In-Flight Entertainment and Connectivity Market Size, Share, Trends, Growth and Forecast 2032

In-Flight Entertainment and Connectivity Market

In-Flight Entertainment and Connectivity Market By Component (Hardware, Connectivity, and Content), By Aircraft Type (Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), and Very Large Aircraft (VLA)), By Offering Type (In-flight Entertainment (IFE) and In-flight Connectivity (IFC)), and By Region - Global and Regional Industry Overview, Market Intelligence, Comprehensive Analysis, Historical Data, and Forecasts 2024 - 2032

Category: Technology & Media Report Format : PDF Pages: 221 Report Code: ZMR-9196 Published Date: Jan-2025 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 6.4 Billion USD 13.3 Billion 8.5% 2023

In-Flight Entertainment and Connectivity Market

Table Of Content

  • Chapter 1. Preface
    • 1.1 Report Description and Scope
    • 1.2 Research scope
    • 1.3 Research methodology
      • 1.3.1 Market Research Type
      • 1.3.2 Market research methodology
  • Chapter 2. Executive Summary
    • 2.1 Global In-Flight Entertainment and Connectivity Market, (2024 - 2032) (USD Billion )
    • 2.2 Global In-Flight Entertainment and Connectivity Market : snapshot
  • Chapter 3. Global In-Flight Entertainment and Connectivity Market - Industry Analysis
    • 3.1 In-Flight Entertainment and Connectivity Market: Market Dynamics
    • 3.2 Market Drivers
      • 3.2.1 Increasing demand for lightweight automotive to fuel market expansion rate
    • 3.3 Market Restraints
      • 3.3.1. Cost constraints with injection molding technology limit the industry's growth rate
    • 3.4 Market Opportunities
      • 3.4.1. Increasing demand for electric and hybrid vehicles to create new expansion possibilities
    • 3.5 Market Challenges
      • 3.5.1. Competition from alternate technologies and process complexity challenge market expansion
    • 3.6 Porter’s Five Forces Analysis
    • 3.7 Market Attractiveness Analysis
      • 3.7.1 Market attractiveness analysis By Raw Material
      • 3.7.2 Market attractiveness analysis By Application
  • Chapter 4. Global In-Flight Entertainment and Connectivity Market- Competitive Landscape
    • 4.1 Company market share analysis
      • 4.1.1 Global In-Flight Entertainment and Connectivity Market: company market share, 2023
    • 4.2 Strategic development
      • 4.2.1 Acquisitions & mergers
      • 4.2.2 New Product launches
      • 4.2.3 Agreements, partnerships, cullaborations, and joint ventures
      • 4.2.4 Research and development and Regional expansion
    • 4.3 Price trend analysis
  • Chapter 5. Global In-Flight Entertainment and Connectivity Market - Raw Material Analysis
    • 5.1 Global In-Flight Entertainment and Connectivity Market overview: By Raw Material
      • 5.1.1 Global In-Flight Entertainment and Connectivity Market share, By Raw Material, 2023 and 2032
    • 5.2 High-Density Polyethylene (HDPE)
      • 5.2.1 Global In-Flight Entertainment and Connectivity Market by High-Density Polyethylene (HDPE), 2024 - 2032 (USD Billion )
    • 5.3 Polypropylene
      • 5.3.1 Global In-Flight Entertainment and Connectivity Market by Polypropylene, 2024 - 2032 (USD Billion )
    • 5.4 Polystyrene
      • 5.4.1 Global In-Flight Entertainment and Connectivity Market by Polystyrene, 2024 - 2032 (USD Billion )
    • 5.5 Acrylonitrile Butadiene Styrene (ABS)
      • 5.5.1 Global In-Flight Entertainment and Connectivity Market by Acrylonitrile Butadiene Styrene (ABS), 2024 - 2032 (USD Billion )
    • 5.6 Others
      • 5.6.1 Global In-Flight Entertainment and Connectivity Market by Others, 2024 - 2032 (USD Billion )
  • Chapter 6. Global In-Flight Entertainment and Connectivity Market - Application Analysis
    • 6.1 Global In-Flight Entertainment and Connectivity Market overview: By Application
      • 6.1.1 Global In-Flight Entertainment and Connectivity Market share, By Application, 2023 and 2032
    • 6.2 Exterior Components
      • 6.2.1 Global In-Flight Entertainment and Connectivity Market by Exterior Components, 2024 - 2032 (USD Billion )
    • 6.3 Interior Components
      • 6.3.1 Global In-Flight Entertainment and Connectivity Market by Interior Components, 2024 - 2032 (USD Billion )
    • 6.4 Others
      • 6.4.1 Global In-Flight Entertainment and Connectivity Market by Others, 2024 - 2032 (USD Billion )
  • Chapter 7. In-Flight Entertainment and Connectivity Market - Regional Analysis
    • 7.1 Global In-Flight Entertainment and Connectivity Market Regional Overview
    • 7.2 Global In-Flight Entertainment and Connectivity Market Share, by Region, 2023 & 2032 (USD Billion )
    • 7.3. North America
      • 7.3.1 North America In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
        • 7.3.1.1 North America In-Flight Entertainment and Connectivity Market, by Country, 2024 - 2032 (USD Billion )
    • 7.4 North America In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032
      • 7.4.1 North America In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032 (USD Billion )
    • 7.5 North America In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032
      • 7.5.1 North America In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032 (USD Billion )
    • 7.4. Europe
