Cloud Gaming Market Size, Share, Growth Report 2032

Cloud Gaming Market

Cloud Gaming Market By Cloud Type (Public, Private, And Hybrid), By Streaming Type (Video And File), And By Device (Smart Phones, Tablets, Gaming Consoles, And PCs), And By Region - Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2024–2032

Category: Technology & Media Report Format : PDF Pages: 110 Report Code: ZMR-3676 Published Date: Apr-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 5.86 Billion USD 56.02 Billion 28.50% 2023

The global cloud gaming market size was worth around USD 5.86 billion in 2023 and is predicted to grow to around USD 56.02 billion by 2032 with a compound annual growth rate (CAGR) of roughly 28.50% between 2024 and 2032.

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The report covers a forecast and an analysis of the cloud gaming market on a global and regional level. The study provides historical data from 2018 to 2022 along with a forecast from 2024 to 2032 based on revenue (USD Billion).

Cloud Gaming Market: Overview

The activity of playing games on the internet through a client is known as cloud gaming. Cloud gaming mainly refers to a game that is available on a company’s server rather than on a gamer’s device. The gamer can enter the game by installing the client program that gives access to the server, where the games run. The advantage of cloud gaming is that the company developing software can update its games without worrying about the capabilities of users’ devices.

The increasing number of gaming devices and audiences is anticipated to fuel the implementation of cloud gaming, which, in turn, will propel this market’s growth in the upcoming years. Technological advancements and innovation in graphics that show realistic views are fascinating for new users and gamers across the world. Moreover, the capability of multi-player gaming is growing, which, in turn, is expected to positively impact the cloud gaming market over the forecast time period. The increasing popularity of multi-player games is due to the wide range of benefits offered to the users, such as enabling gameplay without downloads and installations, providing good network connectivity, and the availability of the click-and-play feature.

The study includes drivers and restraints for the cloud gaming market along with the impact they have on the demand over the forecast period. Additionally, the report includes the study of opportunities available in the cloud gaming market on a global level.

In order to give the users of this report a comprehensive view of the cloud gaming market, we have included a competitive landscape and analysis of Porter’s Five Forces model for the market. The study encompasses a market attractiveness analysis, wherein all the segments are benchmarked based on their market size, growth rate, and general attractiveness.

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The report provides company market share analysis to give a broader overview of the key market players. In addition, the report also covers key strategic developments of the market including acquisitions & mergers, new service type launch, agreements, partnerships, collaborations & joint ventures, research & development, service type, and regional expansion of major participants involved in the market.

Cloud Gaming Market: Segmentation

The study provides a decisive view of the cloud gaming market by segmenting it on the basis of cloud type, streaming type, device, and region. All the segments have been analyzed based on present and future trends and the market is estimated from 2024 to 2032

By cloud type, the market is classified into public, private, and hybrid. Public cloud type is anticipated to dominate the market in the future, as it offers the least maintenance charges.

The streaming type segment is bifurcated into video and file. The video streaming segment dominated the market, whereas file streaming type is anticipated to show a higher rate of growth in the upcoming timeframe.

By device, the cloud gaming market is categorized into smartphones, tablets, gaming consoles, and PCs. Gaming consoles are projected to dominate this global market, due to improved console features.

Cloud Gaming Market: Report Scope

Report Attributes Report Details
Report Name Cloud Gaming Market Research Report
Market Size in 2023 USD 5.86 Billion
Market Forecast in 2032 USD 56.02 Billion
Growth Rate CAGR of 28.50%
Number of Pages 110
Key Companies Covered IBM, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, GameFly, Inc., Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, and Google Inc.
Segments Covered By Cloud Type, By Streaming Type, By Device, And By Region
Regions Covered North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA)
Base Year 2023
Historical Year 2018 to 2022
Forecast Year 2024 - 2032
Customization Scope Avail customized purchase options to meet your exact research needs. Request For Customization

Cloud Gaming Market: Regional Analysis

The regional segmentation includes the current and forecast demand for North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. This segmentation includes demand for cloud gaming market based on all segments in all the regions and countries.

By region, North America is projected to lead the cloud gaming market in the estimated period. This can be attributed to the availability of high-speed internet and high penetration of smart devices. The Asia Pacific region is predicted to show the highest rate of growth in the cloud gaming market, due to the region’s developments related to digital technology with foreign investments and the increase in the number of companies developing cloud games over the forecast time period.

Cloud Gaming Market: Key Players Analysis

Some key players of the global cloud gaming market are:

  • IBM
  • NVIDIA Corporation
  • Ubitus Inc.
  • Simplay
  • LiquidSky Software Inc.
  • RemoteMyApp
  • GameFly Inc.
  • Hatch Entertainment Ltd.
  • Cloudzen
  • Sony Corporation
  • ParsecCloud Inc.
  • Microsoft
  • Crytek GmbH
  • Amazon Web Services Inc.
  • Blade (Shadow)
  • Samsung Electronics
  • Google Inc.

This report segments the global cloud gaming market as follows:

Global Cloud Gaming Market: Cloud Type Analysis

  • Public
  • Private
  • Hybrid

Global Cloud Gaming Market: Streaming Type Analysis

  • Video
  • File

Global Cloud Gaming Market: Device Analysis

  • Smartphones
  • Tablets
  • Gaming Consoles
  • PCs

Global Cloud Gaming Market: Regional Analysis

  • North America
    • The U.S.
  • Europe
    • UK
    • France
    • Germany
  • Asia Pacific
    • China
    • Japan
    • India
  • Latin America
    • Brazil
  • Middle East and Africa

Table Of Content

Methodology

FrequentlyAsked Questions

The activity of playing games on the internet through a client is known as cloud gaming. Cloud gaming mainly refers to a game that is available on a company’s server rather than on a gamer’s device. 

According to study, the global Cloud Gaming market size was worth around USD 5.86 billion in 2023 and is predicted to grow to around USD 56.02 billion by 2032.

The CAGR value of Cloud Gaming market is expected to be around 28.50% during 2024-2032.
 

North America has been leading the global Cloud Gaming market and is anticipated to continue on the dominant position in the years to come.

The global Cloud Gaming market is led by players like IBM, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, GameFly, Inc., Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, and Google Inc.

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