Cloud Gaming Market Size, Share, Growth Report 2032

Cloud Gaming Market

Cloud Gaming Market By Cloud Type (Public, Private, And Hybrid), By Streaming Type (Video And File), And By Device (Smart Phones, Tablets, Gaming Consoles, And PCs), And By Region - Global And Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2024-2032

Category: Technology & Media Report Format : PDF Pages: 110 Report Code: ZMR-3676 Published Date: Apr-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 5.86 Billion USD 56.02 Billion 28.50% 2023

Table Of Content

  • Chapter 1. Introduction
    • 1.1. Report description and scope
    • 1.2. Research scope
    • 1.3. Research methodology
      • 1.3.1. Market research process
      • 1.3.2. Market research methodology
  •  
  • Chapter 2. Executive Summary
    • 2.1. Global cloud gaming market, 2016 - 2026 (USD Million)
    • 2.2. Global cloud gaming market: Snapshot
  •  
  • Chapter 3. Cloud Gaming Market- Industry Dynamics
    • 3.1. Introduction
    • 3.2. Market drivers
      • 3.2.1. Global cloud gaming market drivers: Impact analysis
      • 3.2.2. Speedy Increasing in Gaming Devices and Audiences
      • 3.2.3. Growing Adoption of Cloud-Based Games
    • 3.3. Market Restraints
      • 3.3.1. Global cloud gaming market restraints: Impact analysis
      • 3.3.2. Vulnerability Faced by Market
    • 3.4. Opportunities
      • 3.4.1. Rising Uptake of Smart Phone and Internet Penetration
    • 3.5. Porter's five forces analysis
      • 3.5.1. Bargaining power of suppliers
      • 3.5.2. Bargaining power of buyers
      • 3.5.3. The threat from new entrants
      • 3.5.4. The threat from new substitutes
      • 3.5.5. Degree of competition
    • 3.6. Market attractiveness analysis
      • 3.6.1. Market attractiveness analysis, by cloud type
      • 3.6.2. Market attractiveness analysis, by streaming type
      • 3.6.3. Market attractiveness analysis, by device
      • 3.6.4. Market attractiveness analysis, by region
  •  
  • Chapter 4. Global Cloud Gaming Market- Competitive Landscape
    • 4.1. Company market share analysis
      • 4.1.1. Global cloud gaming market: company market share, 2016
    • 4.2. Strategic development
      • 4.2.1. Acquisitions & mergers
      • 4.2.2. New material launch
      • 4.2.3. Agreements, partnerships, collaborations and joint ventures
      • 4.2.4. Research and development and regional expansion
  •  
  • Chapter 5. Global Cloud Gaming Market - Cloud Type Analysis
    • 5.1. Global cloud gaming market: Cloud Type overview
      • 5.1.1. Global cloud gaming market revenue share, by cloud type, 2017 and 2026
    • 5.2. Public
      • 5.2.1. Global cloud gaming market for public, 2016 - 2026 (USD Million)
    • 5.3. Private
      • 5.3.1. Global cloud gaming market for private,2016 - 2026 (USD Million)
    • 5.4. Hybrid
      • 5.4.1. Global cloud gaming market for hybrid, 2016 - 2026 (USD Million)
  •  
  • Chapter 6. Global Cloud Gaming Market - Streaming Type Analysis
    • 6.1. Global cloud gaming market: Streaming Type overview
      • 6.1.1. Global cloud gaming market revenue share, by streaming type, 2017 and 2026
    • 6.2. Video
      • 6.2.1. Global cloud gaming market for video, 2016 - 2026 (USD Million)
    • 6.3. File
      • 6.3.1. Global cloud gaming market for file, 2016 - 2026 (USD Million)
  •  
  • Chapter 7. Global Cloud Gaming Market - Device Analysis
    • 7.1. Global cloud gaming market: Device overview
      • 7.1.1. Global cloud gaming market revenue share, by device, 2017 and 2026
    • 7.2. Smartphones
      • 7.2.1. Global cloud gaming market for smartphones, 2016 - 2026 (USD Million)
    • 7.3. Tablets
      • 7.3.1. Global cloud gaming market for tablets, 2016 - 2026 (USD Million)
    • 7.4. Gaming Consoles
      • 7.4.1. Global cloud gaming market for gaming consoles, 2016 - 2026 (USD Million)
    • 7.5. PCs
      • 7.5.1. Global cloud gaming market for PCs, 2016 - 2026 (USD Million)
  •  
  • Chapter 8. Global Cloud Gaming Market - Regional Analysis
    • 8.1. Global cloud gaming market: Regional overview
      • 8.1.1. Global cloud gaming market revenue share, by region, 2017 and 2026
    • 8.2. North America
      • 8.2.1. North America cloud gaming market, 2016 - 2026 (USD Million)
      • 8.2.2. North America cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
      • 8.2.3. North America cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
      • 8.2.4. North America cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.2.5. The U.S.