      • 7.4.2 Europe In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
        • 7.4.2.1 Europe In-Flight Entertainment and Connectivity Market, by Country, 2024 - 2032 (USD Billion )
    • 7.4 Europe In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032
      • 7.4.1 Europe In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032 (USD Billion )
    • 7.5 Europe In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032
      • 7.5.1 Europe In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032 (USD Billion )
    • 7.5. Asia Pacific
      • 7.5.3 Asia Pacific In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
        • 7.5.3.1 Asia Pacific In-Flight Entertainment and Connectivity Market, by Country, 2024 - 2032 (USD Billion )
    • 7.4 Asia Pacific In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032
      • 7.4.1 Asia Pacific In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032 (USD Billion )
    • 7.5 Asia Pacific In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032
      • 7.5.1 Asia Pacific In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032 (USD Billion )
    • 7.6. Latin America
      • 7.6.4 Latin America In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
        • 7.6.4.1 Latin America In-Flight Entertainment and Connectivity Market, by Country, 2024 - 2032 (USD Billion )
    • 7.4 Latin America In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032
      • 7.4.1 Latin America In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032 (USD Billion )
    • 7.5 Latin America In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032
      • 7.5.1 Latin America In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032 (USD Billion )
    • 7.7. The Middle-East and Africa
      • 7.7.5 The Middle-East and Africa In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
        • 7.7.5.1 The Middle-East and Africa In-Flight Entertainment and Connectivity Market, by Country, 2024 - 2032 (USD Billion )
    • 7.4 The Middle-East and Africa In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032
      • 7.4.1 The Middle-East and Africa In-Flight Entertainment and Connectivity Market, by Raw Material, 2024 - 2032 (USD Billion )
    • 7.5 The Middle-East and Africa In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032
      • 7.5.1 The Middle-East and Africa In-Flight Entertainment and Connectivity Market, by Application, 2024 - 2032 (USD Billion )
  • Chapter 8. Company Profiles
    • 8.1 Kaysun Corporation
      • 8.1.1 Overview
      • 8.1.2 Financials
      • 8.1.3 Product Portfolio
      • 8.1.4 Business Strategy
      • 8.1.5 Recent Developments
    • 8.2 Magna International Inc.
      • 8.2.1 Overview
      • 8.2.2 Financials
      • 8.2.3 Product Portfolio
      • 8.2.4 Business Strategy
      • 8.2.5 Recent Developments
    • 8.3 WHS Plastics Egypt
      • 8.3.1 Overview
      • 8.3.2 Financials
      • 8.3.3 Product Portfolio
      • 8.3.4 Business Strategy
      • 8.3.5 Recent Developments
    • 8.4 Crescent Industries
      • 8.4.1 Overview
      • 8.4.2 Financials
      • 8.4.3 Product Portfolio
      • 8.4.4 Business Strategy
      • 8.4.5 Recent Developments
    • 8.5 Plastic Omnium
      • 8.5.1 Overview
      • 8.5.2 Financials
      • 8.5.3 Product Portfolio
      • 8.5.4 Business Strategy
      • 8.5.5 Recent Developments
    • 8.6 RYDTooling
      • 8.6.1 Overview
      • 8.6.2 Financials
      • 8.6.3 Product Portfolio
      • 8.6.4 Business Strategy
      • 8.6.5 Recent Developments
    • 8.7 Aptiv PLC
      • 8.7.1 Overview
      • 8.7.2 Financials
      • 8.7.3 Product Portfolio
      • 8.7.4 Business Strategy
      • 8.7.5 Recent Developments
    • 8.8 Ensinger GmbH
      • 8.8.1 Overview
      • 8.8.2 Financials
      • 8.8.3 Product Portfolio
      • 8.8.4 Business Strategy
      • 8.8.5 Recent Developments
    • 8.9 Continental Structural Plastics (CSP)
      • 8.9.1 Overview
      • 8.9.2 Financials
      • 8.9.3 Product Portfolio
      • 8.9.4 Business Strategy
      • 8.9.5 Recent Developments
    • 8.10 First Press Moulders
      • 8.10.1 Overview
      • 8.10.2 Financials
      • 8.10.3 Product Portfolio
      • 8.10.4 Business Strategy
      • 8.10.5 Recent Developments
    • 8.11 Robinson Industries Inc.
      • 8.11.1 Overview
      • 8.11.2 Financials
      • 8.11.3 Product Portfolio
      • 8.11.4 Business Strategy
      • 8.11.5 Recent Developments
    • 8.12 Plastikon Industries
      • 8.12.1 Overview
      • 8.12.2 Financials
      • 8.12.3 Product Portfolio
      • 8.12.4 Business Strategy
      • 8.12.5 Recent Developments
    • 8.13 RCO Engineering Inc.
      • 8.13.1 Overview
      • 8.13.2 Financials
      • 8.13.3 Product Portfolio
      • 8.13.4 Business Strategy
      • 8.13.5 Recent Developments
    • 8.14 International Assembly LLC
      • 8.14.1 Overview
      • 8.14.2 Financials
      • 8.14.3 Product Portfolio
      • 8.14.4 Business Strategy
      • 8.14.5 Recent Developments
    • 8.15 Minco Tool & Mold Inc.
      • 8.15.1 Overview
      • 8.15.2 Financials
      • 8.15.3 Product Portfolio
      • 8.15.4 Business Strategy
      • 8.15.5 Recent Developments
    • 8.16 and others.
      • 8.16.1 Overview
      • 8.16.2 Financials
      • 8.16.3 Product Portfolio
      • 8.16.4 Business Strategy
      • 8.16.5 Recent Developments

