •  
  • Chapter 6. Augmented and Virtual Reality Market - Offering Analysis
    • 6.1. Global Augmented and Virtual Reality Market Revenue Share, by Offering, 2018 & 2025
      • 6.1.1. Global Augmented and Virtual Reality Market by Hardware, 2016-2025 (USD Billion)
      • 6.1.2. Global Augmented and Virtual Reality Market by Software, 2016-2025 (USD Billion)
  •  
  • Chapter 7. Global Augmented and Virtual Reality Market - Application Analysis
    • 7.1. Global Augmented and Virtual Reality Market Revenue Share, by Application2018 & 2025
    • 7.2. Global Augmented and Virtual Reality Market for Consumer, 2016-2025 (USD Billion)
    • 7.3. Global Augmented and Virtual Reality Market for Commercial, 2016-2025 (USD Billion)
    • 7.4. Global Augmented and Virtual Reality Market for Enterprise, 2016-2025 (USD Billion)
    • 7.5. Global Augmented and Virtual Reality Market for Others, 2016-2025 (USD Billion)
  •  
  • Chapter 8. Augmented and Virtual Reality Market - Vertical Analysis
    • 8.1. Global Augmented and Virtual Reality Market Revenue Share, by Vertical, 2018 & 2025
    • 8.2. Global Augmented and Virtual Reality Market by Entertainment & Media, 2016-2025 (USD Billion)
    • 8.3. Global Augmented and Virtual Reality Market by Gaming, 2016-2025 (USD Billion)
    • 8.4. Global Augmented and Virtual Reality Market by Healthcare, 2016-2025 (USD Billion)
    • 8.5. Global Augmented and Virtual Reality Market by Aerospace & Defense, 2016-2025 (USD Billion)
    • 8.6. Global Augmented and Virtual Reality Market by Manufacturing, 2016-2025 (USD Billion)
    • 8.7. Global Augmented and Virtual Reality Market by Retail, 2016-2025 (USD Billion)
    • 8.8. Global Augmented and Virtual Reality Market by Education, 2016-2025 (USD Billion)
    • 8.9. Global Augmented and Virtual Reality Market by Others, 2016-2025 (USD Billion)
  •  
  • Chapter 9. Augmented and Virtual Reality Market - Regional Analysis
    • 9.1. Global Augmented and Virtual Reality Market: Regional Overview
      • 9.1.1. Global Augmented and Virtual Reality Market Revenue Share, By Region, 2018 & 2025
    • 9.2. North America
      • 9.2.1. North America Augmented and Virtual Reality Market Revenue, 2016-2025 (USD Billion)
      • 9.2.2. North America Augmented and Virtual Reality Market Revenue, By Device, 2016-2025 (USD Billion)
      • 9.2.3. North America Augmented and Virtual Reality Market Revenue, By Offering, 2016-2025 (USD Billion)
      • 9.2.4. North America Augmented and Virtual Reality Market Revenue, By Application, 2016-2025 (USD Billion)
      • 9.2.5. North America Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.2.6. The U.S.
        • 9.2.6.1. The U.S. Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.2.6.2. The U.S. Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.2.6.3. The U.S. Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.2.6.4. The U.S. Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.2.7. Canada
        • 9.2.7.1. Canada Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.2.7.2. Canada Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.2.7.3. Canada Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.2.7.4. Canada Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.2.8. Mexico
        • 9.2.8.1. Mexico Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.2.8.2. Mexico Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.2.8.3. Mexico Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.2.8.4. Mexico Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.3. Europe
      • 9.3.1. Europe Augmented and Virtual Reality Market Revenue, 2016-2025 (USD Billion)
      • 9.3.2. Europe Augmented and Virtual Reality Market Revenue, By Device, 2016-2025 (USD Billion)
      • 9.3.3. Europe Augmented and Virtual Reality Market Revenue, By Offering, 2016-2025 (USD Billion)
      • 9.3.4. Europe Augmented and Virtual Reality Market Revenue, By Application, 2016-2025 (USD Billion)
      • 9.3.5. Europe Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.3.6. UK
        • 9.3.6.1. UK Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.3.6.2. UK Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.3.6.3. UK Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.3.6.4. UK Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.3.7. France
        • 9.3.7.1. France Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.3.7.2. France Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.3.7.3. France Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.3.7.4. France Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.3.8. Germany
