Visual Computing Market Size, Share, And Growth Report 2032

Visual Computing Market

Visual Computing Market By Component (Software and Hardware), By Display Platform (Monitors, Interactive Whiteboards, and Others), By Industry (Media & Entertainment, Automotive, Healthcare, Gaming, and Others), and By Region - Global And Regional Industry Overview, market Intelligence, Comprehensive Analysis, Historical Data, And Forecasts 2024-2032

Category: Semiconductor & Electronics Report Format : PDF Pages: 138 Report Code: ZMR-949 Published Date: Aug-2024 Status : Published
Market Size in 2023 Market Forecast in 2032 CAGR (in %) Base Year
USD 27.16 Billion USD 169.95 Billion 22.6% 2023

Table Of Content

  • Chapter 1. Preface
    • 1.1. Report Description
      • 1.1.1. Objective
      • 1.1.2. Target Audience
      • 1.1.3. Unique Selling Proposition (USP) & Offerings
    • 1.2. Research Scope
    • 1.3. Research Methodology
      • 1.3.1. Market Research Process
      • 1.3.2. Market Research Methodology
      • 1.3.3. Level 1: Primary Research
      • 1.3.4. Level 2: Secondary Research
      • 1.3.5. Level 3: Data Validation and Expert Panel Assessment Report Description and Scope
  •  
  • Chapter 2. Executive Summary
    • 2.1. Global Visual computing Market, 2016-2025 (USD Billion)
    • 2.2. Global Visual computing Market: Market Snapshot
  •  
  • Chapter 3. Global Visual computing market - Industry Analysis
    • 3.1. Introduction
    • 3.2. Industry ecosystem analysis
    • 3.3. Technology landscape
    • 3.4. Market Drivers
      • 3.4.1. Rising demand for advanced technologies in various industries
      • 3.4.2. Growing adoption of smart whiteboards in the education sector
    • 3.5. Restraints
      • 3.5.1. Lack of skilled labors and high investment costs
    • 3.6. Opportunity
      • 3.6.1. Use of visual computing in autonomous vehicles
    • 3.7. Innovation & sustainability
    • 3.8. Regulatory landscape
    • 3.9. Porter’s Five Forces Analysis
    • 3.10. PESTLE Analysis
    • 3.11. Visual computing Market: Market Attractiveness Analysis
      • 3.11.1. Market Attractiveness Analysis by Component
      • 3.11.2. Market Attractiveness Analysis by Display Platform
      • 3.11.3. Market Attractiveness Analysis by Industry
      • 3.11.4. Market Attractiveness Analysis by Region
  •  
  • Chapter 4. Global Visual Computing Market - Competitive Landscape
    • 4.1. Company Market Share Analysis, 2018
    • 4.2. Strategic Development
      • 4.2.1. Acquisitions and Mergers
      • 4.2.2. New Product Launch
      • 4.2.3. Agreements, Partnerships, Collaborations and Joint Ventures
      • 4.2.4. Research & Development and Regional Expansion
  •  
  • Chapter 5. Visual Computing Market - Component Analysis
    • 5.1. Global Visual computing market Revenue Share, by Component, 2018 and 2025
    • 5.2. Global Visual computing market by Software, 2016-2025 (USD Billion)
    • 5.3. Global Visual computing market by Hardware, 2016-2025 (USD Billion)
  •  
  • Chapter 6. Visual computing market - Display Platform Analysis
    • 6.1. Global Visual computing market Revenue Share, by Display Platform, 2018 and 2025
    • 6.2. Global Visual computing market by Monitors, 2016-2025 (USD Billion)
    • 6.3. Global Visual computing market by Interactive Whiteboards, 2016-2025 (USD Billion)
    • 6.4. Global Visual computing market by Others, 2016-2025 (USD Billion)
  •  
  • Chapter 7. Visual computing market - Industry Analysis
    • 7.1. Global Visual computing market Revenue Share, by Industry, 2018 and 2025
    • 7.2. Global Visual computing market by Media & Entertainment, 2016-2025 (USD Billion)
    • 7.3. Global Visual computing market by Healthcare, 2016-2025 (USD Billion)
    • 7.4. Global Visual computing market by Gaming, 2016-2025 (USD Billion)
    • 7.5. Global Visual computing market by Others, 2016-2025 (USD Billion)
  •  
  • Chapter 8. Visual computing market - Regional Analysis
    • 8.1. Global Visual computing Market: Regional Overview
      • 8.1.1. Global Visual computing market Revenue Share, By Region, 2018 and 2025
    • 8.2. North America
      • 8.2.1. North America Visual computing market Revenue, 2016-2025 (USD Billion)
      • 8.2.2. North America Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
      • 8.2.3. North America Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
      • 8.2.4. North America Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.2.5. The U.S.
        • 8.2.5.1. The U.S. Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.2.5.2. The U.S. Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.2.5.3. The U.S. Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.2.6. Canada
        • 8.2.6.1. Canada Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.2.6.2. Canada Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.2.6.3. Canada Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
    • 8.3. Europe
      • 8.3.1. Europe Visual computing market Revenue, 2016-2025 (USD Billion)
      • 8.3.2. Europe Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
      • 8.3.3. Europe Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
      • 8.3.4. Europe Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.3.2. UK
        • 8.3.2.1. UK Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.3.2.2. UK Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.3.2.3. UK Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.3.3. France