Table Of Figures

  • 1. Market research Type
  • 2. Market research methodology
  • 3. Global In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
  • 4. Porter’s Five Forces Analysis
  • 5. Global In-Flight Entertainment and Connectivity Market attractiveness, By Raw Material
  • 6. Global In-Flight Entertainment and Connectivity Market attractiveness, By Application
  • 7. Global In-Flight Entertainment and Connectivity Market share by Raw Material, 2024 and 2032 (USD Billion )
  • 8. Global In-Flight Entertainment and Connectivity Market by High-Density Polyethylene (HDPE), 2024 - 2032 (USD Billion )
  • 9. Global In-Flight Entertainment and Connectivity Market by Polypropylene, 2024 - 2032 (USD Billion )
  • 10. Global In-Flight Entertainment and Connectivity Market by Polystyrene, 2024 - 2032 (USD Billion )
  • 11. Global In-Flight Entertainment and Connectivity Market by Acrylonitrile Butadiene Styrene (ABS), 2024 - 2032 (USD Billion )
  • 12. Global In-Flight Entertainment and Connectivity Market by Others, 2024 - 2032 (USD Billion )
  • 13. Global In-Flight Entertainment and Connectivity Market share by Application, 2024 and 2032 (USD Billion )
  • 14. Global In-Flight Entertainment and Connectivity Market by Exterior Components, 2024 - 2032 (USD Billion )
  • 15. Global In-Flight Entertainment and Connectivity Market by Interior Components, 2024 - 2032 (USD Billion )
  • 16. Global In-Flight Entertainment and Connectivity Market by Others, 2024 - 2032 (USD Billion )
  • 17. Global In-Flight Entertainment and Connectivity Market share, by Region, 2024 and 2032
  • 18. North America In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
  • 19. Europe In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
  • 20. Asia Pacific In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
  • 21. Latin America In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )
  • 22. The Middle-East and Africa In-Flight Entertainment and Connectivity Market, 2024 - 2032 (USD Billion )