        • 9.3.8.1. Germany Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.3.8.2. Germany Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.3.8.3. Germany Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.3.8.4. Germany Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.3.9. Rest of Europe
        • 9.3.9.1. Rest of Europe. Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.3.9.2. Rest of Europe. Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.3.9.3. Rest of Europe Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.3.9.4. Rest of Europe Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.4. Asia Pacific
      • 9.4.1. Asia Pacific Augmented and Virtual Reality Market Revenue, 2016-2025 (USD Billion)
      • 9.4.2. Asia Pacific Augmented and Virtual Reality Market Revenue, By Device, 2016-2025 (USD Billion)
      • 9.4.3. Asia Pacific Augmented and Virtual Reality Market Revenue, By Offering, 2016-2025 (USD Billion)
      • 9.4.4. Asia Pacific Augmented and Virtual Reality Market Revenue, By Application, 2016-2025 (USD Billion)
      • 9.4.5. Asia Pacific Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.4.6. China
        • 9.4.6.1. China Augmented and Virtual Reality Market Revenue, by Device,2016-2025 (USD Billion)
        • 9.4.6.2. China Augmented and Virtual Reality Market Revenue, by Offering,2016-2025 (USD Billion)
        • 9.4.6.3. China Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.4.6.4. China Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.4.7. Japan
        • 9.4.7.1. Japan Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.4.7.2. Japan Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.4.7.3. Japan Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.4.7.4. Japan Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.4.8. India
        • 9.4.8.1. India Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.4.8.2. India Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.4.8.3. India Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.4.8.4. India Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.4.9. South Korea
        • 9.4.9.1. South Korea Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.4.9.2. South Korea Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.4.9.3. South Korea Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.4.9.4. South Korea Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.4.10. Rest of Asia Pacific
        • 9.4.10.1. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.4.10.2. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.4.10.3. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.4.10.4. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.5. Latin America
      • 9.5.1. Latin America Augmented and Virtual Reality Market Revenue, 2016-2025 (USD Billion)
      • 9.5.2. Latin America Augmented and Virtual Reality Market Revenue, By Device, 2016-2025 (USD Billion)
      • 9.5.3. Latin America Augmented and Virtual Reality Market Revenue, By Offering, 2016-2025 (USD Billion)
      • 9.5.4. Latin America Augmented and Virtual Reality Market Revenue, By Application, 2016-2025 (USD Billion)
      • 9.5.5. Latin America Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.5.6. Brazil
        • 9.5.6.1. Brazil Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.5.6.2. Brazil Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.5.6.3. Brazil Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.5.6.4. Brazil Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.5.7. Argentina
        • 9.5.7.1. Argentina Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.5.7.2. Argentina Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.5.7.3. Argentina Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.5.7.4. Argentina Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.5.8. Rest of Latin America
        • 9.5.8.1. Rest of Latin America Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.5.8.2. Rest of Latin America Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.5.8.3. Rest of Latin America Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.5.8.4. Rest of Latin America Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
    • 9.6. The Middle East and Africa
      • 9.6.1. The Middle East and Africa Augmented and Virtual Reality Market Revenue, 2016-2025 (USD Billion)
      • 9.6.2. The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Device, 2016-2025 (USD Billion)
      • 9.6.3. The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Offering, 2016-2025 (USD Billion)
      • 9.6.4. Middle East & Africa The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Application, 2016-2025 (USD Billion)
      • 9.6.5. The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.6.6. GCC Countries