        • 8.2.5.1. The U.S. cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.2.5.2. The U.S. cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.2.5.3. The U.S. cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.2.6. Rest of North America
        • 8.2.6.1. Rest of North America cloud gaming market revenue, by liquid cloud type, 2016 - 2026 (USD Million)
        • 8.2.6.2. Rest of North America cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.2.6.3. Rest of North America cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
    • 8.3. Europe
      • 8.3.1. Europe cloud gaming market, 2016 - 2026 (USD Million)
      • 8.3.2. Europe cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
      • 8.3.3. Europe cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
      • 8.3.4. Europe cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.3.5. UK
        • 8.3.5.1. UK cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.3.5.2. UK cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.3.5.3. UK cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.3.6. Germany
        • 8.3.6.1. Germany cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.3.6.2. Germany cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.3.6.3. Germany cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.3.7. France
        • 8.3.7.1. France cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.3.7.2. France cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.3.7.3. France cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.3.8. Spain
        • 8.3.8.1. Spain cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.3.8.2. Spain cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.3.8.3. Spain cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.3.9. Italy
        • 8.3.9.1. Italy cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.3.9.2. Italy cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.3.9.3. Italy cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.3.10. Russia
        • 8.3.10.1. Russia cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.3.10.2. Russia cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.3.10.3. Russia cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.3.11. Rest of Europe
        • 8.3.11.1. Rest of Europe cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.3.11.2. Rest of Europe cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.3.11.3. Rest of Europe cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific cloud gaming market, 2016 - 2026 (USD Million)
      • 8.4.2. Asia Pacific cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
      • 8.4.3. Asia Pacific cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
      • 8.4.4. Asia Pacific cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.4.5. China
        • 8.4.5.1. China cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.4.5.2. China cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.4.5.3. China cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.4.6. Japan
        • 8.4.6.1. Japan cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.4.6.2. Japan cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.4.6.3. Japan cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.4.7. India
        • 8.4.7.1. India cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.4.7.2. India cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.4.7.3. India cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.4.8. South East Asia
        • 8.4.8.1. South East Asia cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.4.8.2. South East Asia cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.4.8.3. South East Asia cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.4.9. Rest of Asia Pacific
        • 8.4.9.1. Rest of Asia Pacific cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.4.9.2. Rest of Asia Pacific cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.4.9.3. Rest of Asia Pacific cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
    • 8.5. Latin America
      • 8.5.1. Latin America cloud gaming market, 2016 - 2026 (USD Million)
      • 8.5.2. Latin America cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
      • 8.5.3. Latin America cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
      • 8.5.4. Latin America cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.5.5. Brazil
        • 8.5.5.1. Brazil cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.5.5.2. Brazil cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.5.5.3. Brazil cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.5.6. Rest of Latin America