Table Of Tables

  • 1. Global In-Flight Entertainment and Connectivity Market: Snapshot
  • 2. Drivers of the In-Flight Entertainment and Connectivity Market: impact analysis
  • 3. North America In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 4. North America In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 5. U.S. In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 6. U.S. In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 7. Canada In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 8. Canada In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 9. Europe In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 10. Europe In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 11. Germany In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 12. Germany In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 13. France In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 14. France In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 15. U.K. In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 16. U.K. In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 17. Italy In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 18. Italy In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 19. Spain In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 20. Spain In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 21. Rest of Europe In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 22. Rest of Europe In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 23. Asia Pacific In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 24. Asia Pacific In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 25. China In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 26. China In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 27. Japan In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 28. Japan In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 29. India In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 30. India In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 31. South Korea In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 32. South Korea In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 33. South-East Asia In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 34. South-East Asia In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 35. Rest of Asia Pacific In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 36. Rest of Asia Pacific In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 37. Latin America In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 38. Latin America In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 39. Brazil In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 40. Brazil In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 41. Mexico In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 42. Mexico In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 43. Rest of Latin America In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 44. Rest of Latin America In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 45. The Middle-East and Africa In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 46. The Middle-East and Africa In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 47. GCC Countries In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 48. GCC Countries In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 49. South Africa In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 50. South Africa In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )
  • 51. Rest of Middle-East Africa In-Flight Entertainment and Connectivity Market revenue, By Raw Material, 2024 - 2032 (USD Billion )
  • 52. Rest of Middle-East Africa In-Flight Entertainment and Connectivity Market revenue, By Application, 2024 - 2032 (USD Billion )

Methodology

FrequentlyAsked Questions

The internet service that airlines offer to passengers flying in business and commercial aircraft is known as "In-Flight Entertainment and Connectivity" (IFEC).

The growth of connection technologies in industrialized countries, the increase in airline passengers, and regulations that promote the use of personal electronic devices on board are driving the need for advanced in-flight connectivity and content streaming services.

According to the report, the global in-flight entertainment and connectivity market size was worth around USD 6.4 billion in 2023 and is predicted to grow to around USD 13.3 billion by 2032.

The global in-flight entertainment and connectivity market is expected to grow at a CAGR of 8.5% during the forecast period.

The global in-flight entertainment and connectivity market growth is expected to be driven by North America. It is currently the world’s highest revenue-generating market due to the growing passenger traffic and technological advancements.

The global in-flight entertainment and connectivity market is dominated by players like BAE Systems, Cobham plc., Collins Aerospace, Eutelsat Communications, Global Eagle Entertainment Inc., Gogo LLC, Honeywell International Inc., Inmarsat plc., Iridium Communications Inc., Panasonic Corporation, Safran (Zodiac Aerospace SA), SITAONAIR, Thales SA and ViaSat Inc. among others.

The in-flight entertainment and connectivity market report covers the geographical market along with a comprehensive competitive landscape analysis. It also includes cash flow analysis, profit ratio analysis, market basket analysis, market attractiveness analysis, sentiment analysis, PESTLE analysis, trend analysis, SWOT analysis, trade area analysis, demand & supply analysis, Porter’s five forces analysis, and value chain analysis.

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