        • 9.6.6.1. GCC Countries Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.6.6.2. GCC Countries Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.6.6.3. GCC Countries Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.6.6.4. GCC Countries Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
      • 9.6.7. Rest of MEA
        • 9.6.7.1. Rest of MEA Augmented and Virtual Reality Market Revenue, by Device, 2016-2025 (USD Billion)
        • 9.6.7.2. Rest of MEA Augmented and Virtual Reality Market Revenue, by Offering, 2016-2025 (USD Billion)
        • 9.6.7.3. Rest of MEA Augmented and Virtual Reality Market Revenue, by Application, 2016-2025 (USD Billion)
        • 9.6.7.4. Rest of MEA Augmented and Virtual Reality Market Revenue, By Vertical, 2016-2025 (USD Billion)
  •  
  • Chapter 10. Company Profiles
    • 10.1. Sony
      • 10.1.1. Overview
      • 10.1.2. Financials
      • 10.1.3. Product Portfolio
      • 10.1.4. Business strategy
      • 10.1.5. Recent developments
      • 10.1.6. SWOT
    • 10.2. HTC
      • 10.2.1. Overview
      • 10.2.2. Financials
      • 10.2.3. Product Portfolio
      • 10.2.4. Business strategy
      • 10.2.5. Recent developments
      • 10.2.6. SWOT
    • 10.3. Microsoft
      • 10.3.1. Overview
      • 10.3.2. Financials
      • 10.3.3. Product Portfolio
      • 10.3.4. Business strategy
      • 10.3.5. Recent developments
      • 10.3.6. SWOT
    • 10.4. PTC
      • 10.4.1. Overview
      • 10.4.2. Financials
      • 10.4.3. Product Portfolio
      • 10.4.4. Business strategy
      • 10.4.5. Recent developments
      • 10.4.6. SWOT
    • 10.5. Google
      • 10.5.1. Overview
      • 10.5.2. Financials
      • 10.5.3. Product Portfolio
      • 10.5.4. Business strategy
      • 10.5.5. Recent developments
      • 10.5.6. SWOT
    • 10.6. Samsung Electronics
      • 10.6.1. Overview
      • 10.6.2. Financials
      • 10.6.3. Product Portfolio
      • 10.6.4. Business strategy
      • 10.6.5. Recent developments
      • 10.6.6. SWOT
    • 10.7. Zugara
      • 10.7.1. Overview
      • 10.7.2. Financials
      • 10.7.3. Product Portfolio
      • 10.7.4. Business strategy
      • 10.7.5. Recent developments
      • 10.7.6. SWOT
    • 10.8. DAQRI
      • 10.8.1. Overview
      • 10.8.2. Financials
      • 10.8.3. Product Portfolio
      • 10.8.4. Business strategy
      • 10.8.5. Recent developments
      • 10.8.6. SWOT
    • 10.9. Wikitude
      • 10.9.1. Overview
      • 10.9.2. Financials
      • 10.9.3. Product Portfolio
      • 10.9.4. Business strategy
      • 10.9.5. Recent developments
      • 10.9.6. SWOT
    • 10.10. Upskill
      • 10.10.1. Overview
      • 10.10.2. Financials
      • 10.10.3. Product Portfolio
      • 10.10.4. Business strategy
      • 10.10.5. Recent developments
      • 10.10.6. SWOT
    • 10.11. Osterhout Design Group
      • 10.11.1. Overview
      • 10.11.2. Financials
      • 10.11.3. Product Portfolio
      • 10.11.4. Business strategy
      • 10.11.5. Recent developments
      • 10.11.6. SWOT
    • 10.12. Magic Leap
      • 10.12.1. Overview
      • 10.12.2. Financials
      • 10.12.3. Product Portfolio
      • 10.12.4. Business strategy
      • 10.12.5. Recent developments
      • 10.12.6. SWOT
    • 10.13. Blippar
      • 10.13.1. Overview
      • 10.13.2. Financials
      • 10.13.3. Product Portfolio
      • 10.13.4. Business strategy
      • 10.13.5. Recent developments
      • 10.13.6. SWOT
    • 10.14. EON Reality
      • 10.14.1. Overview
      • 10.14.2. Financials
      • 10.14.3. Product Portfolio
      • 10.14.4. Business strategy
      • 10.14.5. Recent developments
      • 10.14.6. SWOT
    • 10.15. Visteon
      • 10.15.1. Overview
      • 10.15.2. Financials
      • 10.15.3. Product Portfolio
      • 10.15.4. Business strategy
      • 10.15.5. Recent developments
      • 10.15.6. SWOT
    • 10.16. Zugara
      • 10.16.1. Overview
      • 10.16.2. Financials
      • 10.16.3. Product Portfolio
      • 10.16.4. Business strategy
      • 10.16.5. Recent developments
      • 10.16.6. SWOT
    • 10.17. MAXST
      • 10.17.1. Overview
      • 10.17.2. Financials
      • 10.17.3. Product Portfolio
      • 10.17.4. Business strategy
      • 10.17.5. Recent developments
      • 10.17.6. SWOT
    • 10.18. Vuzix
      • 10.18.1. Overview
      • 10.18.2. Financials
      • 10.18.3. Product Portfolio
      • 10.18.4. Business strategy
      • 10.18.5. Recent developments
      • 10.18.6. SWOT
    • 10.19. Continental
      • 10.19.1. Overview
      • 10.19.2. Financials
      • 10.19.3. Product Portfolio
      • 10.19.4. Business strategy
      • 10.19.5. Recent developments
      • 10.19.6. SWOT