        • 8.5.6.1. Rest of Latin America cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.5.6.2. Rest of Latin America cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.5.6.3. Rest of Latin America cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa cloud gaming market, 2016 - 2026 (USD Million)
      • 8.6.2. The Middle East and Africa cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
      • 8.6.3. The Middle East and Africa cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
      • 8.6.4. The Middle East and Africa cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.6.5. GCC Countries
        • 8.6.5.1. GCC Countries cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.6.5.2. GCC Countries cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.6.5.3. GCC Countries cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.6.6. South Africa
        • 8.6.6.1. South Africa cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.6.6.2. South Africa cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.6.6.3. South Africa cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
      • 8.6.7. Rest of MEA
        • 8.6.7.1. Rest of MEA cloud gaming market revenue, by cloud type, 2016 - 2026 (USD Million)
        • 8.6.7.2. Rest of MEA cloud gaming market revenue, by streaming type, 2016 - 2026 (USD Million)
        • 8.6.7.3. Rest of MEA cloud gaming market revenue, by device, 2016 - 2026 (USD Million)
  •  
  • Chapter 9. Company Profile
    • 9.1. NVIDIA Corporation
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Product Portfolio
      • 9.1.4. Business Strategy
      • 9.1.5. Recent Developments
    • 9.2. LiquidSky Software, Inc.
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Product Portfolio
      • 9.2.4. Business Strategy
      • 9.2.5. Recent Developments
    • 9.3. Cloudzen
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Product Portfolio
      • 9.3.4. Business Strategy
      • 9.3.5. Recent Developments
    • 9.4. IBM
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Product Portfolio
      • 9.4.4. Business Strategy
      • 9.4.5. Recent Developments
    • 9.5. Ubitus Inc.
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Product Portfolio
      • 9.5.4. Business Strategy
      • 9.5.5. Recent Developments
    • 9.6. Hatch Entertainment Ltd.
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Product Portfolio
      • 9.6.4. Business Strategy
      • 9.6.5. Recent Developments
    • 9.7. RemoteMyApp
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Product Portfolio
      • 9.7.4. Business Strategy
      • 9.7.5. Recent Developments
    • 9.8. GameFly, Inc.
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Product Portfolio
      • 9.8.4. Business Strategy
      • 9.8.5. Recent Developments
    • 9.9. Simplay
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Product Portfolio
      • 9.9.4. Business Strategy
      • 9.9.5. Recent Developments
    • 9.10. Google Inc.
      • 9.10.1. Overview
      • 9.10.2. Financials
      • 9.10.3. Product Portfolio
      • 9.10.4. Business Strategy
      • 9.10.5. Recent Developments
    • 9.11. Sony Corporation
      • 9.11.1. Overview
      • 9.11.2. Financials
      • 9.11.3. Product Portfolio
      • 9.11.4. Business Strategy
      • 9.11.5. Recent Developments
    • 9.12. ParsecCloud Inc.
      • 9.12.1. Overview
      • 9.12.2. Financials
      • 9.12.3. Product Portfolio
      • 9.12.4. Business Strategy
      • 9.12.5. Recent Developments
    • 9.13. Microsoft
      • 9.13.1. Overview
      • 9.13.2. Financials
      • 9.13.3. Product Portfolio
      • 9.13.4. Business Strategy
      • 9.13.5. Recent Developments
    • 9.14. Crytek GmbH
      • 9.14.1. Overview
      • 9.14.2. Financials
      • 9.14.3. Product Portfolio
      • 9.14.4. Business Strategy
      • 9.14.5. Recent Developments
    • 9.15. Amazon Web Services Inc.
      • 9.15.1. Overview
      • 9.15.2. Financials
      • 9.15.3. Product Portfolio
      • 9.15.4. Business Strategy
      • 9.15.5. Recent Developments
    • 9.16. Blade
      • 9.16.1. Overview
      • 9.16.2. Financials
      • 9.16.3. Product Portfolio
      • 9.16.4. Business Strategy
      • 9.16.5. Recent Developments
    • 9.17. Samsung Electronics
      • 9.17.1. Overview
      • 9.17.2. Financials
      • 9.17.3. Product Portfolio
      • 9.17.4. Business Strategy
      • 9.17.5. Recent Developments