        • 8.3.3.1. France Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.3.3.2. France Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.3.3.3. France Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.3.4. Germany
        • 8.3.4.1. Germany Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.3.4.2. Germany Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.3.4.3. Germany Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.3.5. Rest of Europe
        • 8.3.5.1. Rest of Europe Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.3.5.2. Rest of Europe Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.3.5.3. Rest of Europe Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
    • 8.4. Asia Pacific
      • 8.4.1. Asia Pacific Visual computing market Revenue, 2016-2025 (USD Billion)
      • 8.4.2. Asia Pacific Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
      • 8.4.3. Asia Pacific Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
      • 8.4.4. Asia Pacific Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.4.5. China
        • 8.4.5.1. China Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.4.5.2. China Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.4.5.3. China Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.4.6. Japan
        • 8.4.6.1. Japan Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.4.6.2. Japan Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.4.6.3. Japan Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.4.7. India
        • 8.4.7.1. India Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.4.7.2. India Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.4.7.3. India Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.4.8. Rest of Asia Pacific
        • 8.4.8.1. Rest of Asia Pacific Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.4.8.2. Rest of Asia Pacific Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.4.8.3. Rest of Asia Pacific Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
    • 8.5. Latin America
      • 8.5.1. Latin America Visual computing market Revenue, 2016-2025 (USD Billion)
      • 8.5.2. Latin America Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
      • 8.5.3. Latin America Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
      • 8.5.4. Latin America Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.5.5. Brazil
        • 8.5.5.1. Brazil Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.5.5.2. Brazil Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.5.5.3. Brazil Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
      • 8.5.6. Rest of Latin America
        • 8.5.6.1. Rest of Latin America Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
        • 8.5.6.2. Rest of Latin America Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
        • 8.5.6.3. Rest of Latin America Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
    • 8.6. The Middle East and Africa
      • 8.6.1. The Middle East and Africa Visual computing market Revenue, 2016-2025 (USD Billion)
      • 8.6.2. The Middle East and Africa Visual computing market Revenue, by Component, 2016-2025 (USD Billion)
      • 8.6.3. The Middle East and Africa Visual computing market Revenue, by Display Platform, 2016-2025 (USD Billion)
      • 8.6.4. The Middle East and Africa Visual computing market Revenue, by Industry, 2016-2025 (USD Billion)
  •  
  • Chapter 9. Company Profiles
    • 9.1. Marvell Semiconductor
      • 9.1.1. Overview
      • 9.1.2. Financials
      • 9.1.3. Product portfolio
      • 9.1.4. Business strategy
      • 9.1.5. Recent developments
    • 9.2. Intel Corporation
      • 9.2.1. Overview
      • 9.2.2. Financials
      • 9.2.3. Product portfolio
      • 9.2.4. Business strategy
      • 9.2.5. Recent developments
    • 9.3. Cubix Corporation
      • 9.3.1. Overview
      • 9.3.2. Financials
      • 9.3.3. Product portfolio
      • 9.3.4. Business strategy
      • 9.3.5. Recent developments
    • 9.4. NVidia Corporation
      • 9.4.1. Overview
      • 9.4.2. Financials
      • 9.4.3. Product portfolio
      • 9.4.4. Business strategy
      • 9.4.5. Recent developments
    • 9.5. Bio Digital
      • 9.5.1. Overview
      • 9.5.2. Financials
      • 9.5.3. Product portfolio
      • 9.5.4. Business strategy
      • 9.5.5. Recent developments
    • 9.6. Arm Limited
      • 9.6.1. Overview
      • 9.6.2. Financials
      • 9.6.3. Product portfolio
      • 9.6.4. Business strategy
      • 9.6.5. Recent developments
    • 9.7. Advanced Micro Devices
      • 9.7.1. Overview
      • 9.7.2. Financials
      • 9.7.3. Product portfolio
      • 9.7.4. Business strategy
      • 9.7.5. Recent developments
    • 9.8. Matrox Electronic Systems
      • 9.8.1. Overview
      • 9.8.2. Financials
      • 9.8.3. Product portfolio
      • 9.8.4. Business strategy
      • 9.8.5. Recent developments
    • 9.9. Softkinetic
      • 9.9.1. Overview
      • 9.9.2. Financials
      • 9.9.3. Product portfolio
      • 9.9.4. Business strategy
      • 9.9.5. Recent developments
    • 9.10. Imagination Technologies
      • 9.10.1. Overview
      • 9.10.2. Financials
      • 9.10.3. Product portfolio
      • 9.10.4. Business strategy
      • 9.10.5. Recent developments
    • 9.11. Microsoft Azure
      • 9.11.1. Overview
      • 9.11.2. Financials
      • 9.11.3. Product portfolio
      • 9.11.4. Business strategy
      • 9.11.5. Recent developments
    • 9.12. Amazon Web Services
      • 9.12.1. Overview
      • 9.12.2. Financials
      • 9.12.3. Product portfolio
      • 9.12.4. Business strategy
      • 9.12.5. Recent developments