Table Of Figures

List of Figures

1. Global Augmented and Virtual Reality Market Segmentation by Device, Offering, Application, Vertical, and Geography
2. Global Augmented and Virtual Reality Market, 2016–2025 (USD Billion)
3. Porter’s Five Forces Analysis
4. Global Augmented and Virtual Reality Market Attractiveness, by Device
5. Global Augmented and Virtual Reality Market Attractiveness, by Offering
6. Global Augmented and Virtual Reality Market Attractiveness, by Application
7. Global Augmented and Virtual Reality Market Attractiveness, by Vertical
8. Global Augmented and Virtual Reality Market Attractiveness, by Region
9. Global Augmented and Virtual Reality Market Revenue Share, by Device, 2018 & 2025
10. Global Augmented and Virtual Reality Market by Head-Mounted Display (HMD), 2016–2025 (USD Billion)
11. Global Augmented and Virtual Reality Market by Handheld Device, 2016–2025 (USD Billion)
12. Global Augmented and Virtual Reality Market by Head-Up Display (HUD), 2016–2025 (USD Billion)
13. Global Augmented and Virtual Reality Market by Projector and Display Wall, 2016–2025 (USD Billion)
14. Global Augmented and Virtual Reality Market by Gesture-Tracking Device, 2016–2025 (USD Billion)
15. Global Augmented and Virtual Reality Market by Others, 2016–2025 (USD Billion)
16. Global Augmented and Virtual Reality Market Revenue Share, by Offering, 2018 & 2025
17. Global Augmented and Virtual Reality Market by Hardware, 2016–2025 (USD Billion)
18. Global Augmented and Virtual Reality Market by Software, 2016–2025 (USD Billion)
19. Global Augmented and Virtual Reality Market Revenue Share, by Application 2018 & 2025
20. Global Augmented and Virtual Reality Market for Consumer, 2016–2025 (USD Billion)
21. Global Augmented and Virtual Reality Market for Commercial, 2016–2025 (USD Billion)
22. Global Augmented and Virtual Reality Market for Enterprise, 2016–2025 (USD Billion)
23. Global Augmented and Virtual Reality Market for Others, 2016–2025 (USD Billion)
24. Global Augmented and Virtual Reality Market Revenue Share, by Vertical, 2018 & 2025
25. Global Augmented and Virtual Reality Market by Entertainment & Media, 2016–2025 (USD Billion)
26. Global Augmented and Virtual Reality Market by Gaming, 2016–2025 (USD Billion)
27. Global Augmented and Virtual Reality Market by Healthcare, 2016–2025 (USD Billion)
28. Global Augmented and Virtual Reality Market by Aerospace & Defense, 2016–2025 (USD Billion)
29. Global Augmented and Virtual Reality Market by Manufacturing, 2016–2025 (USD Billion)
30. Global Augmented and Virtual Reality Market by Retail, 2016–2025 (USD Billion)
31. Global Augmented and Virtual Reality Market by Education, 2016–2025 (USD Billion)
32. Global Augmented and Virtual Reality Market by Others, 2016–2025 (USD Billion)
33. Global Augmented and Virtual Reality Market Revenue Share, by Region, 2018 & 2025
34. North America Augmented and Virtual Reality Market, 2016-2025, (USD Billion)
35. Europe Augmented and Virtual Reality Market, 2016-2025, (USD Billion)
36. Asia Pacific Augmented and Virtual Reality Market, 2016-2025 (USD Billion)
37. Latin America Augmented and Virtual Reality Market, 2016–2025 (USD Billion)
38. The Middle East and Africa Augmented and Virtual Reality Market, 2016–2025 (USD Billion)