Table Of Figures

List of Figures 

1. Market research process
2. Market research methodology
3. Global cloud gaming market revenue, 2016 – 2026 (USD Million) 
4. Porter’s Five Forces Analysis
5. Cloud Gaming market attractiveness analysis, by cloud type
6. Cloud Gaming market attractiveness analysis, by streaming type
7. Cloud Gaming market attractiveness analysis, by device
8. Cloud Gaming market: market attractiveness analysis, by region
9. Company market share analysis, 2017
10. Global cloud gaming market revenue share by, cloud type, 2017 and 2026
11. Global cloud gaming market for public, 2016 – 2026 (USD Million)
12. Global cloud gaming market for private, 2016 – 2026 (USD Million)
13. Global cloud gaming market for hybrid, 2016 – 2026 (USD Million)
14. Global cloud gaming market revenue share by streaming type, 2017 and 2026
15. Global cloud gaming market for video, 2016 – 2026 (USD Million)
16. Global cloud gaming market for file, 2016 – 2026 (USD Million)
17. Global cloud gaming market revenue share by, device, 2017 and 2026
18. Global cloud gaming market for smartphones, 2016 – 2026 (USD Million)
19. Global cloud gaming market for tablets, 2016 – 2026 (USD Million)
20. Global cloud gaming market for gaming consoles, 2016 – 2026 (USD Million)
21. Global cloud gaming market for PCs, 2016 – 2026 (USD Million)
22. North America cloud gaming market, 2016-2026 (USD Million)
23. Europe cloud gaming market, 2016-2026 (USD Million)
24. Asia Pacific cloud gaming market, 2016-2026 (USD Million)
25. Latin America cloud gaming market, 2016-2026 (USD Million)
26. The Middle East and Africa cloud gaming market, 2016-2026(USD Million)


Table Of Tables

List of Tables

1. Global cloud gaming market: Market Snapshot                                                                                                                        
2. Drivers of global cloud gaming market: Impact analysis 
3. Restraints of global cloud gaming market: Impact analysis  
4. North America cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
5. North America cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
6. North America cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
7. The U.S. cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
8. The U.S. cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
9. The U.S. cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
10. Rest of North America cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
11. Rest of North America cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
12. Rest of North America cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
13. Europe cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
14. Europe cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
15. Europe cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
16. UK cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
17. UK cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
18. UK cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
19. Germany cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
20. Germany cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
21. Germany cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
22. France cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
23. France cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
24. France cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
25. Spain cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
26. Spain cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
27. Spain cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
28. Italy cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
29. Italy cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
30. Italy cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
31. Russia cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
32. Russia cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
33. Russia cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
34. Rest of Europe cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
35. Rest of Europe cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
36. Rest of Europe cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
37. Asia Pacific cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
38. Asia Pacific cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
39. Asia Pacific cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
40. China cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
41. China cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
42. China cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
43. Japan cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
44. Japan cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
45. Japan cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
46. India cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
47. India cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
48. India cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
49. Rest of Asia Pacific cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
50. Rest of Asia Pacific cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
51. Rest of Asia Pacific cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
52. Latin America cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
53. Latin America cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
54. Latin America cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
55. Brazil cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
56. Brazil cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
57. Brazil cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
58. Rest of Latin America cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
59. Rest of Latin America cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
60. Rest of Latin America cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
61. The Middle East and Africa cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
62. The Middle East and Africa cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
63. The Middle East and Africa cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
64. GCC Countries cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
65. GCC Countries cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
66. GCC Countries cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
67. South Africa cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
68. South Africa cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
69. South Africa cloud gaming market revenue, by device, 2016 – 2026 (USD Million)
70. Rest of MEA cloud gaming market revenue, by cloud type, 2016 – 2026 (USD Million)
71. Rest of MEA cloud gaming market revenue, by streaming type, 2016 – 2026 (USD Million)
72. Rest of MEA cloud gaming market revenue, by device, 2016 – 2026 (USD Million)

Methodology

FrequentlyAsked Questions

The activity of playing games on the internet through a client is known as cloud gaming. Cloud gaming mainly refers to a game that is available on a company’s server rather than on a gamer’s device. 

According to study, the global Cloud Gaming market size was worth around USD 5.86 billion in 2023 and is predicted to grow to around USD 56.02 billion by 2032.

The CAGR value of Cloud Gaming market is expected to be around 28.50% during 2024-2032.
 

North America has been leading the global Cloud Gaming market and is anticipated to continue on the dominant position in the years to come.

The global Cloud Gaming market is led by players like IBM, NVIDIA Corporation, Ubitus Inc., Simplay, LiquidSky Software, Inc., RemoteMyApp, GameFly, Inc., Hatch Entertainment Ltd., Cloudzen, Sony Corporation, ParsecCloud Inc., Microsoft, Crytek GmbH, Amazon Web Services Inc., Blade (Shadow), Samsung Electronics, and Google Inc.

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