Table Of Figures

List of Figures

1. Global Visual computing market Segmentation by Component, Application, Industry, and Geography
2. Global Visual computing Market, 2016–2025 (USD Billion)
3. Porter’s Five Forces Analysis
4. Global Visual computing market Attractiveness, by Component
5. Global Visual computing market Attractiveness, by Display Platform
6. Global Visual computing market Attractiveness, by Industry
7. Global Visual computing market Attractiveness, by Region
8. Global Visual computing market Revenue Share, by Component, 2018 and 2025
9. Global Visual computing market by Software, 2016–2025 (USD Billion)
10. Global Visual computing market by Hardware, 2016–2025 (USD Billion)
11. Global Visual computing market Revenue Share, by Display Platform, 2018 and 2025
12. Global Visual computing market by Monitors, 2016–2025 (USD Billion)
13. Global Visual computing market by Interactive Whiteboards, 2016–2025 (USD Billion)
14. Global Visual computing market by Others, 2016–2025 (USD Billion)
15. Global Visual computing market Revenue Share, by Industry, 2018 and 2025
16. Global Visual computing market by Media & Entertainment, 2016–2025 (USD Billion)
17. Global Visual computing market by Automotive, 2016–2025 (USD Billion)
18. Global Visual computing market by Healthcare, 2016–2025 (USD Billion)
19. Global Visual computing market by Gaming, 2016–2025 (USD Billion)
20. Global Visual computing market by Others, 2016–2025 (USD Billion)
21. Global Visual computing market Revenue Share, by Region, 2018 and 2025
22. North America Visual computing Market, 2016–2025 (USD Billion)
23. Europe Visual computing market, 2016–2025 (USD Billion)
24. Asia Pacific Visual computing Market, 2016–2025 (USD Billion)
25. Latin America Visual computing Market, 2016–2025 (USD Billion)
26. The Middle East and Africa Visual computing Market, 2016–2025 (USD Billion)


Table Of Tables

List of Tables

1. Global Visual computing market snapshot
2. Drivers of the Visual computing market: Impact analysis
3. Restraints of the Visual computing market: Impact analysis
4. North America Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
5. North America Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
6. North America Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
7. The U.S. Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
8. The U.S. Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
9. The U.S. Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
10. Canada Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
11. Canada Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
12. Canada Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
13. Europe Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
14. Europe Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
15. Europe Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
16. UK Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
17. UK Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
18. UK Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
19. France Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
20. France Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
21. France Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
22. Germany Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
23. Germany Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
24. Germany Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
25. Rest of Europe Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
26. Rest of Europe Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
27. Rest of Europe Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
28. Asia Pacific Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
29. Asia Pacific Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
30. Asia Pacific Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
31. China Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
32. China Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
33. China Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
34. Japan Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
35. Japan Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
36. Japan Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
37. India Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
38. India Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
39. India Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
40. Rest of Asia Pacific Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
41. Rest of Asia Pacific Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
42. Rest of Asia Pacific Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
43. Latin America Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
44. Latin America Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
45. Latin America Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
46. Brazil Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
47. Brazil Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
48. Brazil Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
49. Rest of Latin America Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
50. Rest of Latin America Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
51. Rest of Latin America Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)
52. The Middle East and Africa Visual computing market Revenue, by Component, 2016–2025 (USD Billion)
53. The Middle East and Africa Visual computing market Revenue, by Display Platform, 2016–2025 (USD Billion)
54. The Middle East and Africa Visual computing market Revenue, by Industry, 2016–2025 (USD Billion)

Methodology

FrequentlyAsked Questions

Visual computing is a visual aspect of computing and deals with certain things that are related to computer vision, i.e., from mathematical equation to hardware behind each pixel of color. 

According to study, the Visual Computing Market size was worth around USD 27.16 billion in 2023 and is predicted to grow to around USD 169.95 billion by 2032.

The CAGR value of Visual Computing Market is expected to be around 22.6% during 2024-2032.

North America  has been leading the Visual Computing Market and is anticipated to continue on the dominant position in the years to come.

The Visual Computing Market is led by players like Marvell Semiconductor, Intel Corporation, Cubix Corporation, NVidia Corporation, Bio Digital, Arm Limited, Advanced Micro Devices, Matrox Electronic Systems, Softkinetic, Imagination Technologies, Microsoft Azure, and Amazon Web Services.

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