Table Of Tables

List of Tables

1. Global Augmented and Virtual Reality Market snapshot
2. Drivers for Augmented and Virtual Reality Market: Impact analysis
3. Restraints of Augmented and Virtual Reality Market: Impact analysis
4. North America Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
5. North America Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
6. North America Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
7. North America Augmented and Virtual Reality Market Revenue, By Vertical, 2016–2025 (USD Billion)
8. The U.S. Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
9. The U.S. Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
10. The U.S. Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
11. The U.S. Augmented and Virtual Reality Market Revenue, By Vertical, 2016–2025 (USD Billion)
12. Canada Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
13. Canada Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
14. Canada Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
15. Canada Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
16. Mexico Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
17. Mexico Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
18. Mexico Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
19. Mexico Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
20. Europe Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
21. Europe Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
22. Europe Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
23. Europe Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
24. UK Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
25. UK Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
26. UK Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
27. UK Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
28. France Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
29. France Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
30. France Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
31. France Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
32.  Germany Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
33. Germany Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
34. Germany Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
35. Germany Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
36. Rest of Europe Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
37. Rest of Europe Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
38. Rest of Europe Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
39. Rest of Europe Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
40. Asia Pacific Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
41. Asia Pacific Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
42. Asia Pacific Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
43. Asia Pacific Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
44. China Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
45. China Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
46. China Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
47. China Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
48. Japan Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
49. Japan Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
50. Japan Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
51. Japan Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
52. India Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
53. India Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
54. India Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
55. India Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
56. South Korea Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
57. South Korea Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
58. South Korea Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
59.  South Korea Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
60. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
61. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
62. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
63. Rest of Asia Pacific Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
64. Latin America Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
65. Latin America Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
66. Latin America Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
67. Latin America Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
68. Brazil Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
69. Brazil Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
70. Brazil Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
71. Brazil Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
72. Argentina Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
73. Argentina Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
74. Argentina Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
75. Argentina Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
76. Rest of Latin America Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
77. Rest of Latin America Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
78. Rest of Latin America Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
79. Rest of Latin America Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
80. The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
81. The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
82. The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
83. The Middle East and Africa Augmented and Virtual Reality Market Revenue, By Vertical,  2016–2025 (USD Billion)
84. GCC Countries Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
85. GCC Countries Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
86. GCC Countries Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
87. GCC Countries Augmented and Virtual Reality Market Revenue, By Vertical, 2016–2025 (USD Billion)
88. Rest of MEA Augmented and Virtual Reality Market Revenue, By Device, 2016–2025 (USD Billion)
89. Rest of MEA Augmented and Virtual Reality Market Revenue, By Offering, 2016–2025 (USD Billion)
90. Rest of MEA Augmented and Virtual Reality Market Revenue, By Application, 2016–2025 (USD Billion)
91. Rest of MEA Augmented and Virtual Reality Market Revenue, By Vertical, 2016–2025 (USD Billion)

Methodology

FrequentlyAsked Questions

The Augmented and Virtual Reality Market was valued at USD 12.82 Billion in 2023.

The Augmented and Virtual Reality Market is expected to reach USD 96.92 Billion by 2032, growing at a CAGR of 25.2%% between 2024 to 2032.
 

Global Augmented and Virtual Reality Market players such as Sony, HTC, Microsoft, PTC, Google, Samsung Electronics, Zugara, DAQRI, Wikitude, Upskill, Osterhout Design Group, Magic Leap, Blippar, EON Reality, Visteon, Zugara, MAXST, Vuzix, and Continental, among others.
 

The Regional segment includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa.

This report offers a comprehensive analysis of the global augmented and virtual reality along with market trends, drivers, and restraints. This report includes a detailed competitive scenario and product portfolio of the key vendors. To understand the competitive landscape in the market, an analysis of Porter’s Five Forces Model for the market has also been included. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

Choose License Type

  • zion payment modes

HappyClients

Office Address

Contact Us

Zion Market Research
Tel: +1 (302) 444-0166
USA/Canada Toll Free No.+1 (855) 465-4651

Asia Pacific Office

3rd Floor, Mrunal Paradise, Opp Maharaja Hotel, Pimple Gurav, Pune 411061, Maharashtra, India
Phone No +91 7768 006 007, +91 7768 006 008

Contact #

US OFFICE NO +1 (302) 444-0166
US/CAN TOLL FREE +1 (855) 465-4651
Email: sales@zionmarketresearch.com

We Are On Social

twitter

Industry Press Release

We Accept

We have secured system to process your transaction.

  • payment methods

Business Hours

Our support available to help you 24 hours a day, five days a week.

Monday - Friday: 9AM - 6PM

Saturday - Sunday: Closed