Market Size in 2023 | Market Forecast in 2032 | CAGR (in %) | Base Year |
---|---|---|---|
USD 27.16 Billion | USD 169.95 Billion | 22.6% | 2023 |
The global Visual Computing Market size was worth around USD 27.16 billion in 2023 and is predicted to grow to around USD 169.95 billion by 2032 with a compound annual growth rate (CAGR) of roughly 22.6% between 2024 and 2032.
The study provides historical data from 2018 to 2022 along with a forecast from 2024 to 2032 based on revenue (USD billion). The report covers a forecast and an analysis of the Visual Computing Market on a global and regional level.
Visual computing is the study of computer systems that deals with analysis and synthesis of visual data with the help of images and 3D models, such as image processing, computer graphics and computer vision, visualization, and virtual and augmented reality. This study also includes human-computer interaction, pattern recognition, digital libraries, and machine learning. In terms of its application, computer facial modeling comprises applications in sketch-based approaches, audio-visual training for modeling, and both physically- and geometric-based animation approaches.
The demand for visual computing has increased in the cyber world, which helps in transforming huge volumes of data into visuals. The surging demand for virtual reality and simulation products is anticipated to drive the growth of the visual computing market globally in the future. The rising use of graphics cards in gaming to accelerate game accuracy levels is also projected to fuel the global visual computing market development in the years ahead. Additionally, the rising demand for versatile games has led to update the features and technology available in the gaming world, thereby driving the global gaming industry. This has led the gaming manufacturers to add advanced features to the gaming experience to make it more appealing and attractive. This, in turn, is fuelling the visual computing market.
The study provides a crucial view of the visual computing market based on component, display, industry, and region. All the segments of the visual computing market have been analyzed based on present and future trends and the market is estimated from 2024 to 2032.
By component, the market includes hardware and software.
The display platform segment of the market is fragmented into monitors, whiteboards, and others.
On the basis of industry, the visual computing market includes gaming, media and entertainment, healthcare, automotive, and others. The automotive industry is witnessing various updates related to visual computing technologies that will be soon applied in vehicles. The visual computing in the automotive sector is expected to be used for rearview cameras in certain vehicles to provide a better look during various movements of vehicles. The automobile sector is expected to grow in the future, owing to the increasing global demand for automotive, thereby propelling the visual computing market across the globe.
Report Attributes | Report Details |
---|---|
Report Name | Visual Computing Market |
Market Size in 2023 | USD 27.16 Billion |
Market Forecast in 2032 | USD 169.95 Billion |
Growth Rate | CAGR of 22.6% |
Number of Pages | 138 |
Key Companies Covered | Marvell Semiconductor, Intel Corporation, Cubix Corporation, NVidia Corporation, Bio Digital, Arm Limited, Advanced Micro Devices, Matrox Electronic Systems, Softkinetic, Imagination Technologies, Microsoft Azure, and Amazon Web Services |
Segments Covered | By component, By display, By industry and By Region |
Regions Covered | North America, Europe, Asia Pacific (APAC), Latin America, Middle East, and Africa (MEA) |
Base Year | 2023 |
Historical Year | 2018 to 2022 |
Forecast Year | 2024 - 2032 |
Customization Scope | Avail customized purchase options to meet your exact research needs. Request For Customization |
The regional segment comprises the current and forecast demand for the Middle East and Africa, North America, Asia Pacific, Latin America, and Europe with further classification into the U.S., Canada, Mexico, UK, France, Germany, Italy, Spain, China, Japan, India, Australia, South Korea, Brazil, Argentina, UAE, Saudi Arabia, and South Africa.
By region, North America is projected to hold a substantial share of the global visual computing market, owing to the increasing demand for high-speed internet, huge investments made in research and development activities by prominent players of the visual computing market, and the presence of developed economies like the U.S. and Canada. In addition, the rising use of smartphones for gaming is also anticipated to boost this regional market growth over the forecast time period.
Some prominent players of the global visual computing market are:
Global Visual Computing Market: Component Analysis
Global Visual Computing Market: Display Platform Analysis
Global Visual Computing Market: Industry Analysis
Global Visual Computing Market: Regional Analysis
FrequentlyAsked Questions
Visual computing is a visual aspect of computing and deals with certain things that are related to computer vision, i.e., from mathematical equation to hardware behind each pixel of color.
According to study, the Visual Computing Market size was worth around USD 27.16 billion in 2023 and is predicted to grow to around USD 169.95 billion by 2032.
The CAGR value of Visual Computing Market is expected to be around 22.6% during 2024-2032.
North America has been leading the Visual Computing Market and is anticipated to continue on the dominant position in the years to come.
The Visual Computing Market is led by players like Marvell Semiconductor, Intel Corporation, Cubix Corporation, NVidia Corporation, Bio Digital, Arm Limited, Advanced Micro Devices, Matrox Electronic Systems, Softkinetic, Imagination Technologies, Microsoft Azure, and Amazon Web Services.
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